GM Pinvendor's Kingmaker 1e

Game Master pinvendor

Location: D36
Current day: Starday, 23 Gozran, 4710
4710 Calendar

Kingdom Sheet | Roll20 Maps | Quests | Loot


GM Ventiine’s Cheat Sheets
Kingdom Turn Sequence
Kingdom Phases Flowchart (not mine)

Guinea Pig Kingdom Sheet:

If you are reading this, you have opted to try your hand at going through the steps of the very first Kingdom Turn Sequence and one Kingdom Turn Sequence after for a bonus 500 gold starting gold. You can make a copy of my simple Kingdom Sheet here, use a different sheet, or make your own typed outline.

The green kingdom sheet I designed assumes the party picked a location with a castle already built. I already calculated the benefits of having the castle, but you will need to do everything else, including choosing to start with 1 fame or 1 infamy (a built castle gives you 1 fame.) I also listed some NPCs on the “Leadership” tab so you won’t have to incur penalties for vacant leadership positions in your guinea pig kingdom sheet. You are encouraged to use the NPCs and/or come up with 6 random player characters for the “Leadership” area of the “Kingdom Sheet” tab. Just try your best :)

How We Are Handling Combat:

- When entering into combat, I will roll everyone’s Perception (if relevant for a Surprise Round) and everyone’s Initiative to keep the game fluid.
- Let me know if you want me to roll specific Knowledge checks on your character’s behalf when posting Initiative. I always make Knowledge rolls after Perception & Initiative rolls.
- Type bonuses in, next to, or under your attack and damage rolls.
- If you are playing a support class, include brief stats of your bonus when they are activated to remind me and others. E.g “Inspire Courage +1 competence Attack and Damage.”
- I will not GMPC your character. However, I will roll an afk player’s out-of-combat skill roll if requested by the party.
- If you have an animal companion or familiar, their current HP and AC needs to be listed with your character’s or list it in your combat round post.
- With a party of 4 or 5, I will not change CR. With a party of six, I will add +1 to CR.

How We Are Handling Party Loot:

- We will be using shared Google Sheets.
- I will fill out and calculate loot and the gold divvy, but ultimately it is up to the party to agree upon who gets what.
- Each book gets it's own loot tab. There is an individual player value tab. There is a gold split tab.
- How It Will Work:
- If you want to claim something, select your character’s name from the dropdown column.
- Consumables (wands, potions, scrolls) do not count against character wealth.
- I will assume that all items not claimed are to be sold in gold splits.
- Gold from the sale is split evenly amongst party members as follows:
Gold from sale + Player’s 1 claimed item value + P2’s +P3’s +P4’s +P5’s +P6’s = Total Party value
Total Party value / Number of players (6) = Value per player
Value per player - Player 1’s claimed item value = Player 1’s cut, etc.

How We Are Handling Crafting:

- We are following Pathfinder 1e rules for crafting.
- A week of crafting is 40 hours. When calculating hours, you may not exceed 45 hours a week on crafting.
- You cannot craft the same week you fulfill your 1-week-a-month kingdom role.
- Use Archive of Nethys for rules.

How We Are Handling Professions:

- We are following Pathfinder 1e rules for professions.
- You cannot do your profession the same week you fulfill your 1-week-a-month kingdom role.
- Use Archive of Nethys for rules.

How We Are Handling Kingdom Building:

- We are using the URule_Kingdom_Sheet, the green Kingdom Sheet I designed, or some other Kingdom Sheet but it must be on Google Sheets. It’s unlikely we’ll use every single feature as it is very detailed.
- Everyone at the table will be referencing the Kingdom Turn Sequence (link) and the Kingdom Event Phase.
- I expect all my players to read about Kingdom Turn Sequence and have a basic understanding of how things are calculated.
- I would like to implement some aspects (like Reputation and Fame) from Ultimate Campaign.
- For now, I will do the Kingdom calculations.
- For now, I will roll Kingdom checks.
- If someone wants to take over Kingdom calculation and checks, I will happily pass the baton.
- I expect players to regularly look at the Kingdom Sheet so they know what’s going on.
- Players will be responsible for making kingdom decisions.
- I require a minimum of two players in agreement for kingdom building/decisions.

How We Are Handling Mass Combat (warning: minor spoiler):

- Mass combat will be introduced in Book 4.
We will be referencing Mass Combat Rules (link)
- I will roll for your army and the enemy army unless the party wants to roll for themselves. I will always roll party first, then enemies. (Just like regular combat initiative.) I will give each phase it’s own post.
- TL;DR The basic concept is each army has a Offense Modifier (OM), a Defense Score (DS), and an Army’s Challenge Rating (ACR). Armies roll/act at the same time. Each army rolls a 1d20 and adds their OS. The army does damage to the opposing army for the amount it’s OS exceeds the opposing army’s DS. An army’s Hit Die (HD) is equal to its ACR x the average HP value of 1 HD of the army’s units. If the army’s health falls below or equal to its ACR, the commander has to pass a DC 15 morale check or the army routs. There is gear, potions, etc that you can equip your armies with. Armies can also gain special abilities.

How We Are Handling Purchasing Limits:

- I will be referencing the Settlement Stat Block
- The settlement size of locations affects the gold value of what can be bought and sold. E.g. A village, which has a population of 61-200 residents, has a purchasing limit of 2,500 gold.
- If an item is below a certain gold threshold of the settlement population, it may be purchased.
- For simplicity, I am NOT rolling percentage dice on item availability - just be mindful of the settlement stat block. This includes magic items.
- I will tell you the population/settlement size so the party will know the purchasing limit.

More Q&A:

- Roleplaying and worldbuilding are my favorite aspects of Pathfinder.
- If you have one, I would appreciate it if your profession or craft is tied into your character’s backstory.
- You can always make Knowledge or Skill rolls even if a post with Knowledge or Skill spoilers does not specifically list it. I don’t always spoiler/list all possible skill rolls.
- Sometimes while out adventuring, I will allow alternate skills rolls for a check. E.g. A Knowledge roll instead of an obscure Profession roll.
- Your character may have as many non-combat pets as you like. Your character must pay for them and have a way to take care or and feed them.
- I don't mind answering questions, but players need to be mostly self-sufficient with their character build and stats. I don’t pretend to be a rules guru.
- I like players who politely link Pathfinder 1e rules when mistakes or questions arise.
- Regarding rules, I will allow for creative damage/abilities/or skills if they are realistic to real-life. E.g. Using the cantrip Spark to light Gease on fire for 1d6 environmental damage.
- I don't expect a player to post while they are on vacation, sick, or lose internet/power. Please take care of yourself.
- I understand life can sometimes blindside you. If you need to step away from the table for a month or more, but don’t want to leave the game, communicate that to me.
- Historically, I re-recruit at the start of a new book. E.g. beginning of book 2, 3, 4, etc.