
Grymwold |
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We should have a standard marching order for different scenarios
A) when combat is expected
B) when moving through unknown areas where Stealth and Trapspotting are desired
C)other?

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You all know your characters better than I do, but based on Stealth bonuses, AC, and character classes, then would a good marching order for scouting dungeons/cave (scenario B) or setting up for an ambush, be something like:
(Front) Lizzie -> Saélihn/Ghost -> Grymwold/Gronilda -> Zarena
For scenario A, where you're not trying to be stealthy, then I would think melee characters should be closer to the front, and given Lizzie, Saélihn and Zarena are mainly ranged characters:
(Front) Grymwold -> Gronilda -> Ghost -> Saélihn -> Lizzie -> Zarena

Gronilda |
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Works for me. Most of the time I just move ahead by the sole reason to help move the thread. PbP is a hard think and it is good to have proactive posts that push the action in one direction, whatever it is. But it does not mean I have any intention to be the scout, just I want the game to keep a healthy pace :)

Zarena |

Also works for me. I move to the front sometimes, but as Gronilda says, it is usually just to get things moving, not because I want to expose my character to imminent death (or get in anyone's way).

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I very much appreciate when players help keep the game going, so I'm 100% advocating for that continuing ;)

Grymwold |

How smart tactically does this group want to play?
Some groups just charge and smash 95% of the time
For instance, in this scenario, the smart thing to do is to retreat and lure the likely unintelligent frogs back into room K3 where all our ranged combatants can have clear shots
but if we just want to charge/smash I'll do that

Zarena |

Up to you. I think we can get clear shots if the front people rush in and engage as well, leaving us some space... but since you are in front and a lot of us can't even see what is going on, we have no idea if you mean retreat like run away or retreat like form up an ambush in the next room either, so it's likely to be a madhouse.

Saélihn |

The frogs might be unintelligent, but they're following the commands of a handler so not so sure that luring them is likely to work.
If we retreat and they advance, they can set a logjam that forces us to come through at them individually which would definitely be to their advantage.
IC given Grymwold yelling out Retreat, we're all likely to retreat since most of us have no idea what he's reacting to, so kind of too late to consider tactical action now.

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If Grymwold is going to share what he sees based on Gronilda's question, that might affect the rest of the party's actions, so I'm waiting to see what he does.

Gronilda |

No worries good man, the intention was good :D
And I am sure we will get to manage this, even if it means some patching required :)

Gronilda |
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With all the discussion I am not sure who is on right now to move the action. Do we need to adjust our posts or are we ready for the next round? :D

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I had been pretty busy this weekend and on full-time Dad duty yesterday. Updating shortly!

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I know it's probably not the most fun combat with 3/5 players can't hit the foes, but on the other hand, if the threat level was truly high, I would guess Grym and Gronilda would have added some distance to allow ranged attacks to better get in.
IC, the party's familiarity with fighting so many troglodytes up to this point helps them better assess how dangerous they are or aren't.

Gronilda |
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I think we are doing good, we are forcing them to attack our character with the highest AC. While attacking with cover and melee penalties is difficult, we are very low in healing resources, so it is good we are being conservative here :)

Grymwold |

Yeah we got loggjammed up. Original thought was retreat into the other room to let ranged attacks flow. I should have followed through on that initial idea by using the withdraw action.
But this is certainly is a tactic we can use in the future.
Grym in front, possibly fighting defensively, while Gron is large, attacking with reach