Dragon-Charming Bard

Aliyah Endayo's page

36 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Full Name

Aliyah

Classes/Levels

Female Human (Touv) Brawler (Battledancer) 1| HP 10/10 | AC 14 (16) T 14 FF 10 | Fort +4 Ref +6 Will -1 (+4/+1) | Initiative +4 | Perception +1, Sense Motive -1|

About Aliyah Endayo

Female Human (Touv) Brawler (Battle Dancer) 1
NG Medium humanoid (human)

Init +4; Senses.; Perception -1
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Defense
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AC 14 (16) , touch 14, flat-footed 10 (10 +4 Dex, +0/+2 Armor+) Armor : Dancing scarves
hp10 (1d8+2) Current 10
Fort +4, Ref +6, Will -1 (+4 charm and compulsion, +1 vs fear)
Defensive Abilities
+2 racial bonus on Fortitude saving throws against the effects of a hot climate, as well as against the poison and distraction ability of swarms and vermin.
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Offense
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Speed 30 ft.
Initiative +4

MeleeUnarmed strike +6 1d6+3 Bludgeoning
Melee Cold Iron Punching Dagger +5 1d4+2 piercing
Melee Silver Punching Dagger +5 1d4+2 piercing
Melee Hand axe +5 1d6+2 slashing

Ranged: 3 dggers +5 1d4+2
Special Attacks

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Statistics
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Str 14, Dex 19 , Con 15, Int 11, Wis 8, Cha 15
Base Atk +1; CMB +3 ; CMD 16

Feats
Weapon Finesse, Improved Unarmed strike*, Weapon focus (Unarmed strike)
Traits

Irrepressible
Your hope for a brighter future blessed by the gods, combined with your powerful personality, allows you to force your way free of spells that cloud the mind.
Benefit(s): You can use your Charisma modifier in place of your Wisdom modifier when attempting Will saving throws against charm and compulsion effects.

Heavy Hitter
Benefit: You gain a +1 trait bonus on damage rolls made with unarmed attacks.

Steadfast Loyalty [District]
Self control and discipline are the birthright of many who
grow up in Champion’s District, and you strive to uphold
these ideals.
District: Champion’s.
Benefit: You get a +2 bonus on Will saving throws against
charm, compulsion, and fear effects. In addition, if you have
the Leadership feat, your leadership score increases by +1.

Skills Acrobatics +9, Bluff +6/ +8 feint ,Climb +, Craft + , Escape Artist +4 , Intimidate , Knowledge Local + , Perception + , Perform (Dance) +8, Ride + , Sense motive -1, Stealth +4, Swim +6, ;
Background skills: Knowledge engineering +, Sleight of Hand +8, Perform (percussion) +8, Perform (sing)

Racial Modifiers
• Ability Score Modifiers: Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
• Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
• Base Speed: Humans have a base speed of 30 feet.
• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Feat and Skill Racial Traits
• Bonus Feat: Humans select one extra feat at 1st level.
• Heart of the Sun: Humans born in tropical climates treat hot climates as one category less severe. They also gain a +2 racial bonus on Fortitude saving throws against the effects of a hot climate, as well as against the poison and distraction ability of swarms and vermin. This racial trait replaces skilled.

Languages Common,

Gear/ Possessions:

Brawler’s kit This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Cold Iron Punching dagger, Silver Punching dagger, Handaxe, 3 daggers

Magical Gear
Armor
Belt
Body
Chest
Eyes
Feet:
Hands:
Head:
Headband
Neck:
Rings
Shoulders:
Wrists:

Slotless

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Special Abilities
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Proficiencies A brawler is proficient with all simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group. She is proficient with light armor. A battle dancer isn’t proficient with shields.

Improved Unarmed strike : At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half ) on damage rolls for all her unarmed strikes.
Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.
A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.
A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers. A Small brawler deals less damage than the amount given there with her unarmed attacks, while a Large brawler deals more damage; see the following table.

Dancer’s Cunning (Ex)
A battle dancer can treat her Charisma score as her Intelligence score for the purpose of meeting the prerequisites of combat feats. In addition, she can attempt a Perform (dance) check instead of a Bluff check to feint in combat, and her unarmed strikes are considered to have the performance weapon special quality.
This replaces brawler’s cunning.

Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (4).
The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice.
If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.
At 6th level, a brawler can use this ability to gain the benefit of two combat feats at the same time. She may select one feat as a swift action or two feats as a move action. She may use one of these feats to meet a prerequisite of the second feat; doing so means that she cannot replace a feat currently fulfilling another's prerequisite without also replacing those feats that require it. Each individual feat selected counts toward her daily uses of this ability.
At 10th level, a brawler can use this ability to gain the benefit of three combat feats at the same time. She may select one feat as a free action, two feats as a swift action, or three feats as a move action. She may use one of the feats to meet a prerequisite of the second and third feats, and use the second feat to meet a prerequisite of the third feat. Each individual feat selected counts toward her daily uses of this ability.
At 12th level, a brawler can use this ability to gain the benefit of one combat feat as an immediate action or three combat feats as a swift action. Each individual feat selected counts toward her daily uses of this ability.
At 20th level, a brawler can use this ability to gain the benefit of any number of combat feats as a swift action. Each feat selected counts toward her daily uses of this ability.

Martial Training (Ex) : At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. She also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

Appearance:

Background:

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Why hire Aliyah:

Her recent success in the arena has made her a rising star. Her stunning appearance, exotic dress and intoxicating fighting style drawing every eye. Few who have seen her fight fail to tell others of the experience, not only for the memorable beauty of her movements, but for the fact that strikes landed with bare hands and feet seem to have the power of a well honed oaken staff. She would add quite a bit of unexpected martial prowess to any venture and could be especially useful in places where weapons might not be allowed.

Wealth: 83gp

Preferred Combat feats
Power attack
Improved Disarm
Improved Dirty Trick
Improved Feint
Improved Steal
Improved Trip
Combat Reflexes
Desperate Battler
Improved Initiative
Deflect arrows
Throw Anything