Kingmaker

Game Master Jovich

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Narthropple Expedition

Sword Marches Stats

Kingmaker Campaign Rules

Rillka's Map

Perception:

[dice=Ser Andreas Perception]d20+6[/dice]
[dice=Rillka Perception]d20+8[/dice]
[dice=Albert Perception]d20+1[/dice]
[dice=Saoirse Perception]d20+4[/dice]
[dice=Duzz Perception]d20+11[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


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Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 0/22 Conditions:

Sending a bit more time performing in the tavern, ensuring that the general mood is a positive one, Saoirse retires for the evening making sure to avail herself of a nice, long hot bath, unsure of when the opportunity would arise again, now that they were setting back out on the road.

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 | CMD 17 | HP 52/52 | Perception +12 Storm Burst 7/7 | conditions: none

Vinni gets himself a room in the inn. He takes some time to meditate and listen to the wind, while sitting outside. He finds it hard to concentrate with so many people coming and going, so he grumbles and moves a bit farther from civilization. On the way, he chuckles at the irony. He both likes the city for its commerce and sounds of iron on iron, but he cannot stand to be near it for the lifestyle he chose for himself.

In the morning, he communes with nature again, preparing a set of spells for the fight to come.

Redoing my prepared spells list. Check profile for details.


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

Albert turns in early, arising at dawn to study his spellbook. He repeatedly reviews the magic missile spell he learned from Rillka, ensuring that he knows all the words and the proper way to twist his hand at the end to make sure he channels the energy correctly and can direct as much of it as possible into a single attack.

"This will take everyone working together," he thinks to himself. "I have to make this count."


Female Skinwalker (witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 6/6
Rillka Cloudhopper wrote:
Rillka will replace Snowball with Comprehend Language so this time we can understand the lizard folk.she readies her gear, and checks in with Veronica to be sure she has everything she needs for the next day.

Veronica is glad to see Rillka before the trip.

"How far away are these lizardfolk?" she asks. "I need to know how much food to bring. Are they usually friendly, hostile, or suspicious? Do we traditionally bring them a gift when visiting? Any taboos, things to definitely not bring?"

The questions come out in a long torrent, then she puts a hand over her mouth.

"Sorry, got carried away. I just want to make sure that I don't accidentally do something that causes a problem."

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