Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Female catfolk sorceror 11

"A." Merle

"B" Seph


Human Wiz 12 (Evocation)
Merle Barer wrote:

"A." Merle

"B" Seph

BWAhahahahaha!!! :D

Justin sighs. Again. Almost hiding his smirk.

He looks at the two brooches again.

"Hmmm. The scarab motif with mummies is kind of obvious. Almost too obvious. But the portal was in the oven shaped like a frog,..."

Justin flies up to the balcony again. Then he pauses, looking at both pieces of jewelry once more.

With a muffled oath in an obscure dialect, (probably the draconic equivalent of 'Rassin-Frassin'! What the heck! In for a copper, in for a gold!", or something similar), The wizard places the piece of jewelry bearing the frog motif firmly into the recess of the door-sigils, before he can change his mind,...


Bribes always welcome

I just had to

As Justing puts the battered jewely piece into the door, he hears a muffled *click*. The door cracks just a small bit, letting out a puff of stale air. The humming feeling of warding magic that sat on the edge of his conscious mind fades as the spells power down ... for the moment.

Good job


Human Wiz 12 (Evocation)

LOL, good clip.

Oh thank goodness. Wizzie is NOT built to take necro dmg! :)

Justin sighs, releasing tension in his body he hadn't even realized he was holding in.

(Oh, he knew he was nervous, he just hadn't realized HOW nervous.)

He ties the rope off to the balcony rail and drops it those below.

"Everyone out of the pool! The carriage is leaving!"

After a moment, he adds in a softer voice.

"Seriously. I'd hurry up. I have no idea how long the deactivation period lasts."


female human wight fighter (armor master) 8 / furious guardian 2

Wordlessly, Alessia looks at the rope, then looks back up at Justin, then begins climbing the rope.

Skill check needed, or no?


female Tiefling 12th level Duskblade

Karrin uses swift flight to get to the top of the balcony and uses aid other to help anyone trying to climb the rope.


Human Wiz 12 (Evocation)

Those looking up can see Justin making occasional, spastic-waving motions with his hand. As if shooing away a pesky fly.

As they get up to the balcony, they can see Memnon hovering behind Justin, whispering (presumably) annoying commentary to the wizard.

So, Fly? Nope.
Pesky (if highly informative and useful)-pest? Yes.


Bribes always welcome

no skills needed

The group arrives atop the tower. Their viewers remain silently watching across the plaza. Before they go up their guide Manhayth clears his throat

“I think it would be best if I stayed back as a rear guard at the door, yes? I am under no delusion that I am as effective as you all are, and someone should keep this path clear, agreed?”

Assuming no issues

The door opens to a hieroglyphic-bedecked passage, leading several meters to another door. This door is gold, with blasphemous Aklo script crawling along it in inlaid black niello

Actions?


Human Wiz 12 (Evocation)

Justin nods his agreement to the guide.

"Yeah. This isn't what you signed on for. We'll deal with This. Just make sure we dont get snuck up on. Please?"

When they get to the golden door, Justin gives a sigh of long-suffering at the sight of the Aklo script.

"THIS guy has SERIOUS trust issues. Mem, can you decipher this scribble?"

Justin also peers at the cursed script, trying not to get a headache as he examines it.

Casting Detect Magic, (for symbols, sigils, etc) and using Arcana, Spellcraft and Linguistics, since he doesn't have Aklo.

K: Arcana: 1d20 + 21 ⇒ (5) + 21 = 26

K: SPellcraft: 1d20 + 22 ⇒ (13) + 22 = 35

Linguistics: 1d20 + 17 ⇒ (7) + 17 = 24

EDIT- ALSO PEr: because maybe it takes another key?
Per: 1d20 + 15 ⇒ (16) + 15 = 31


The door seems to be free of magics, as far as Justin can tell. His keen eye does spot another declivity like the one that he put the jade frog brooch into previously

Memnon zips over to the door

“This looks like some sort of long-form prayer to Tsathoggua. That’s that frog-nasty this guy seems to worship “


AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10

Mel clanks over to take a look

“Yep. I concur with Ol’ bony here. Basically, ’Froggy went a spawning he did ride uhhuh’. These elder holdovers from whatever was going on prior to the multiverse are just … ew”


Human Wiz 12 (Evocation)

"Yeah, 'EW' is a good word choice for,... whatever this is. Looks like another key-spot here. Think he's the kinda guy to use the same key on ALL his doors? It fits his motif. And his painfully obvious Humongo-Frog-Obsession. We Do have another key option to try. But,... hm. This guy is very single-minded."

