
Marten Lebeda |

Not if I have to step more than 5' to get into melee range.

GM_DBH |

You do have to step in. It is using its 15' reach.
Marten nicks the Greater Water Elemental.
AOO: 1d20 + 20 ⇒ (1) + 20 = 21 Huh. It fumbles and will miss its next action. :)
Zelera takes a 5' step back and channels to remove some of the battering the party is taking.
Channel: 4d6 ⇒ (5, 6, 6, 1) = 18
Everyone gets 18hp back.
The party may act again.

Colwyn the Toad |

"Ahh, that feels much better," Colwyn sighs.
"Shooting arrows ain't working, and that's about all I'm good at. Any ideas?" he calls to his allies.
Seriously, I'm open to suggestions. Since this thing's an elemental, I think it resists anything I can do, like my sneak attack and other abilities.

Marten Lebeda |

Now hasted and in proximity, Marten starts hammering on the elemental ineffectually (as Falling Leaf just passes through it).
1. Falling Leaf attack, haste: 1d20 + 13 + 1 ⇒ (12) + 13 + 1 = 26
2. Falling Leaf haste bonus attack, haste: 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29
3. Falling Leaf iterative attack, haste: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
1. Falling Leaf damage: 1d8 + 5 ⇒ (2) + 5 = 7
2. Falling Leaf damage: 1d8 + 5 ⇒ (5) + 5 = 10
3. Falling Leaf damage: 1d8 + 5 ⇒ (2) + 5 = 7
No damage.
There really is no good solution for fighting powerful elementals except having a barbarian with Power Attack and a two-handed weapon, unless you have a spell that you can land that reduces their DR somehow.

Niadroub Kliip |

Seriously, I'm open to suggestions. Since this thing's an elemental, I think it resists anything I can do, like my sneak attack and other abilities.
The only things I can think of are to get in close and hope to crit with your rapier or hit really well with your trident. I can have Waffles dig out a potion of barkskin and deliver it to you, if you want. It needs to get used sooner or later. Otherwise, maybe see if you can start aiding Marten's attacks, somehow? But stay out of the water.
Niadroub Kliip digs out his trusty wand of lightning bolt and tests whether water conducts electricity.
Electricity damage: 3d6 ⇒ (6, 1, 4) = 11 <--DC 13 Reflex for half.
Finally, he remembers his flaming sphere that's still over there trying to earn its paycheck.
Last round, Fire damage: 3d6 ⇒ (1, 2, 3) = 6 <--DC 19 Reflex negates
This round, Fire damage: 3d6 ⇒ (1, 2, 3) = 6 <--DC 19 Reflex negates
At his arcanist's mental instructions, Waffles digs a potion of barkskin out of the handy haversack and flies it over to Colwyn.
"Show us how brave you can be!" the faerie dragon encourages.

GM_DBH |

Botting Zelera
ranged touch: 1d20 + 8 ⇒ (7) + 8 = 15
Zelera casts Searing Light and hurts the elemental.
damage: 4d8 ⇒ (7, 8, 7, 2) = 24
ref save vs Lightning bolt: 1d20 + 15 ⇒ (12) + 15 = 27
ref save vs Flaming sphere: 1d20 + 15 ⇒ (20) + 15 = 35
ref save vs Flaming Sphere: 1d20 + 15 ⇒ (4) + 15 = 19
Niadroub's spells scratch at it.
Marten flails at it without effect.
Force magic might help hurt it. Hint
The Elemental decides to remove the obstruction in its way and hammers at Marten.
Slam: 1d20 + 20 ⇒ (13) + 20 = 33
Slam: 1d20 + 20 ⇒ (8) + 20 = 28
damage: 2d8 + 9 ⇒ (4, 6) + 9 = 19
damage: 2d8 + 9 ⇒ (6, 8) + 9 = 23
Ouch. 42 damage to Marten
The party may now act.

Niadroub Kliip |

Niadroub Kliip receives divine inspiration, and he decides to try a magic missile spell.
Force damage: 5d4 + 5 ⇒ (4, 1, 3, 1, 2) + 5 = 16
Waffles tosses the final orb from the necklace of fireballs.
Fire damage: 2d6 ⇒ (3, 3) = 6 <--DC 14 Reflex for half
The burning sphere makes another appearance.
Fire damage: 3d6 ⇒ (5, 4, 1) = 10 <--DC 19 Reflex negates

Marten Lebeda |

Marten turns his head, spits out a gobbet of blood, and renews his assault.
1. Falling Leaf attack, haste: 1d20 + 13 + 1 ⇒ (20) + 13 + 1 = 34
2. Falling Leaf haste bonus attack, haste: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32
3. Falling Leaf iterative attack, haste: 1d20 + 8 + 1 ⇒ (3) + 8 + 1 = 12
1. Falling Leaf damage: 1d8 + 5 ⇒ (1) + 5 = 6
2. Falling Leaf damage: 1d8 + 5 ⇒ (2) + 5 = 7
No damage.
Tessara launches a trio of magic missiles of her own to assist.
Magic missile: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8

