Ironfang Invasion

Game Master GM Red

Phaendar Map

Who's who

Loot Sheet and Provisions

Combat Map!

Initiative:

[dice=Gronilda] 1d20 + 2[/dice]
[dice=Grymwold] 1d20 + 2[/dice]
[dice=Lizzie] 1d20 + 4[/dice]
[dice=Saelihn] 1d20 + 3[/dice]
[dice=Zarena] 1d20 + 2[/dice]


351 to 367 of 367 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

2 people marked this as a favorite.
Devout Warrior of Torag | LG Male Dwarf HP 36/36 |AC 21 (23vs Crit Conf) | T 13 | FF 19| CMD 15 SPD 20ft| Init +2 | Perc +5, Stonecunning +2| Darkvision | Hardy+2, | F +6 | R +3 | W +3 | |

We should have a standard marching order for different scenarios

A) when combat is expected
B) when moving through unknown areas where Stealth and Trapspotting are desired
C)other?

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

You all know your characters better than I do, but based on Stealth bonuses, AC, and character classes, then would a good marching order for scouting dungeons/cave (scenario B) or setting up for an ambush, be something like:

(Front) Lizzie -> Saélihn/Ghost -> Grymwold/Gronilda -> Zarena

For scenario A, where you're not trying to be stealthy, then I would think melee characters should be closer to the front, and given Lizzie, Saélihn and Zarena are mainly ranged characters:

(Front) Grymwold -> Gronilda -> Ghost -> Saélihn -> Lizzie -> Zarena


2 people marked this as a favorite.
HP 24/24 AC 21 TAC 12 FF 19 | CMD 16 | F +4 R +3 W +6 (+2 vs poison, spells) | EP 5/7 Ch 1/3 L1 1/4 L2 1/3 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +8, Handle Animal +3, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 3 | -

Works for me. Most of the time I just move ahead by the sole reason to help move the thread. PbP is a hard think and it is good to have proactive posts that push the action in one direction, whatever it is. But it does not mean I have any intention to be the scout, just I want the game to keep a healthy pace :)


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 15/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Also works for me. I move to the front sometimes, but as Gronilda says, it is usually just to get things moving, not because I want to expose my character to imminent death (or get in anyone's way).

Sovereign Court

1 person marked this as a favorite.
Ironfang Invasion | Loot/Provisions | Combat Map

I very much appreciate when players help keep the game going, so I'm 100% advocating for that continuing ;)


Devout Warrior of Torag | LG Male Dwarf HP 36/36 |AC 21 (23vs Crit Conf) | T 13 | FF 19| CMD 15 SPD 20ft| Init +2 | Perc +5, Stonecunning +2| Darkvision | Hardy+2, | F +6 | R +3 | W +3 | |

How smart tactically does this group want to play?

Some groups just charge and smash 95% of the time

For instance, in this scenario, the smart thing to do is to retreat and lure the likely unintelligent frogs back into room K3 where all our ranged combatants can have clear shots
but if we just want to charge/smash I'll do that


Map | Loot | NG Female Aasimar Serpentine Sorcerer 3 | HP 15/17 | AC 12 / T 12 / FF 10 | Fort +3 / Ref +4 / Will +5 | CMB 2 / CMD 14 | Initiative +2 | Perception +10/+12 | Darkvision 60 feet | Acid / Cold / Electricity Resistance 5 | Fangs 6/6 | Heal 1/1 | Spells L1 3/5

Up to you. I think we can get clear shots if the front people rush in and engage as well, leaving us some space... but since you are in front and a lot of us can't even see what is going on, we have no idea if you mean retreat like run away or retreat like form up an ambush in the next room either, so it's likely to be a madhouse.


Female Human Hunter 3 |32/32 HP | AC 18 T 13 FF 15 | Fort +5 Ref +6 Will +3 | Initiative +3 | Perception +8| Animal Focus: 3 mins /day ; Used:2 (Bat)

The frogs might be unintelligent, but they're following the commands of a handler so not so sure that luring them is likely to work.

