Kingmaker

Game Master Jovich

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Narthropple Expedition

Sword Marches Stats

Kingmaker Campaign Rules

Rillka's Map

Perception:

[dice=Ser Andreas Perception]d20+6[/dice]
[dice=Rillka Perception]d20+8[/dice]
[dice=Albert Perception]d20+1[/dice]
[dice=Saoirse Perception]d20+4[/dice]
[dice=Duzz Perception]d20+11[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


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Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 (+1 vs traps; +2 vs poison; +2 vs charms and compulsion; +4 vs spells) | CMD 17 | HP 46/52 | Perception +12 Storm Burst 7/7 | conditions: none

While he is a bit suspicious of two lizardmen who conveniently want to help the baron and his troupe, Vinni doesn't say anything because he'd rather fight a horde of lizardpeople than more of those Will-o-wisps. He picks up the pace, trying to shake the poison off his body through sheer stubbornness.


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Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka moves forward. The lizardfolk had proved trustworthy in the past, and she trusted Saoirse.
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Andreas keeps his eye out around the area, as the group moves along.
Saoirse, if we can convince the adult to flee with the eggs, that would be a better option. It will be up to you to talk them into it.


Kingmaker Combat Maps and Art

GM Rolls:
Ser Andreas Init: 1d20 + 2 ⇒ (15) + 2 = 17
Rillka Init: 1d20 + 4 ⇒ (2) + 4 = 6
Albert Init: 1d20 + 6 ⇒ (12) + 6 = 18
Saoirse Init: 1d20 + 3 ⇒ (9) + 3 = 12
Veronica Init: 1d20 + 2 ⇒ (11) + 2 = 13
Vinni Init: 1d20 + 2 ⇒ (17) + 2 = 19
Sentinels Init: 1d20 ⇒ 12
Harem Leader Init: 1d20 + 5 ⇒ (1) + 5 = 6
Harem Sympathizers Init: 1d20 ⇒ 8
Stisshak: 1d20 + 13 ⇒ (12) + 13 = 25

You follow the pair of sentinels down the creaking, moldering staircase in single file to find a dimly lit and oppressively warm subterranean level. Three lizardfolk crouch over hollows in the bare earth, attending the eggs arranged carefully within. They watch the proceedings warily, clearly alarmed by the rush of strangers and unwilling to move from their protective postures.

Four lidardfolk take more aggressive stances toward your trespass and some of you recognize the ghostly menace you came to put an end to. Though clearly a Will-o'-Wisp, this one seems more substantial somehow than the one you fought outside. The skull of it's terrible visage sharing the distinctively reptilian features of the Lizardfolk.

Recognizing you as well for the threat you pose, the aberration flies swiftly to intercept Albert at the base of the stair.

Shock Touch Attack vs Albert: 1d20 + 18 ⇒ (19) + 18 = 37 Strikes Image?(1=No): 1d3 ⇒ 2 Electrical Damage: 2d8 ⇒ (5, 5) = 10

In a great flash of electrical light, it only manages to obliterate one of his two remaining mirror images.

Round 1
-------------------
Stisshak (Green) - moves, touch attack vs Albert, eliminates 1 mirror image
➤Vinni (sickened)
➤Albert (sickened)
➤Ser Andreas (shaken)
➤Veronica
➤_Moondancer (sickened/shaken)
➤Saorise (sickened)
Sentinels
Harem Sympathizers (Yellow, Blue and Purple)
Harem Leader (Red)
Rillka

Everyone but Rillka is up!

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 (+1 vs traps; +2 vs poison; +2 vs charms and compulsion; +4 vs spells) | CMD 17 | HP 46/52 | Perception +12 Storm Burst 7/7 | conditions: none

So, I'm having trouble seeing things in the map. I may be looking at the wrong place, but in slide 1 I only see 2 lizards without color coding.

After such a trek, Vinni is a bit annoyed at his body for not fighting off the poison well. He immediately starts casting a spell.

Start casting Call Lightning. It's 1 round of casting, so I'll only be done next round.


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Noting that this is likely to be a tough spot, Veronica unleashes a prayer spell.

+1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks. Foes take a -1 penalty on such checks (does not affect the wisp b/c of its magic immunity).


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: Sickened | EA: Detect Magic | Active Spells: Bull's Strength, Shield (+4 AC)

Albert lets out a brief gasp at the sudden assault, steeling himself for impact. He says a silent blessing to himself when it only manages to destroy one of his images.