Colwyn the Toad |

"Well, let's see if this does anything."
Colwyn grabs one of the lumpy pouches dangling from his bag and hurls it at the watery creature.
Move Action to grab a Tanglefoot Bag from my pack, Standard Action to throw it with one range increment penalty. I think elementals can be affected by this. Applying my Studied Target and Point Blank Shot bonuses.
Tanglefoot Bag ranged touch: 1d20 + 12 + 1 + 1 - 2 ⇒ (5) + 12 + 1 + 1 - 2 = 17

Niadroub Kliip |

Colwyn hears Waffles' telepathic voice in his mind.
"I think we're doing a great job, but my arcanist thinks otherwise. He says he can use a dimension door spell to teleport all but one of us out of here. And a potion of vanish to help whoever stays behind get a head start."

Colwyn the Toad |

Things just kept getting worse.
First, his desperate Tanglefoot ploy had absolutely no effect on the watery bint, and now he was hearing Waffles in his head again.
"Fall back! Niadroub, get everyone to safety!" the baron calls out. He sucks in his breath before simultaneously speaking and thinking, "I'll take that potion, Waffles, thank you kindly."

Marten Lebeda |

Marten looks at his dented shield and says, "I think that was for the best, but how do we get around that thing? Zelera, can you banish it back to the plane of water?"

Zelera |

Zelera was relieved they got away from the elemental alright and set about healing those who needed it as they discussed their next move. When Marten asked if she could banish it she said, "Not today, I have not more uses of that prayer available. After I have a chance to rest I can give it a try though." She considered their options and asked, "Is there any place else we haven't explored here yet that we could do for now?"

Niadroub Kliip |

"Nnnnnnnnnnnnnnnnope!" Waffles butts in to answer. He looks at her expectantly.
"Get to sleepin'!"
EDIT: Well, actually there's another door out of W24. I think it's likely we'll meet the elemental before too long, though, if we go that way.

Colwyn the Toad |

"It's getting easier to get a decent sleep in this place, and I find that quite distressing," Colwyn groans as he wakes from the party's latest campsite within the dungeon-like tomb.
If Niadroub does not make the suggestion, then Colwyn firmly encourages Zelera to prepare two spells capable of dismissing such summoned foes.

Niadroub Kliip |

I think we are waiting on Zelera to confirm that she'll be casting dismissal. I think we're all agreed that after the rest, we're heading back to the same route to the water elemental.

Marten Lebeda |

Yeah, that spell is our best shot for sidestepping this ugly fight!

Zelera |

With the chance to rest up Zelera made sure everyone was healed fully before going to sleep. When she woke she did her prayers and received her god's blessings ready to deal with the next enemy before them. "Alright, I am ready. Let's go get rid of that freakish thing."

Niadroub Kliip |

OK. You've had a rest. What are you doing now?
We go back the way we came, with Colwyn scouting ahead. If we can get to within 45 feet of it before it engages us (the range of Zelera's dismissal spell), that's how we open.

Colwyn the Toad |

After donning his armor and combat gear, Colwyn shoulders his pack and, with a wolfish grin, says, "All right, let's pull the stopper on this watery wanker."
He scouts the way back, moving quickly but quietly.
Perception: 1d20 + 15 ⇒ (11) + 15 = 26
Fast Stealth: 1d20 + 16 ⇒ (9) + 16 = 25

GM_DBH |

perception: 1d20 + 16 ⇒ (11) + 16 = 27
will save: 1d20 + 4 ⇒ (9) + 4 = 13
You make it to 45'. Any closer and it will spot you. What is the save on the Dismissal? It got 13, if that beats it then it's gone!
W26. Pool Guardian
A burbling fountain and pool that stink of sulfur occupy the center of this chamber. A shallow channel cut into the stone of the floor passes beneath a pair of bronze double doors, funneling the foul-smelling water out of the pool to the east..
What now?

Marten Lebeda |

Marten lets out a sigh of relief when Zelera's spell banishes the water elemental
"So is that... temporary? Or is it back on its home plane for good now?"

Colwyn the Toad |

"Aw, crud. Something summoned that thing, didn't it?" Colwyn says, shaking his head. "I'm not looking forward to whatever keeps something like that watery beast as a pet."
Colwyn scrunches his face and surveys the two paths ahead. He takes out a gold coin, briefly reflects upon the much leaner times in his life when he could only do this with a copper, and flips it to leave the choice to fate.
Coin Flip: 1d2 ⇒ 2
He points at the double doors dominating the northern side of the chamber.
"Go that way, then? I'm strangely fascinated why they built a set of doors with a stream running under them," he says, pointing at the small channel that feeds the pool where the elemental once dwelt.

