Pontia Runario

Rhiann Sokol's page

214 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Race

Rhiann

Classes/Levels

Female Human Fighter (Unbreakable) 1 | 12/12 HP | AC 17 T 13 FF 14 | Fort +5 (+9 nonlethal environmental) Ref +4 Will +2 | Initiative +3 | Perception +1, Sense Motive +1| low-light vision

Size

6'1 187lbs

Deity

Erastil

About Rhiann Sokol

Female Fighter (Unbreakable) 1
NG Medium humanoid (human)
Hero points: 1
Init +3 Senses. low-light vision; Perception +4
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Defense
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AC 17 touch 13, flat-footed 14 (+3 Dex, +4 Armor. + Shield) Armor: Chain shirt
hp: 12 (1d10+2) Current:12
Fort +5 (+9 nonlethal environmental/suffocation), Ref +4, Will +2
Defensive Abilities

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Offense
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Speed 30 ft.
Initiative +3
Melee: Masterwork Cold Ion Fauchard +6 1d10+3 18-20/x2 Slashing, reach, trip
Melee Warhammer +3 1d8+2/x3 Bludgeoning
MeleeSap +3 1d6+2 Nonlethal x2
Ranged: Composite Longbow (+2) +4 1d8+2 (Crit x3 ) 120 arrows

Special Attacks
+1 trait bonus to attack with Cold Iron
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Statistics
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Str 14, Dex16, Con 14, Int13 , Wis 12, Cha10
Base Atk +1; CMB +3 ; CMD 16
Feats Light/Medium/Heavy Armor Proficiency, Shield Proficiency, Martial Weapon Proficiency, Endurance*, Diehard*, Exotic weapon proficiency (Fauchard), Weapon Focus (Fauchard).
Traits.
Rostlander -You were raised in the south of Brevoy, a land of dense forests and rolling plains, of crystalline rivers and endless sapphire skies. You come from hearty stock and were raised with simple sensibilities of hard work winning well-deserved gains, the importance of charity and compassion, and the value of personal and familial honor. Yours is the country of the Aldori swordlords and the heroes who refused to bend before the armies of a violent conqueror. You care little for matters of politics and nobles or of deception and schemes. As you are thoroughly Brevic, the call for champions willing to expand your land's influence into the Stolen Lands has inflamed your sense of patriotism and honor, and so you have joined an expedition to quest southward. Your hardy nature grants you a +1 trait bonus on all Fortitude saves.

Ancestral Weapon
You have inherited a sacred tribal weapon wielded by your forebears, and you were trained in its use from a young age.
Benefit(s) Select either cold iron or silver. You begin play with a masterwork melee weapon made of the material of your choice. You must be proficient with this weapon, and its combined cost cannot exceed 500 gp.
You gain a +1 trait bonus on attack rolls with weapons made of the selected material.

Primary Skills Acrobatics +3 (+1 in armor) ,Bluff +, Climb +2, Diplomacy +, Disguise +, Heal + Intimidate +, Knowledge (Dungeoneering) + , Perception +4 , Ride +3(+1 in armor), Sense motive +, Stealth +3 (+1 in armor), Swim +6 (+4 in armor), Survival +2 ; Knowledge Nature +4

Background Skills Knowledge (engineering) +4, Appraise +3, Handle Animal +, Profession (Bounty Hunter) +2

Racial Modifiers
• Ability Score Modifiers: Human characters gain a +2 racial bonus to one ability score (Dex) of their choice at creation to represent their varied nature.
• Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
• Base Speed: Humans have a base speed of 30 feet.
• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
FEAT AND SKILL RACIAL TRAITS
• Bonus Feat: Humans select one extra feat at 1st level.
• Heart of the Fey You gain low-light vision, gain a +1 racial bonus on Reflex and Will saves, and treat Knowledge (nature) and Perception as class skills. This racial trait replaces skilled.
Languages Common,

Gear/ Possessions
Explorer's outfit , Fighter’s kit: backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (7 days), and a waterskin, grooming kit.
Bounty hunter's kit: basic maps showing major landmarks, caltrops, common manacles with an average lock, a net, a sap, and a 10-foot chain.
Cold weather outfit
Cold weather gear for horse

Magical Gear
Armor
Body
Chest
Eyes
Feet:
Hands:
Head:
Headband
Neck:
Rings
Shoulders:
Waist
Wrists:

Slotless

Consumables
Potion CLW

Wealth
108g 13s

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Special Abilities
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Tough as Nails An unbreakable gains Endurance and Diehard as bonus feats. (Staggered and auto stabilizes at 0hp. +4 bonus on Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Sleep in light or med armor without becoming fatigued.)

