Mistress Kayltanya

Miyuku Saito's page

489 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Full Name

Miyuku Saito

Race

Caucasian/Japanese, Shadowblooded Human

Classes/Levels

Brawler (Dark Harvester) 2 Current AC: 18 HP:18/24

Gender

Female

Strength 10
Dexterity 18
Constitution 14
Intelligence 15
Wisdom 12
Charisma 11

About Miyuku Saito

Female Shadowblooded Human Brawler (Dark Harvester) 2
Init +4; Senses Perception +6
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Defense:
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AC 15, touch 15, flat-footed 10 (10 +4 Dex,+1 Dodge ) (17 in Urban environments)
Armor : none
Saves:
Fort +5 (+7 vs disease) Reflex +7 Will +2 (+4 vs mind-affecting)
Threshold:0
Defensive Abilities +1 dodge bonus to AC.
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Offense
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Speed 30 ft.
Initiative +4
BAB:+2 CMB: +2 CMD: 16
Combat
Melee Kagekiri: +1 ghostouch wakizashi: +9 damage 1d6+2 19-20 x2
Melee Kagekiri: (+1 ghostouch wakizashi: Psychic strike): +9 damage 1d6+3 19-20 x2 Can harm supernatural HP:4 Hardness: 16
Melee (Unarmed Strike): +6 1d6
Melee (Unarmed Psychic Strike): +7 1d6+1
Brawler's flurry Kagekiri/Unarmed +6/+4(+5) 1d6+2/1d6+1
Ranged (H&K VP9SK) +6 2d6 crit 20 30 ft. misfire 1 capacity 11 1.5 lbs. P/B Concealable
Ranged (Glock G42) +6 2d6 crit 20 30 ft. misfire 1 capacity 6 2 lbs. P/B Concealable

Special: +1 to hit and damage while wielding a dagger, kama,
nunchaku, sai, shortsword, tonfu, or quarterstaff.
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Statistics
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Str 10, Dex 18 , Con 14, Int 15, Wis 12, Cha 11
Base Atk +1; CMB + ; CMD
Feats Weapon Finesse (bonus), Karate style, Firearms Proficiency, Weapon Focus (shortsword)
Traits
GHOST
Benefit While in cities (or dense urban sprawl), you gain a +2 trait bonus on Stealth skill checks.

Career Path The Criminal Path
CRIMINAL PATH
Career Ability Modifier Dexterity
Career Skill Group Covert or Physical
Profession cleaner, dispatcher, enforcer
Monthly Income -2 ($3000)
First tier Talents: Criminal Intuition- A number of times equal to your career ability modifier (4), regardless of threats or distractions, you can take 10 on a Knowledge (local) check.

SKILLS

Class skills: Acrobatics (Dex) +9, Drive (Dex) +9, Escape Artist (Dex) +4, Stealth (Dex) +9 (+12 city or dense urban), Street (Wis) +5 .

Other skills: Bluff (Cha), Climb (Str), Computer use (Int), Intimidate (Cha), Sense Motive (Wis) +1, and Swim (Str) +1, Knowledge: Firearms (Int) +6

Bloodline: Shadow
Racial traits
+2 to Dexterity, +2 to Intelligence
(7Bp)
Shade Sight (Ex) – Shadow-blooded humans have low-light
vision (1 BP).
Black Moon’s Vision (Ex) – Shadow-blooded humans have
darkvision 60 ft. (2 BP).
City’s Secret Defense (Ex) – Shadow-blooded humans gain a +2
dodge bonus to AC when in urban environments (2 BP).
Dark Resilience (Ex) – Shadow-blooded humans gain a +2 racial
bonus on saving throws against disease and mind-affecting effects
(2 BP).

Languages English, Japanese

Arcana:
Fantastic Mentor - You had a trustworthy mentor who reinforced
specific values; regardless of your current views, those lessons still
provide you a measure of resilience.
You gain a +1 morale bonus to Will saves.