GM_DBH |

W27. Throne of Bones
This chamber stretches forward into darkness. A channel of sulfurous water runs down the center of the chamber into a placid pool tinged in red and surrounded by kneeling forms. Nearby sits a small stone shrine decorated with several freshly severed human heads. Just beyond this grisly altar, a hideous throne made of bones looms above the pool.
A DC 25 Knowledge (religion) check identifies the shrine as being dedicated to the Four Horsemen—the heads are recently “released” Varnhold victims. Their bodies are the forms huddled around the central pool, eviscerated such that their entrails are laid out in intricate patterns sacred to Vordakai’s daemonic overlords.
Of more concern to all of you is the withered, undead Cyclops seated on a throne overlooking the pool. The head slowly turns to look at you, a glowing red eye set in the socket. "You managed to fumble your way to me finally. On your knees and beg for mercy usurpers and I may let you become the first among my new empires slaves!"
Vordakai: 1d20 + 4 ⇒ (7) + 4 = 11
Colwyn: 1d20 + 4 ⇒ (13) + 4 = 17
Niadroub: 1d20 + 9 ⇒ (4) + 9 = 13
Marten: 1d20 ⇒ 4
Zelera: 1d20 + 2 ⇒ (15) + 2 = 17
What are you doing now?

Marten Lebeda |

"Maybe the stream under the door is for a lazy sewage system."
Waiting as I'm last in the order.

Niadroub Kliip |

Of more concern to all of you is the withered, undead Cyclops seated on a throne overlooking the pool. The head slowly turns to look at you, a glowing red eye set in the socket. "You managed to fumble your way to me finally. On your knees and beg for mercy usurpers and I may let you become the first among my new empires slaves!"
Waffles flies over to land on Marten's shoulder.
"WOW! One of the undead cyclopes here who actually want to talk to us! But...
"Has that ever worked for you? I mean the part where you insult people and then they kneel? Is that intimidation or something? I'm just confused about how that's supposed to work. Because I don't think it is working!
"Okay, I have some advice: Instead of being insulting, try showing a healthy respect for your intruders! This will lull them into a false sense of security, and..."
Waffles prattles on, hoping to keep the undead cyclops' attention on himself instead of his arcanist, who quickly casts haste on the party.

Colwyn the Toad |

Colwyn doesn't bother with any witty banter. He lets Waffles do the talking, and the baron instead darts over towards the nearby staircase, leaping over the channel of foul water, and takes cover by the stony corner.
"Got one with your name on it," he softly muses before attacking.
Colwyn lets fly with a silver-headed arrow that he carved the name "Vordakai" into the shaft during the previous rest, feeling quite clever at the time to be prepare such a literal and figurative barb. Of course, it would be quite ironic if this was not, in fact, the villain they have pursued for some time.
Since the undead cyclops hasn't acted yet, I'm assuming he's flat-footed and I can get sneak attack on him. If not, I'll use a free action to trigger one of my three Stag Helmet uses for the day to catch him flat-footed.
Point Blank Shot w/ Haste: 1d20 + 12 + 1 + 1 ⇒ (13) + 12 + 1 + 1 = 27
Damage w/ Sneak Attack: 1d8 + 3 + 1 + 4d6 ⇒ (7) + 3 + 1 + (6, 2, 5, 4) = 28
Assuming this hits, I'll use an immediate action to then mark him as my studied target.

GM_DBH |

Waffles natters away.
Colwyn puts an arrow into Vordakai. It doesn't damage him as much as it should. He has DR.
Zelera casts Blessing of fervor on the party.
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.
These effects are not cumulative with similar effects, such as those provided by haste or a speed weapon, nor do they actually grant an extra action, so you can’t use it to cast a second spell or otherwise take an extra action in the round. Blessing of fervor does not stack with haste.
She then joins Colwyn in seeking cover.
Vordakai hisses in distain and casts a spell on himself with a gesture.
Quickened Shield
He then casts a spell on Niadroub & Marten.
No save. Marten & Niadroub are Fatigued. :)
Marten may now act. Then back to everybody else.

Marten Lebeda |

Marten cracks his neck to one side, flexes his shoulders outward, and then assumes an odd posture with his blade to one side and shield to another. He lets out a hissing breath and raises one knee, almost like a Korvosan dancer, bringing his right leg outward at an angle while his foot pressed against his other leg. Then he suddenly stretches into a forward lunge, shield and sword coming together with a clash, before he steps up to engage the cyclopean undead sorcerer.
Touch treatment: Negate fatigue, then move.
Yes, Marten just did psychic yoga.
Tessara hangs back and brings up a shield spell to protect against any errant missiles, magic or otherwise.