Chronicles of the Silver Rose Company

Game Master Patrick Curtin

This campaign is my attempt to play a canonical Planescape campaign using the updated Pathfinder ruleset. The game actually predates the release of Pathfinder, but we have managed to update as we have needed.


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Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
I won’t make you roll Perception- they seem to be immune to fire :O

"Of course the golems are immune to fire. Because of course they are." Justin mutters grumpily as the dolls/golems/dancers of death pass apparently unharmed through the wall of fire.

"Also, OWW!! Shards and Shells! That's gonna leave a mark." The wizard hisses in pain as the impact of the golden dancers' attack finally reaches his brain.


Bribes always welcome

The silver constructs whirl their blades in eerie lockstep, each seeing to know where the other is putting their force blade at any one time

Just some flavor text. Everyone below Merle has haste this round


Dungeon Monkey wrote:

oh yes! Thank you for the reminder! These eight are in sequence with the attacks above

Justin- 24
Merle- 27
Seph- 30
Hamar- 15
Mel- 14
Karrin- 22
Blayze- 31
Memnon- 19

The slender golden construct pirouettes, jettes, flips, and somersaults through the room in a blur

OK _ Looking at the rules, the DC is the threateners CMD - so if your CMD is higher than your corresponding check, you get an AoO on the Choreographer as she blurs by


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AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10

Slice Me Deeper, Tiny Dancer - Rd 1
Patry is HASTED 1/12 RDS

23 Justin: Fire Wall
23 Choreographer: Dance of Death
21 Merle: Cast Haste 12 rds duration
16 Hamar: pending
16 Alessia: pending
15 Mel: Casting Weapons Storm
11 Dancers:
6 Karrin:

K(arcana): 1d20 + 8 ⇒ (12) + 8 = 20

Mel frowns and shouts out

"I have no earthly clue what the ever-loving donkey dong these things are! If they are golems, they are likely immune to level drains and magic though! use area stuff!"

He takes a swat at the passing blur of golden fury

Mel's AoO: 1d20 + 12 ⇒ (5) + 12 = 171d8 + 5 ⇒ (8) + 5 = 13 (2d6 vs evil; undead will save DC14 or instadeath)

His mace comes nowhere close. He curses loudly in what the party can only surmise is ancient Sueloise. He begins chanting. His Mace suddenly becomes five maces, the others hanging about him in a loose formation of floating steel

Casting Weapons Storm - will hold off until other go to run attacks


Human Wiz 12 (Evocation)

Yeah. that Choreographers 24 beats my base CMD of 19. No AoO from the wizzie. :P

Still hissing in pain, Justin blinks in surprise as Mel conjures a small horde of force weapons.

"That,... Is ALSO a cool spell. Where do they get these new conjurations from, Spells-R-Us?!?"

THX for the in-game using-player-skills-hint! :)

K:Arcana: 1d20 + 21 ⇒ (20) + 21 = 41
Oooo! Nat 20! SOMEtimes he has a clue! ;)


OK. You can ask four questions about the creatures


Human Wiz 12 (Evocation)

Ok Thx! (But warning, I stink at 20 questions!) ;P

#1- What are their weaknesses? (Known or likely/probable)

#2- what are their immunities/resistances? (I've cleverly already discovered their FIRE immunity) ;P

#3- Special Abilites? That we need to watch out for? (Like that super-speed Cuisinart of Doom move the Choreographer just pulled!) Do they self-repair? etc. :P

#4- (TRYING to think of questions that will help, that we can find on a stat/info sheet/block. I TOLD you I stink at 20 questions!) OK, keeping it short- any general knowledge that we can use vs them? (Tactics that work on constructs, do these type of defense/guardian constructs usually have a shutoff or bypass switch or key? (for owner or visitors, like the outside ones did?)

DOnt laugh at me if I missed the most obvious one I should have asked. (I TOLD you I'm not REALLY a 24 INT person) ;P


female human wight fighter (armor master) 8 / furious guardian 2

Alessia charges the nearest enemy and hacks at the construct with her blade.