Description:

Appearance
Relatively tall for a human woman at just over 6’1, and blessed with lean yet well-defined muscle, while maintaining a degree of shapeliness, Rhiann carries herself with the predatory grace of a hunting cat. Her hair is raven black, which creates a stark contrast with her pale complexion. Though by far, her most notable attribute would be her steel grey eyes, lending her a cold, penetrating gaze that some find unnerving
Most often dressed in black or grey when indoors, commonly simple breeches and a bodice, she is usually found in leather armor when outdoors, still trending towards darker colors., her weapons and armor notably immaculately maintained.
.

personality:

Bold and focused, occasionally prone to bouts of solemn intensity, Rhiann can come off as a bit foreboding to strangers. To those who get to know her, the is one of the most dependable, fiercely protective people one could ever know. Her training and upbringing instilling her with a strong protective streak, which she often displays quite boldly, often with little regard for her own safety.

Background:

Raised in the South of Brevoy (with her younger sister Larelle) by her retired soldier father, their mother having succumbed to illness, Rhiann and her sister grew up as the apples of their father’s eye, the bond between father and daughters a remarkably strong one. Rhiann especially, idolized her father, regaling in his old war stories, taking to handling physical tasks, and working to help him through their shared grief, while helping to take care of her younger sister.
As she grew older, her penchant for physicality led to the beginning of her training in the unique fighting style that made her father moderately famous in combat circles, especially in a region heavily dominated by swordlord lore and legend. Hour after hour, was spent training her mind and body, becoming the consummate warrior, and honing her skill with the fauchard, a heavy curving blade on the end of a two handed polearm, it’s cutting edge along the concave side, like that of a sickle or scythe.

As she came of age, a burgeoning wanderlust, coupled with the desire to have adventures of her own, and put her skills to the test, made the call to adventure, ever stronger. With her father’s blessing, she set out, her younger sister staying to help their father, though making her promise to check in on them once she’d found her destiny.
Spending time with the occasional caravan or defending a community from the numerous bandits that dotted the landscape of the stolen lands like mushrooms, never staying one place too long, Rhiann eventually took up the profession of being a bounty hunter, going after the many minor criminals and ruthless bandits that took advantage of folk trying to survive. It was during one of her stops to drop off a bandit she'd apprehended in Restov, that she accepted a charter to explore and settle the Stolen Lands.

Light Horse:
Light Riding Horse CR 1

N Large animal
Init +2; Senses low-light vision, scent; Perception +6

DEFENSE

AC 11, touch 11, flat-footed 9 (+2 Dex, –1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1

OFFENSE
Speed 50 ft.
Melee 2 hooves –2 (1d4+1)
Space 10 ft.; Reach 5 ft.

STATISTICS

Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, RunB
Skills Perception +6
SQ docile

SPECIAL ABILITIES

Docile (Ex)
Unless specifically trained for combat (see the Handle Animal skill), a horse’s hooves are treated as secondary attacks.

Planned progression:

Table: Fighter
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +0 Endurance and Diehard, Exotic weapon proficiency (Fauchard), Weapon Focus (Fauchard).
2nd +2 +3 +0 +0 Weapon Trick(Polearm), Unflinching +1

3rd +3 +3 +1 +1 Armor training, Improved Trip

4th +4 +4 +1 +1 Combat Reflexes, +1 Str
5th +5 +4 +1 +1 Heroic Recovery, Combat Expertise

6th +6/+1 +5 +2 +2 Greater Trip, Unflinching +2

7th +7/+2 +5 +2 +2 Armor training, Leadership

8th +8/+3 +6 +2 +2 Weapon Specialization (Fauchard), +1 Str

9th +9/+4 +6 +3 +3 Heroic Defiance

10th +10/+5 +7 +3 +3 Weapon Trick(Two handed), Unflinching +3