Newly invigorated at the power of the Veronica's Prayer spell coursing through him, and too close to risk a spell against such a powerful foe, Albert channels acid into his blade and swings it at the wisp.

Scimitar + Arcane enhancement + prayer: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 4/22 Conditions: Sickened, Eagle's Splendor

Recognizing the danger of the Wisp pretending to be a god, Saoirse prepares herself, quickly retrieving and downing a potion, her very presence seeming to become amplified in the moment.

Drink Potion of Eagle's splendor. +4 Charisma


Kingmaker Combat Maps and Art
Vinni Stoneclaw wrote:
So, I'm having trouble seeing things in the map. I may be looking at the wrong place, but in slide 1 I only see 2 lizards without color coding.

Sorry about that, with so much to add, I didn't want to do it piecemeal and have to leave it unfinished and cause potential confusion, so I arranged it all on a private slide and then forgot to paste it over... Well done, me. No confusion here! XD

Here is the properly updated map.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Andreas quickly assesses the situation and calls the wisp out.
Let us finish what we started those days long ago.
Issue challenge to the wisp. Swift action

If I am able to, can I slip over the stairs on to the floor below as a move action round action?


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: Sickened | EA: Detect Magic | Active Spells: Bull's Strength, Shield (+4 AC)

Albert will take a five-foot step back to accommodate Andreas, if he can move in front of me.


Kingmaker Combat Maps and Art

Round 1
-------------------
Stisshak (Green) - moves, touch attack vs Albert, eliminates 1 mirror image
Vinni (sickened) - begins to cast Call Lightning
Albert (sickened) - Scimitar attack vs Stisshak, misses, steps back
Ser Andreas (shaken)
Veronica - casts Prayer
_Moondancer (sickened/shaken)
Saorise (sickened) - draws and drinks a potion of Eagle's Splendor
Sentinels - move
Harem Sympathizer (Yellow) - moves, claw attack vs Andreas for 9 damage
Harem Sympathizer (Blue) - moves, claw attack vs Andreas for 15 damage
Harem Sympathizer (Purple) - moves, javelin attack vs Albert, misses but eliminates last mirror image
Harem Leader (Red) - steps, casts snowball vs Vinni for 6 damage
➤Rillka

The two sentinels continue to sprint into the room, calling out in Draconic.

Draconic:
"Protect the eggs!"

Yellow Claw vs Andreas: 1d20 + 7 ⇒ (16) + 7 = 23 Damage: 1d4 + 5 ⇒ (4) + 5 = 9
Blue Claw vs Andreas: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Blue Claw Confirm vs Andreas?: 1d20 + 7 ⇒ (19) + 7 = 26 Crit Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Three of the Lizardfolk give a hiss of rage and leap into action. Two advance upon Andreas and slash at him with their claws. Both of them strike the cavalier, and one delivers a particularly nasty blow.
Andreas takes 9 damage from Yellow and 15 damage from Blue.

Purple Javelin vs Albert: 1d20 + 4 ⇒ (7) + 4 = 11

The third moves forward and hurls a javelin at Albert, which fails to hit him but does obliterate his last mirror image leaving the magus vulnerable.

Red Spellcraft: 1d20 + 8 ⇒ (2) + 8 = 10
Ranged Touch vs Vinni: 1d20 + 4 ⇒ (9) + 4 = 13 Snowball Damage: 1d6 ⇒ 6
Vinni Fortitude vs DC 13: 1d20 + 9 ⇒ (12) + 9 = 21

The most central of the aggressive lizardfolk takes a step to the north and cocks her head to the side as she considers the casting dwarf. Unable to determine his spell, she raises her claw and conjures a snowball, which she immediately hurls at him, only just striking.
Vinni takes 6 damage and must make a DC 19 concentration check or lose the spell. He resists being staggered, though.

Rillka is up!


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

If she can see down and in…
Rillka watches as the god-wisp reappears, its attacks devastating as before. She casts the one spell sure to damage the creature.
MM: 3d4 + 3 ⇒ (4, 3, 4) + 3 = 14

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 (+1 vs traps; +2 vs poison; +2 vs charms and compulsion; +4 vs spells) | CMD 17 | HP 46/52 | Perception +12 Storm Burst 7/7 | conditions: none

Concentration: 1d20 + 9 ⇒ (4) + 9 = 13

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 (+1 vs traps; +2 vs poison; +2 vs charms and compulsion; +4 vs spells) | CMD 17 | HP 46/52 | Perception +12 Storm Burst 7/7 | conditions: none

@GM: Just a quick thing that doesn't make a difference now, but may in the future, my Fort save was +13 due to dwarf resistance vs spells. I'll update my HUD to better reflect this.