Justin holds up the Frog-themed key-jewelry piece, and inserts it into the key-spot on the gold door.


female Tiefling 12th level Duskblade

"Think this guy used to be into licking psychedelic frogs? Got a spiritual awakening? I hear frogs are a gateway amphibian, next thing you know you're licking salamanders, axolotl and newts. This guy might have a serious slaad fetish."


Human Wiz 12 (Evocation)

Justin, startled by Karrin's inquiry, jumps slightly and pauses JUST before the jewelry touches the door.

(No. He's not tense. Why do you ask? I mean, you've seen ONE Mummy-Lord's diabolical demi-plane, you've seen them all, right?)

The wizard shrugs.
"Well, He's got issues for sure. I'm open-minded, but IF I decided I wanted to 'exist' forever, I mean, you can't exactly call it LIVING forever, now can you? I can think of SO many other options I would choose before Mummification."

Taking a small breath the wizard pushes the jewelry-key into the golden door, before he thinks better of it.


Bribes always welcome

OK, checking something I see the wizzy just made a check I thought he failed

Just as Justin recovers from Karrin’s inquiry, and is readying the frog brooch for the next placement, his eye happens to fall upon the floor he is standing on in front of the door. His naturally paranoiac nature notes the smallest of incongruity between tiles. He can’t be certain, but mismatched tiles in a place like this screams pit trap


Human Wiz 12 (Evocation)

Justin pauses again, and peers at the floor.
The wizard once again floats til his toes are a couple of inches from the tiled floor.

"Stand clear everyone. I do NOT want to know what this Mummy-Lord thinks is a good decoration for the bottom of a pit trap."

Justin slowly readies the key-brooch by the doorway, again,...

The wizard visibly winces as he almost shoves the key into the spot, before he can get distracted. Again.

Insert froggie-key-brooch into door. For reals. Final Answer! ;P


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=67/114 + -2 Levels| AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar slightly floats as the Fly spell is still active, the normally quiet Barbarian is still quiet, tense and ready for battle.

I live once more.


Bribes always welcome

LOL

The pit below opens below the floating wizard and scout, the area right before the golden door becoming a dark shaft. A scrabbling sound echoes up from the darkness below .


Human Wiz 12 (Evocation)

"Oh. Look. A hole."

Justin VERY casually, almost lazily, conjures a small ball of fire in the palm of his hand. He turns his palm upside-down, allowing the ball of flame to leisurely fall into the pit towards the scrabbling sound.

Using 'Fiery Burst' Feat ability. (1d6/lvl of memorized fire spell mini-fireball 5'radius/10'diameter) so 6d6 fireball, plus Evocation ability of +6dmg,...

Mini-fireball: 6d6 + 6 ⇒ (6, 2, 3, 4, 3, 2) + 6 = 26

"Oops. Wrong light. What? I wanted to see what was making the noise."


Human Wiz 12 (Evocation)

Without waiting for the inevitable explosion from below, Justin pulls the frog-key from the door.
Presuming/hoping the trap door closes? :)

He 'Hmms' and tries the OTHER jewelry-key piece in it's stead.


Bribes always welcome

The blast ripples redly far below. A column of superheated air rushes up and subjects Justin to a very sooty blow dry job as it reaches the surface . No howls or cries seem to emanate from the pit afterwards, but no scrabbling sound either.

The second brooch clicks into place and the door irises open, retracting smoothly into its frame. Within is an opulent room, done in a rich desert style, with silks, pillows, and beautiful furniture. Six lovely women in diaphanous gowns stand behind six sitting pillows arranged in the center of the room in a sunken circular area. The pillows surround a low round table. One of the women turns her head towards the door and speaks

“Greetings, O Honored Guests of the High Lord Ranerius. How may we be of assistance?”


Human Wiz 12 (Evocation)

Justin and Memnon slowly turn their respective heads to look at each other.
Justin Blinks once, slowly. The Crystal skull does not.

Before Memnon can do more than leer, Justin reaches up and yanks one of the dangling tassels of the Mimir's orange cap, yanking it around sideways, so that one ear-flap is covering the mimir's face.

While the (fortunately now muffled and unintelligible) diatribe of the Mimir begins, Justin whispers a hushed, "Not NOW Memnon!" and take a step forward.

The wizard puts a hand over his heart and nods his head politely, but briefly, as he has witnessed higher-ups do a thousand times on dozens of worlds now.

"Thank you. We are security consultants from out of Sigil. We had a meeting with the High Lord, but it is my understanding that he has been unavoidably detained." ,...


Bribes always welcome

The woman smiles

“Of course. Please, come in and make yourself comfortable. Can we offer you refreshments? Perhaps a refreshing iced persimmon tea?”

The six women all take two steps and turn towards the group, smiling. They raise one hand each as if gesturing the party to sit on the comfortable cushions


Human Wiz 12 (Evocation)

Justin glances at the others, briefly.

