Raithun's Heros (Inactive)

Game Master Death_Keeper

This campaign is set in the mythical land of Raithun, where an evil is brewing, the clouds of war are starting to gather throughout the kingdoms, and Heros are needed to answer the call of good and fight!


Rules:
Many of these are obvious but I will touch on them anyway.

1. The DM is NOT always right. I am learning, and as long as you are willing to explain rationally what I am doing wrong... Tell me.

2. You are a Team. Work like it. If someone wants to make a paladin, DO NOT go out of your way to make a necromancer or an assassin. Respect other people's property (Saying "but I am a thief" is not a legitimate excuse)

3. There is to be no arguing, Debating is one thing, Arguing is another. One is acceptable and one is not.

4. This is a game, Have fun.

History:
Year 0- kingdom of Raithun founded by King Raithun Hrothar, he tamed the land with the Six Knights of Raithun, knights are personal protectors of the king and the land.

Year 14- the Great Plague begins, hundreds die, disease ravishes the land. it affects the elves the most because of their close bond with nature, elven cities lay empty, because even their significant powers of magic couldnt affect the plague as it swept through their lands in the Selvenfeld, The Dwarves were the race least affected by the Deathwind, their natural resistance combined with their fortified cities of stone allowed them to prevent the widespread death that befel the other races.

Year 17- after years of disease and harsh life the Plague vanishes over 7 weeks, people recover, but because of the severity of the disease a corner of the kingdom is dark, forboding, and harsh.

Year 93- the peril and misery of the Great Plague is all but forgotten in most of the kingdom. Peace is kept by the knights and crime is almost nonexistant. the Elven kingdom opens trade with the race of man once more, but the secretive people still refuse all entry by humans into their forest.

Year 154- after nearly 70 years of prosperity the kingdom is decidedly lax, the king is now the great grandson of the legendary Raithun, Oltho Hjothar, a greedy selfconcerned fool. he taxes the land harshly and eventually causes rebellion which splits the mighty kingdom into 15 "Kingdoms"

[Spoiler=The 15 Kingdoms and Brief Descriptions]
Raithim: The Central Kingdom, Ancestral home of the king, Lots of farmss, small but well trained army.

Sergaara: Southeasternmost land, very hot arid land, lies on the Emerald Sea, many ports border the sea, but the inland is mostly populated by small towns, land of pirates, sailors, murderers and thieves. Run by the merchants and nobles. No Army but many Private forces.

Harnol: South Central land, this balmy land known for its hills and strict government ruled by 5 knights. Very strict government with five legions of soldiers.

[More Later]