Kingmaker Combat Maps and Art

The Wisp floats to try and keep Albert penned in on the stairs and tries again to shock him, somehow missing the Magus completely.

Round 1
-------------------
Stisshak (Green) - moves, touch attack vs Albert, eliminates 1 mirror image
Vinni (sickened) - begins to cast Call Lightning
Albert (sickened) - Scimitar attack vs Stisshak, misses, steps back
Ser Andreas (shaken)
Veronica - casts Prayer
_Moondancer (sickened/shaken)
Saorise (sickened) - draws and drinks a potion of Eagle's Splendor
Sentinels - move
Harem Sympathizer (Yellow) - moves, claw attack vs Andreas for 9 damage
Harem Sympathizer (Blue) - moves, claw attack vs Andreas for 15 damage
Harem Sympathizer (Purple) - moves, javelin attack vs Albert, misses but eliminates last mirror image
Harem Leader (Red) - steps, casts snowball vs Vinni for 6 damage, causing him to lose the spell
Rillka - casts magic missile vs Green for 14 damage

Round 2
-------------------
Stisshak (Green) - floats(steps), touch attack vs Albert, misses
➤Vinni (sickened)
➤Albert (sickened)
➤Ser Andreas (shaken)
➤Veronica
➤_Moondancer (sickened/shaken)
➤Saorise (sickened)
Sentinels
Harem Sympathizers (Yellow, Blue and Purple)
Harem Leader (Red)
Rillka

Thanks Vinni, the spell is lost. Everyone but Rillka is up!


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: Sickened | EA: Detect Magic | Active Spells: Bull's Strength, Shield (+4 AC)

Feverish, sweat beading on his forehead, Albert thanks Pharasma as the wisp again fails to land an attack on him.

Knowing that his best chance is another barrage of magic missiles but having nowhere to go, he tries to complete the final motions to release the spell without providing an opening.

He lets his sword fall, and it swings from the rope tied around his wrist. Gripping his spellbook, he begins to chant.

Cast Defensively + Book-bound - Sickened: 1d20 + 7 + 4 - 2 ⇒ (2) + 7 + 4 - 2 = 11

His hand is too shaky to channel the energy to power the spell, and the magical force briefly crackles in his hand before dissipating.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 4/22 Conditions: Sickened, Eagle's Splendor

Focusing on a spot in the air amidst the attacking enemies, Saoirse begins a clear trilling, escalating scale as her hands trace an arcane gesture, culminating in a peircing crescendo, accompanied by an explosion of scintillating golden particles that covers everyone and everything in the area.

Cast Glitterdust (5 rounds). 10-ft.-radius spread . Makes Wisp remain Visible. All affected DC 18 Will save of be blind (can roll will save to negate blindness each round)

Should hit Wisp, Harem Sympathizer Purple, one of the Sentinels, Possibly Harem Sympathizer Blue (according to 10ft radius burst)


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Veronica takes the risk of firing a snap shot at the harem leader who cast the snowball (red), while Moondancer whines with her tail between her legs and hides behind Veronica.

Longbow attack, prayer: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Longbow confirm crit, prayer: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22

Longbow damage, prayer: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Longbow crit damage, prayer: 2d8 + 4 + 2 ⇒ (7, 3) + 4 + 2 = 16

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 (+1 vs traps; +2 vs poison; +2 vs charms and compulsion; +4 vs spells) | CMD 17 | HP 46/52 | Perception +12 Storm Burst 7/7 | conditions: none

Vinni gets annoyed at the lizardfolk that threw a snowball at his face. He takes a step back and casts a spell, then he studies the lizard-shaped wisp carefully.

5ft step away from yellow, cast Fog cloud (big gray circle in the figure) and Studied Target on Stisshak

He says "Come out here and fight face to face!"


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Andreas recognizes the tight spot he's in but understands that overcoming the wisp takes priority. Steeling himself, the knight adjusts his stance and moves forward to face the wisp.

Attack, Shaken, Prayer, Challenge: 1d20 + 10 - 2 + 1 + 2 ⇒ (9) + 10 - 2 + 1 + 2 = 20
Damage, Prayer, Challenge: 1d10 + 4 + 1 + 5 ⇒ (6) + 4 + 1 + 5 = 16


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 4/22 Conditions: Sickened, Eagle's Splendor

If we're really lucky it'll be vs Blind AC –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any)

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