Kingmaker

Game Master Jovich

A small group sets out to tame the wilds. With summer ahead of them they have all the time in the world...

Kingmaker Campaign and City Maps

Kingmaker - Calendar, Loot Sheet, Notable Persons, Quests Take 2.0

Combat Map - Narthropple Expedition

Sword Marches Stats

Kingmaker Campaign Rules

Rillka's Map

Perception:

[dice=Ser Andreas Perception]d20+6[/dice]
[dice=Rillka Perception]d20+8[/dice]
[dice=Albert Perception]d20+1[/dice]
[dice=Saoirse Perception]d20+4[/dice]
[dice=Duzz Perception]d20+11[/dice]

Initiative:

[dice=Albert Init]d20+2[/dice]
[dice=Ser Andreas Init]d20+2[/dice]
[dice=Duzz Init]d20+4[/dice]
[dice=Jackob Init]d20+1[/dice]
[dice=Rillka Init]d20+5[/dice]
[dice=Saoirse Init]d20+3[/dice]

[dice=Monster Init]d20+[/dice]


2,551 to 2,587 of 2,587 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>

Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

Until we get to the water's edge. Last time we stagged our mounts nearby and crossed the water on foot.

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 | CMD 17 | HP 52/52 | Perception +12 Storm Burst 7/7 | conditions: none

I think we're waiting for GM, actually.


1 person marked this as a favorite.
Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I hope our GM is ok and that everything is fine.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Things are not great, I'm tending toward only one day a week I can really delve into games right now and that's only if I don't have other pressing appointments or family events.

I sincerely hope this will only last for another month or so. Please bear with me!


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

I am sorry to hear you are going through a tough time. Life is challenging. I hope everything works out and I for one, am happy to bear with you if you are willing to push through with us.

If you feel overwhelmed or wish to talk or want advice from an outsider, just DM me. I am always looking for chances to pay it forward.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 4/22 Conditions: Sickened, Eagle's Splendor

We understand. Sorry to her that life is being so hectic. I hope things settle down for you soon. Don't forget to breathe.

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 | CMD 17 | HP 52/52 | Perception +12 Storm Burst 7/7 | conditions: none

That's obviously fine, GM! The cool thing about PbP is that there's no rush. Take the time you need. The update is appreciated.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

We understand and know that life has a way of rolling 20s on us. Keep your head up and move forward, always move forward.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 4/22 Conditions: Sickened, Eagle's Splendor

Lol.

" No really, happy to see the sword, butbut that's not really why we came."

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 | CMD 17 | HP 52/52 | Perception +12 Storm Burst 7/7 | conditions: none

@GM: How would you handle the spell call lightning to target underwater creatures?


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I heard this song on the radio just the other day and I swear I heard these lyrics in my head.
Sorry Rillka. We are trying to save you. Please do not get mad at me and kill of my halfling in your campaign, because he can't swim either.
LOL
Don't cha wish your halfling was tall like me?
Don't cha wish your halfling was a fish like me?
Don't cha, don't cha?
Don't cha wish your halfling could float like me?
Don't cha wish your halfling could swim like me?
Don't cha, don't cha?


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: Sickened | EA: Detect Magic | Active Spells: Bull's Strength, Mirror Image (2), Shield (+4 AC)

No poison protections, but I do ignore the first 5 feet of difficult terrain caused by rocks or ruins.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 4/22 Conditions: Sickened, Eagle's Splendor

No poison protection here either.


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

No protections for me


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

No poison protection for Rillka either


Male HP:49/49 AC:21 T:13 FF:18 F:+6 R:+3 W:+2 Perc:+6 Init:2 Bastard Sword +9, 1d10+3 CMB:+8 CMD:+20 EA: Defend Human Cavalier 5

I will gladly take the potion however I will only benefit from a +1 deflection as I already have a +1 deflection bonus to my ac. If someone else can take the full benefits from the potion, I gladly will give it to them.

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 | CMD 17 | HP 52/52 | Perception +12 Storm Burst 7/7 | conditions: none

I also have a ring of prot +1


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map
Vinni Stoneclaw wrote:
@GM: I looked into your rolls spoilers, I wanted to see myself fail the rolls. I'm sorry. But, I found maybe a mistake. You rolled my Will with +4, but it is +9. My Reflex is only +4. Would this mean that I am not shaken?

No need to be sorry! You guys are always welcome to look at my spoilers, I only expect that you separate player from character knowledge when it comes to what your character can act on. I spell my rolls out as clearly as possible including DC for the sake of transparency and so we can catch such mistakes, because I will make them from time to time.