+2 keen furyborn bastard sword: 1d20 + 18 ⇒ (20) + 18 = 38
+2 keen furyborn bastard sword: 1d20 + 19 ⇒ (3) + 19 = 22
+2 keen furyborn bastard sword: 1d20 + 15 ⇒ (15) + 15 = 30

damage: 1d10 + 7 ⇒ (9) + 7 = 16 plus energy drain
damage: 1d10 + 9 ⇒ (10) + 9 = 19 plus energy drain
damage: 1d10 + 11 ⇒ (6) + 11 = 17 plus energy drain

Man, I forgot how irritating it is to calculate the bonuses from haste plus furyborn plus Hammer the Gap in PbP format... All of the bonuses here are assuming the previous attacks hit, so if they don't, the second and third attacks are somewhere between -1 and -3 damage, I think.


female human wight fighter (armor master) 8 / furious guardian 2

confirm critical hit (first attack): 1d1d20 + 18 ⇒ (16) + 18 = 34

additional damage if critical: 1d1d10 ⇒ 6


Bribes always welcome

Justin attempts to push the searing hot pain from his slashed ribs from his mind as he feverishly conjures up what he remembers about killer construct ballerina murder dolls. He had a flash of a rainy day spent at the Old Book Smell, a Gahveh emporium and used book shop in an out-of-the-way corner of Ragpicker’s Square. He remembered reading an account of an artificer who was never happy with the level of verisimilitude he could get with his automatons. The man slowly made darker and darker pacts with shadier powers until he finally discovered a formula to steal actual souls to power his golems. The golems themselves were analgams of alchemically treated flesh and magical metals. They were living creatures made into synthetic engines of death.

In game:

1. Weaknesses- sonic or electric
2. Immune - Fire and Magic with a SR.
3. The choreographer is likely the mastermind- will probably have some abilities tied to the others in concert
4. Best tactic are crowd control/ don’t let them coordinate attacks and flank. Attempt to slow them and take out choreographer first. Others might not be sentient.


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=57/114 + -2 Levels| AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Round 1

Hamar movement 90' with Merle's Haste - AC = 26 Dodge Bonus Applied vs. N15 for an AC of 27.

Hamar AOO - Scimitar Vorpal 1d20 + 15 ⇒ (17) + 15 = 32 - Damage 1d6 + 6 ⇒ (6) + 6 = 12 - Critical 1d20 + 15 ⇒ (6) + 15 = 21 (?) - Damage 1d6 + 6 ⇒ (3) + 6 = 9

The Barbarian swings back against the golden construct, he bares his teeth and Hamar begins his own dance of death...

10' Move - Attack M21 - Scimitar Vorpal 1d20 + 15 + 2 + 1 ⇒ (14) + 15 + 2 + 1 = 32 - Damage 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Acrobatics 1d20 + 26 ⇒ (18) + 26 = 44

30' Move - Attack J19 - Scimitar Keen, Planar 1d10 + 14 + 2 + 1 ⇒ (6) + 14 + 2 + 1 = 23 – Damage 1d6 + 4 + 2 + 2d6 ⇒ (6) + 4 + 2 + (4, 1) = 17

Acrobatics 1d20 + 26 ⇒ (7) + 26 = 33

20' Move - Attack K15 - Scimitar Vorpal 1d20 + 10 + 2 + 1 ⇒ (6) + 10 + 2 + 1 = 19 - Damage 1d6 + 6 + 2 + 2d6 ⇒ (2) + 6 + 2 + (6, 4) = 20

Acrobatics 1d20 + 26 ⇒ (16) + 26 = 42

30' Move - Attack N15 - Scimitar Keen, Planar 1d10 + 9 + 2 + 1 ⇒ (3) + 9 + 2 + 1 = 15 – Damage 1d6 + 4 + 2 + 2d6 ⇒ (1) + 4 + 2 + (5, 2) = 14

Acrobatics 1d20 + 26 ⇒ (12) + 26 = 38

+ Hasted Attack on N15 - Scimitar Vorpal 1d20 + 15 + 2 + 1 ⇒ (6) + 15 + 2 + 1 = 24 - Damage 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

End at N16 - Not my best rolls...


Human Wiz 12 (Evocation)

Justin hisses in pain, again, as Hamar does his own 'Dance of Death',

"Great, They can have a dance-off!"

"Hey! For spells stick to electric, or sonic! They're immune to fire, and probably anything that can normally be resisted. Don't let them gang up on you! We have to lock them down and keep them stationary. I have a couple of ideas on that,... Goldenrod is the leader! If we can knock out her, it, whatever, we might not even have to fight the rest! Maybe.

