Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Bribes always welcome

As he closes his eyes, Hamar feels a paralyzing fear wash over him. He freezes in place for 1d4 ⇒ 1 rounds. Shaken 1d4 ⇒ 1 round after


Bribes always welcome

Stoner Girl Cat Fight Rd 1

Hamar: 17 [Frozen in fear 1 rd/Shaken 1 rd after]
Mystery guest star: 15 {fireball!}
Alessia: 14
Merle: 11 1/3rds until arrival
Justin: 8 {fireball!}
Karrin: 6
Blayze (Above/distracted)

The four remaining undead medusas gesture in unison and there is a sudden *WHOOMP* as flames engulf the party!

Red circle is a fireball. 7d6 ⇒ (6, 3, 6, 5, 1, 1, 6) = 28 damage ref DC20 for 1/2


NEW MAP

Hamar, that Medusa by you is gone


Human Wiz 12 (Evocation)

Despite his own warning only moments earlier, Justin involuntarily blinks as the lights come back on. The wizard's eyes automatically focus on the only things moving in the room he doesn't already know by name.

"Oh. WHOAH! Too close, a little too close! I thought you meant BEHIND the camel!" Justin shouts accusingly at Memnon as chanting reaches his ears,...

Ref save vs DC:20= 1d20 + 8 ⇒ (15) + 8 = 23
Save = 14 dmg: noted

Justin recognizes a VERY familiar cadence in the chanting, and at the last moment spins low, turning to allow his spell-enhanced duster and cloak to take the brunt of the fireball's damage.

The wizard is not unscathed though. His clothes are smoldering, and his face looks sunburned.

"Shards and Shells. I have GOT to remember to start putting up Elemental protections BEFORE walking into an obvious ambush!" The wizard grumbles.

I presume (but do not 'assume') ;P that being able to see the foe(s) will let me re-aim before casting? :)


Bribes always welcome

Yup - gimme a coordinate


female human wight fighter (armor master) 8 / furious guardian 2
Dungeon Monkey wrote:
Red circle is a fireball. 7d6 ⇒ (6, 3, 6, 5, 1, 1, 6) = 28 damage, Ref DC20 for 1/2

Reflex: 1d20 + 4 ⇒ (17) + 4 = 21

Also, medusae need to make a caster level check vs. Alessia's spell resistance (DC 13)


female human wight fighter (armor master) 8 / furious guardian 2

Completely ignoring the fireball, Alessia charges the medusa directly in front of her (D10) and attacks.

+2 keen furyborn bastard sword: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 1d10 + 7 ⇒ (6) + 7 = 13 plus energy drain

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