SPELLCRAFT: trying to see if they're hiding a spell-casting,
1d20 + 22 ⇒ (4) + 22 = 26
Ugh. ;P

"Ah, The Lord's Hospitality is appreciated. But we ARE on a bit of a tight schedule. Perhaps a tour while we wait for him instead?"

I dont usually plan this well in advance. Trying to play a SMART wizzie, for once. ;P Readying an action, IF he sees they are casting, he will counterspell w/ Dispel magic. (Or another spell, if he can ID it in time and has the appropriate counter memorized)


Female catfolk sorceror 11

".........................." Merle slowly takes an offerd seat her eyes never leaving the women


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=67/114 + -2 Levels| AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar raises an eyebrow and steps within as well.

He scans the room to see what other doors are within, agreeing internally that a tour to find their MacGuffin should be the focus, despite what appears to be one hell of a tempting offer.

Perception 1d20 + 19 ⇒ (16) + 19 = 35


female Tiefling 12th level Duskblade

"Oh!" Karrin says at the mention of refreshments, "Got anything to eat?"


Human Wiz 12 (Evocation)

Justin hangs his head at Karrin's (not unexpected) question.

"Or, no tour. It was just a thought." He murmurs.

At the mention of food, the wizard's own stomach rumbles in gentle inquiry.

"Traitor."


Bribes always welcome
Hamar of the Hyena Tribe wrote:

Hamar raises an eyebrow and steps within as well.

He scans the room to see what other doors are within, agreeing internally that a tour to find their MacGuffin should be the focus, despite what appears to be one hell of a tempting offer.

Perception 1d20+19

Hamar is a connoisseur of the female of the species. Actually the female of several species at this point. And these feel … off. Too smooth, too coordinated, like a marionette show he’s idly watched while shopping in the Great Bazaar in Sigil


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=67/114 + -2 Levels| AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar narrows his eyes, "No thanks, I'm fine. We are here to insect security, feel free to leave the refreshments and we will continue to inspect the building".

Hand on his blades Hamar moves towards the nearest door to continue the search for, whatever the hell item they are here t retrieve and destroy.


Human Wiz 12 (Evocation)

Justin blinks.
In his (admittedly relatively brief) time with Hamar, the barbarian has displayed a keen eye for ,... *ahem* 'the finer things in life' when it comes to 'female company'.

For Hamar to decline being served by, decidedly attractive, servants,...

Either Hamar REALLY doesn't want to be here in this creepy demiplane any longer, or he spotted something The wizard didn't.

Justin was betting on the latter.

"He's right. We still have work to do. And we ARE on a tight schedule. We can continue with or job, and meet up with the High Lord when he is free."

"Come on Merle,..." Justin adds lower voice, raising an eyebrow at the feline sorceress who had JUST sat down.

The wizards' eyes flick around the room, calculating distances, angles, and what spell would put the least amount of his companions at risk,...


Female catfolk sorceror 11

"Huh what uh okay yeah tight schedule." Merle immediatly begins to stand again.


HAH! I did a thing!

The women all smile wide, and the one that had spoken says ...

"I'm afraid I can't do that

Shining scimitars of force suddenly appear in their hands as they take aggressive fighting stances

Roll initiative!


Human Wiz 12 (Evocation)
Cartographer Monkey wrote:
HAH! I did a thing!

Yes. Yes you did! :)

Quote:
The women all smile wide, and the one that had spoken says ... "I'm afraid I can't do that"
Quote:
Shining scimitars of force suddenly appear in their hands as they take aggressive fighting stances

Justin points a finger, "That, is SUCH a cool spell!"

Init it is! 1d20 + 5 ⇒ (18) + 5 = 23


Female catfolk sorceror 11

Init: 1d20 + 7 ⇒ (14) + 7 = 21

"Oh come on."


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=67/114 + -2 Levels| AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

"I suspected not... we destroyed your Master, it is only fitting that we destroy his toys as well", an uncharacteristic statement from Hamar followed by the familiar flash of Scimitars into the barbarians hands.

1d20 + 6 ⇒ (10) + 6 = 16


female Tiefling 12th level Duskblade

"So," Karrin says, "There was talk of refreshments? But that was a lie? Just to get our hope up? Oh . . . IT IS SO ON!!"

