CG small town
Corruption +1; Crime +1; Economy +1; Law –1; Lore –2; Society +5
Qualities: insular, strategic location
Danger +0;
Disadvantages: impoverished
DEMOGRAPHICS
Government council Conquered!
Population: 388 (295 humans, 32 half-orcs, 21 dwarves, 17 half-elves, 28 other) And dropping!
NOTABLE NPCS
"Aubrin the Green" (CG female human cleric of Cayden Cailean 3/ranger 3)
"Father Noelan" (LG male human cleric of Erastil 7) Dead
"Smith Kining Blondebeard" (NE female dwarf expert 2)
"Vane Oreld" (N male human expert 2)
MARKETPLACE
Base Value 600 gp; Purchase Limit 2,500 gp;
Spellcasting 4th
Minor Items 1d6; Medium Items 1d3; Major Items
PHAENDAR AT A GLANCE
Phaendar is vanishingly small, but also one of the largest settlements in southern Nirmathas, perfectly characterizing the nation’s spirit of individualism.
The town grew around the tumbledown ruins of an old Chelish bastion, and now a citizenry of 400 makes up its permanent population, spread between the town and outlying farms.
An informal town council oversees the community, largely to organize festivals and collect funds for repairs, but the people of Phaendar generally resent anyone assuming too much control over the community, and they steadfastly refuse to elect anyone to positions like sheriff or mayor.
Phaendar’s central square consists of a few small businesses:
"the Taproot Inn", "the Trading Company", and "an auction house and theater", as well as two dozen small family homes that double as workshops for leather- and woodworkers.
Most of the town consists of wood and thatch structures, plus a few canvas-walled pavilions.
Monsters, bandits, and even the occasional Molthuni raid destroy property too often for most Phaendari to feel the expense of long-standing stone buildings to be worth the investment.