Special Abilities:

Improved Unarmed Strike: (1d6)
At 1st level, a brawler gains Improved Unarmed Strike as a
bonus feat. A brawler may attack with fists, elbows, knees, and
feet. This means that a brawler may make unarmed strikes with her
hands full. A brawler applies her full Strength modifier (instead of
just half ) on damage rolls for all her unarmed strikes.
Usually, a brawler’s unarmed strikes deal lethal damage, but
she can choose to deal nonlethal damage instead with no penalty on
her attack roll. She has the same choice to deal lethal or nonlethal
damage while grappling.

A brawler’s unarmed strike is treated as both a manufactured
weapon and a natural weapon for the purpose of spells and effects
that modify either manufactured weapons or natural weapons.

Harvester's talon: Kagekiri +1 Ghosttouch
The brawler begins play with the feats Bonded Weapon and
Psychic Strike. Both of these feats apply to the brawler’s natural
weapons (arms, elbows, feet, knees, and so on).

Benefit You gain the ability to channel your magical will into a
singular bonded object or weapon as a swift action that does not
provoke an attack of opportunity. When you do, treat the weapon in
hand as if it had been the target of the spell magic weapon. While
active, you may use this weapon to strike supernatural creatures
and similar foes.

The dark harvester forms a supernatural bond with
a light simple or melee bladed weapon, such as a dagger, sickle,
handaxe, or short sword. Regardless of the weapon’s normal
damage and critical characteristics, it acts as a 1d6 damage weapon
with a critical of 19-20/x2 in the dark harvester’s hands. It is in
every other way treated as a standard bonded weapon.

PSYCHIC WEAPON (SU)
With the flick of your rest, your grandmother’s dagger fell into your
hand with a reassuring weight only you knew. For now.
Prerequisites bonded weapon feat or assigned as a class feature
You can channel your will into a weapon or object that harms
supernatural creatures.
Prerequisites ability to cast psychic spells or use psychic class
abilities; bonded weapon feat.
Benefit You gain the ability to channel your magical will into a
singular bonded object or weapon as a swift action that does not
provoke an attack of opportunity. When you do, treat the weapon in
hand as if it had been the target of the spell magic weapon. While
active, you may use this weapon to strike supernatural creatures
and similar foes.

Pierce the Veil:
PIERCE THE VEIL (SU)
You can open your mind’s eye and see the world as it is.
Benefit You can, as a standard action that does not provoke an
attack of opportunity, adjust your eyes to see the world around you
as it is. Pierce the veil functions similar to the spell detect psychic
significance, excepting the following:
A character activating Pierce the Veil can do so for 1 minute
per level, up to a maximum of 7 minutes, at which point cooldown
takes over (see below). You must concentrate on Pierce the Veil for
three consecutive rounds while activating it, each which reveals
something new until all is exposed (see “Welcome Home: Using
Pierce the Veil” in Chapter 1). While Pierce the Veil is active, you
perceive the auras of items, people, places, and even monsters or
haunts as described by your GM. Pierce the Veil does not penetrate
illusions, glamours, or similar magical abilities. Note: Pierce the
Veil does reveal creatures with the Invisibility to the Mundane (Ex)
ability.
Special Psychic Cooldown – You must rest a number of minutes
equal to three times those used during the previous usage of pierce
the veil before you can activate it anew.

Due to the dark harvester’s greater reliance on supernatural
power than the average brawler, he gains this ability at 1st
level, rather than 2nd level.

Weapon Finesse (EX):
( bonus feat)

Martial Training:
At 1st level, a brawler counts her total brawler levels as both
fighter levels and monk levels for the purpose of qualifying for
feats. She also counts as both a fighter and a monk for feats and
magic items that have different effects based on whether the
character has levels in those classes (such as Stunning Fist and
a monk’s robe). This ability does not automatically grant feats
normally granted to fighters and monks based on class level,
namely Stunning Fist.