If we retreat and they advance, they can set a logjam that forces us to come through at them individually which would definitely be to their advantage.

IC given Grymwold yelling out Retreat, we're all likely to retreat since most of us have no idea what he's reacting to, so kind of too late to consider tactical action now.

Sovereign Court

1 person marked this as a favorite.
Ironfang Invasion | Loot/Provisions | Combat Map

If Grymwold is going to share what he sees based on Gronilda's question, that might affect the rest of the party's actions, so I'm waiting to see what he does.


Devout Warrior of Torag | LG Male Dwarf HP 36/36 |AC 21 (23vs Crit Conf) | T 13 | FF 19| CMD 15 SPD 20ft| Init +2 | Perc +5, Stonecunning +2| Darkvision | Hardy+2, | F +6 | R +3 | W +3 | |

looks like I made this more complicated than necessary. Sorry guys/gals


HP 24/24 AC 21 TAC 12 FF 19 | CMD 16 | F +4 R +3 W +6 (+2 vs poison, spells) | EP 5/7 Ch 1/3 L1 1/4 L2 1/3 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +8, Handle Animal +3, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 3 | -

No worries good man, the intention was good :D

And I am sure we will get to manage this, even if it means some patching required :)


1 person marked this as a favorite.
HP 24/24 AC 21 TAC 12 FF 19 | CMD 16 | F +4 R +3 W +6 (+2 vs poison, spells) | EP 5/7 Ch 1/3 L1 1/4 L2 1/3 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +8, Handle Animal +3, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 3 | -

With all the discussion I am not sure who is on right now to move the action. Do we need to adjust our posts or are we ready for the next round? :D

Sovereign Court

1 person marked this as a favorite.
Ironfang Invasion | Loot/Provisions | Combat Map

I had been pretty busy this weekend and on full-time Dad duty yesterday. Updating shortly!


Female Human Hunter 3 |32/32 HP | AC 18 T 13 FF 15 | Fort +5 Ref +6 Will +3 | Initiative +3 | Perception +8| Animal Focus: 3 mins /day ; Used:2 (Bat)

Sorry been out of town this past week. Just got back last night!

Sovereign Court

Ironfang Invasion | Loot/Provisions | Combat Map

I know it's probably not the most fun combat with 3/5 players can't hit the foes, but on the other hand, if the threat level was truly high, I would guess Grym and Gronilda would have added some distance to allow ranged attacks to better get in.

IC, the party's familiarity with fighting so many troglodytes up to this point helps them better assess how dangerous they are or aren't.


1 person marked this as a favorite.
HP 24/24 AC 21 TAC 12 FF 19 | CMD 16 | F +4 R +3 W +6 (+2 vs poison, spells) | EP 5/7 Ch 1/3 L1 1/4 L2 1/3 | Ini: +2 (+2 if surprise) | Senses: Darkvision 60' +9 |
Skills:
Diplomacy +8, Handle Animal +3, Heal +8/+13, K. engineering +5, K. history +5, K. nature +8, K. religion +7, Ling +5, Sense Motive +9, Spellcraft +5
Female Dwarf Cleric of Erastil 3 | -

I think we are doing good, we are forcing them to attack our character with the highest AC. While attacking with cover and melee penalties is difficult, we are very low in healing resources, so it is good we are being conservative here :)


Devout Warrior of Torag | LG Male Dwarf HP 36/36 |AC 21 (23vs Crit Conf) | T 13 | FF 19| CMD 15 SPD 20ft| Init +2 | Perc +5, Stonecunning +2| Darkvision | Hardy+2, | F +6 | R +3 | W +3 | |

Yeah we got loggjammed up. Original thought was retreat into the other room to let ranged attacks flow. I should have followed through on that initial idea by using the withdraw action.

But this is certainly is a tactic we can use in the future.
Grym in front, possibly fighting defensively, while Gron is large, attacking with reach

351 to 367 of 367 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Ironfang Invasion Discussion All Messageboards

Want to post a reply? Sign in.