So yes, Vinni is NOT shaken.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 4/22 Conditions: Sickened, Eagle's Splendor
Sir Andreas Eisfalke Von Ulm wrote:
I will gladly take the potion however I will only benefit from a +1 deflection as I already have a +1 deflection bonus to my ac. If someone else can take the full benefits from the potion, I gladly will give it to them.

Looks like Rillka has the lowest AC and HP and is likely to end up being a target since she can hurt the wisps.


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: Sickened | EA: Detect Magic | Active Spells: Bull's Strength, Mirror Image (2), Shield (+4 AC)

It's fine if she takes it, then. I also have another potion of the same type, but have a few others spells to boost my defense.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka has Arcanist abilities that boost her AC, including Shiel of faith, so rather have someone without access to that boost buff up.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

What do our characters know about Wisps? I know we know they are immune to most magics beyond magic missile... what else do our characters know- i was going to adjust my spells; but wasn't sure what RIllka knows (vs what I know).


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 4/22 Conditions: Sickened, Eagle's Splendor

Since this is definitely the most important thing we'll need to be prepped for today, I'll use my 1/day take 20 on Knowledge Dungeoneering.

Knowledge Dungeoneering (Abberations: Wisps) = 25


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Of note to the team: I prepared invisibility purge, which according to various FAQs/discussions is effective against wisps, but I only have one, and I strongly suspect we'll be fighting more than one of these.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Yes, with taking 20 for 25 Saorise knows pretty much everything there is to know about Wisps, so she can share that they can extinguish their light and go invisible.

Be specific about your placement of Glitterdust! I left the Wisp's token where you last saw it, but it may have moved and remember they do fly so include elevation.

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 | CMD 17 | HP 52/52 | Perception +12 Storm Burst 7/7 | conditions: none

I have Faerie Fire prepared also. I'll save it for boss, though.


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Note that (and we would know this due to the knowledge roll) wisps are immune to faerie fire.

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 | CMD 17 | HP 52/52 | Perception +12 Storm Burst 7/7 | conditions: none

I... did not know that. If GM allows, I'd like to replace it for another Cure Light Wounds spell.


Female Skinwalker (Witchwolf) Cleric of Erastil 5 | 38/38 HP | AC 20 T 12 FF 18 | Fort +6, Ref +3, Will +7 | Init +2 | Perception +6, Sense Motive +7; low-light vision | Channel Energy 5/5 | Speak with Animals 6/6 rounds | Touch of Good 5/6 ||| Moondancer: Wolf | 33/33 HP | AC 18 T 14 FF 14 | Fort +4, Ref +4, Will +1 | Init +3 | Perception +7

Wisps have spell immunity to anything that allows spell resistance except magic missile and maze. Invisibility purge works because I'm the target and the field that emanates from me is not subject to SR; glitterdust works because, as a conjuration spell, it is not subject to SR.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 4/22 Conditions: Sickened, Eagle's Splendor

On the first day of a road trip from New York to Kansas, will post when I can. Likely at weird random times. Not me if needed. Plan would be to counter some of our penalties with Inspire courage, then hit with glitter dust when the opportunity arises.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Since it looks like we may be about to play a waiting game, let me know how many rounds you intend to hold action until the Wisp reappears.


LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: Sickened | EA: Detect Magic | Active Spells: Bull's Strength, Mirror Image (2), Shield (+4 AC)

I will at least spend three rounds scanning the wisp's previous location with detect Magic.


Halfling CN Female Halfling Arcanist 5 HP:27/27 AC:14 T:13 FF:11 F:+3 R:+4 W:+7 Perc:+9 Init:+4 CMB:+1 CMD:+132 | Spells 0|~ 1|6|EA=Mapping

Rillka will follow the lead of Andreas and the others…
Don’t want to waste the electricity resistance though


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

Just in case folks are holding actions waiting for results, it won't come into melee range. Veronica hit but doesn't kill it.

Grand Lodge

Male Dwarf druid (Nature Fang) 5 | AC 17/19 T 13 FF 15/17 | Saves +9 +4 +9 | CMD 17 | HP 52/52 | Perception +12 Storm Burst 7/7 | conditions: none

@Veronica: fml

@GM: Well, seems like everything I have doesn't work on it.


Skull & Shackles Map Female Human Pathfinder Society GM Hell's Vengeance Map

If no one else has a ranged attack, the casters can release their next round of MM's and likely end the combat.


Saoirse Female CG Aasimar Bard 5: |HP: 39/39, AC: 15, Touch 13, FF 12, Fort: +3 Reflex:+7 Will:+5|CMB +4, CMD 17 (21 disarm/sunder/trip)| acid res 5, cold res 5, and elec res 5|Perception +4 (Darkvision) |EA: Gather Information| Bardic music 4/22 Conditions: Sickened, Eagle's Splendor

Finally back home! Will get caught up and posting.

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