Brawler’s flurry (TWF)

Oneness of Blood and Steel (+2 to weapon hardness/+4 to weapon hp). Mend broken weapon with standard action, sacrificing hp 1/1. Summon weapon to hand with move action, even across planes.

Firearms:
H&K VP9SK
Smaller and more concealable than the VP Tactical,
this 9mm pistol is a favorite with experienced shooters, law
enforcement officers, military contractors, and more. Weighing
under 2 lbs., this semiautomatic pistol holds 10+1 rounds.

Taurus 738 TCP
Weighing less than 11 oz., this extremely
lightweight .380 ACP is designed to be carried concealed.
Constructed of stainless steel and polymer parts, this inexpensive
weapon holds 7 rounds in its magazine

Glock G42
Firing the .380 ACP, these smaller, compact pistols are
favored by both civilians and law enforcement officers, both who
often carry these firearms concealed. Holding only 6 rounds in their
magazine, these pistols can be fitted to include lasers, specialized
grips, and similar accessories.

notes:

CRIMINAL PATH
Career Ability Modifier Charisma or Dexterity
Career Skill Group Covert or Physical
Profession burglar, con artist, cleaner, dispatcher, enforcer,
fence, gangster, hit man, pickpocket
Monthly Income -2

TIER 1 TALENTS
Cold Eyes You apply your tier bonus to Perception skill checks

Criminal Intuition A number of times equal to your career
ability modifier, regardless of threats or distractions, you can take
10 on a Knowledge (local) check.

Fine Details You choose one skill that best represents your
criminal expertise. Whenever you fail a check using your
designated skill by less than your tier modifier, you can spend a
full-round action to make the check successful.

Grifter You apply your tier bonus to Bluff skill check

Hit the Gas Add your tier bonus to all Drive skill checks

Spot the Value Apply your tier bonus to Appraise skill checks.

Streetwise You apply your tier bonus to Street skill checks

Spoiler:

Fake ID
Purchasing a falsified driver’s license from a black market source
can produce mixed results, depending on the skill of the forger.
Typically, a forger has 1 to 4 ranks in the Forgery skill, with a +1
ability modifier. When a character purchases a fake ID, the GM
secretly makes a Forgery check for the forger, which serves as
the DC for the opposed check when someone inspects the fake
ID. The purchase DC of a fake ID is 10 + the forger’s ranks in the
Linguistics skill.

Lockpick Set
A lockpick set includes picks and tension bars for opening locks
operated by standard keys. A lockpick set allows a character to
make Disable Device checks to open mechanical locks (deadbolts,
keyed entry locks, and so forth) without penalty.

Lock Release Gun
This small, pistol-like device automatically disables cheap and
average mechanical locks operated by standard keys (no Disable
Device check necessary).

Multipurpose Tool
This device contains several different screwdrivers, a knife
blade or two, can opener, bottle opener, file, short ruler, scissors,
tweezers, and wire cutters. The whole thing unfolds into a handy
pair of pliers. A multipurpose tool provides a +2 bonus on Craft
(mechanical), Craft (electronic) checks to make simple repairs. The
tool is useful for certain tasks, as determined by the GM, but may
not be useful in all situations.

Search-and-Rescue Kit
This waist pack contains a first aid kit, a compass, waterproof
matches, a lightweight “space” blanket, a standard flashlight, 50
feet of durable nylon rope, two smoke grenades, and one signal
flare. This kit weights 7 lbs

Monthly Income -4: $2,000/mo. Lifestyle: Poor (share apartment, bicycle/bus, -2 to Cha-based skills)
Monthly savings: $1,500 for 12 months: $18,000 in the bank (saved for college) less equipment.

Misc underwear & kit

potion of cure moderate wounds, a potion of fly, a potion of invisibility, and a ring of protection +1.
key ring with 4 keys on it
documents