1d20 + 3 ⇒ (3) + 3 = 6


female human wight fighter (armor master) 8 / furious guardian 2

Initiative: 1d20 + 5 ⇒ (11) + 5 = 16


Bribes always welcome

Slice Me Deeper, Tiny Dancer - Rd 1

Justin: 23
Merle: 21
Hamar: 16
Alessia: 16
Karrin: 6


Human Wiz 12 (Evocation)

Sorry, I didnt see the 'dancers' on the init list, Is this a "GO!"?, Cuz I can go! :)

Heck, I'm just gonna go,... ;P

Justin reaches out a hand and points imperiously. He draws a circle in the air before him. No chants or incantations. A wall of flame appears before the 'leader' of the veiled ladies. Then the flame races around the room, encircling all six of the 'hostesses' inside a circle of flame.

Using "elemental Wall' ability. Basically Wall of Fire. At this level, it easily encircles the dancers, centered on the space in the middle of them all. Dmg side is facing the harem.

Wall of Fire

Spoiler:
An immobile, blazing curtain of shimmering violet fire springs into existence. One side of the wall, selected by you, sends forth waves of heat, dealing 2d4 points of fire damage to creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. The wall deals this damage when it appears, and to all creatures in the area on your turn each round. In addition, the wall deals 2d6 points of fire damage + 1 point of fire damage per caster level (maximum +20) to any creature passing through it. The wall deals double damage to undead creatures.

Dmg:to those inside: 2d4 + 6 ⇒ (2, 1) + 6 = 9

"Ummm,.. any ideas? It'll toast them pretty good if they try to cross through it, but I cant keep this up forever."


Bribes always welcome
Justin Case wrote:

Sorry, I didnt see the 'dancers' on the init list, Is this a "GO!"?, Cuz I can go! :)

Heck, I'm just gonna go,... ;P

Yeah, literally typing madly on a bathroom break to start that off. Didn’t even get a chance to finish. My f*?>king life, I swear …

1d20 + 5 ⇒ (6) + 5 = 111d20 + 7 ⇒ (16) + 7 = 23


AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10

1d20 + 4 ⇒ (11) + 4 = 15


Bribes always welcome

Slice Me Deeper, Tiny Dancer - Rd 1

23 Justin: Fire Wall
23 Choreographer: Dance of Death
21 Merle:
16 Hamar:
16 Alessia:
15 Mel:
11 Dancers:
6 Karrin:

Justin is horrified to see the six figures pirouette from out of the ring of blue flames. Their clothes immolate in a flash, and the glammer that hid their nature stutters. What now stands before them are five slender pale silver constructs and one golden one. The silver ones hold one of the force scimitars, the golden one two. They still resemble women, but women dolls rather than actual females. The golden one, who seems to be the one that had spoken before, smiles her doll smile and cries out

“Let the dance begin!”


Female catfolk sorceror 11

"How about no?"

Merle hastes the group and takes cover behind them.


Bribes always welcome

The golden figure erupts in a blur of speed, her two radiant scimitars blurring.

The choreographer is activating her Dance of Death, which gives her 100’ of movement and allows her an attack at full BAB at each person she passes. I’ll have to path it out when I get home, but I believe she can reach almost everyone in the group

Justin- Radiant Scimitar: 1d20 + 24 ⇒ (10) + 24 = 342d6 + 12 ⇒ (1, 6) + 12 = 19. Crit 18-20
Merle- Radiant Scimitar: 1d20 + 24 ⇒ (11) + 24 = 352d6 + 12 ⇒ (1, 3) + 12 = 16. Crit 18-20
Seph- Radiant Scimitar: 1d20 + 24 ⇒ (11) + 24 = 352d6 + 12 ⇒ (5, 6) + 12 = 23. Crit 18-20
Hamar-Radiant Scimitar: 1d20 + 24 ⇒ (19) + 24 = 432d6 + 12 ⇒ (3, 2) + 12 = 17. Crit 18-20
Mel-Radiant Scimitar: 1d20 + 24 ⇒ (15) + 24 = 392d6 + 12 ⇒ (1, 4) + 12 = 17. Crit 18-20
Karrin-Radiant Scimitar: 1d20 + 24 ⇒ (17) + 24 = 412d6 + 12 ⇒ (5, 5) + 12 = 22. Crit 18-20
Blayze- Radiant Scimitar: 1d20 + 24 ⇒ (16) + 24 = 402d6 + 12 ⇒ (3, 3) + 12 = 18. Crit 18-20
Memnon- Radiant Scimitar: 1d20 + 24 ⇒ (3) + 24 = 272d6 + 12 ⇒ (1, 5) + 12 = 18. Crit 18-20


Human Wiz 12 (Evocation)

Wow, OK I am sure that she can get us all (This 'doll' is like Hamar, on crack!) Passing through the flame wall hits them for the bigger damage, (I hope!) :)

Pass through the wall Dmg: 2d6 + 6 ⇒ (6, 6) + 6 = 18


Bribes always welcome

I won’t make you roll Perception- they seem to be immune to fire :O

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