"I THINK they might be made by stealing souls to power and control them. The bodies are combination of Living bodies, and construct-bits-magical-metal. If anyone knows of ANY way to disrupt that particular combo, NOW is the time to show off!"


Bribes always welcome
Alessia of Keoland wrote:

Alessia charges the nearest enemy and hacks at the construct with her blade.

[dice="+2 keen furyborn bastard sword]1d20+18
[dice="+2 keen furyborn bastard sword]1d20+19
[dice="+2 keen furyborn bastard sword]1d20+15

[dice="damage]1d10+7 plus energy drain
[dice="damage]1d10+9 plus energy drain
[dice="damage]1d10+11 plus energy drain

Man, I forgot how irritating it is to calculate the bonuses from haste plus furyborn plus Hammer the Gap in PbP format... All of the bonuses here are assuming the previous attacks hit, so if they don't, the second and third attacks are somewhere between -1 and -3 damage, I think.

OK, I am going to put you on Purple (P20) - I've color coded the golems for convenience. (see future map)

Alessia snarls and races towards one of the golems, her blade goes to work, hacking mercilessly. The is an audible clanging sound, as if she was striking pipes rather than flesh. Her blade sinks in, but there is no flow of life force from these things. Large chunks of meat fly off the creature from the heavy strokes, and beneath the smooth caramel skin there is a glint of polished steel


NEW MAP

I moved it to the corner for better light sourcing, so the grid coordinates have changed, but you can call out a color you want to attack if that's easier


AC: 28 INIT: +4 F:7 R:3 W:7 Perception +17 hP 76 [28] Human (Oerthian-Suel) Cleric 10

Slice Me Deeper, Tiny Dancer - Rd 1
Party is HASTED 1/12 RDS

23 Justin: Fire Wall
23 Choreographer: Dance of Death
21 Merle: Cast Haste 12 rds duration
16 Hamar: Pants off Dance off!
16 Alessia: The Ol' Reliable - Apply iron until dead
15 Mel: Casting Weapons Storm
11 Dancers: ATK
6 Karrin:

Mel runs up to another Golem and engages them, trying to tie her up so as to prevent coordination

ATK on Blue: 1d20 + 12 ⇒ (11) + 12 = 231d8 + 5 ⇒ (5) + 5 = 10
ATK on Blue Force Mace 1: 1d20 + 8 ⇒ (16) + 8 = 241d8 + 1 ⇒ (7) + 1 = 8
ATK on Blue Force Mace 2: 1d20 + 8 ⇒ (11) + 8 = 191d8 + 1 ⇒ (5) + 1 = 6
ATK on Blue Force Mace 3: 1d20 + 8 ⇒ (4) + 8 = 121d8 + 1 ⇒ (2) + 1 = 3
ATK on Blue Force Mace 4: 1d20 + 8 ⇒ (6) + 8 = 141d8 + 1 ⇒ (7) + 1 = 8
Haste ATK on Blue: 1d20 + 12 ⇒ (15) + 12 = 271d8 + 5 ⇒ (4) + 5 = 9

Mel's force maces and his own mace slam into the slender golem with a flurry of crunching blows. Again there is a metal-on-metal sound along with the squelch of bruising flesh and metallic glints can be seen in the rents of the wounds he causes

"These things ain't nothing nice!" He hollers as the golem he faces seems to recover from its head being slapped over at a 90 degree angle

The dancers retaliate, force blades humming in the air. The two not engaged come swaying into Hamar, blades flashing. They move like mirror images of each other, flanking him and doing their best to distract him

Dancer Atk Mel {Blue}: 1d20 + 12 ⇒ (9) + 12 = 211d6 + 5 ⇒ (2) + 5 = 7{Force dam}
Dancer Atk Hamar {Green}: 1d20 + 14 ⇒ (19) + 14 = 331d6 + 5 ⇒ (3) + 5 = 8{Force dam}
Dancer Atk Hamar {Red}: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 5 ⇒ (4) + 5 = 9{Force dam}
Dancer Atk Hamar {Yellow}: 1d20 + 14 ⇒ (14) + 14 = 281d6 + 5 ⇒ (6) + 5 = 11{Force dam}
Dancer Atk Alessia {Purple}: 1d20 + 12 ⇒ (17) + 12 = 291d6 + 5 ⇒ (6) + 5 = 11{Force dam}

Dancer Bonus Atk Hamar {Green}: 1d20 + 14 ⇒ (15) + 14 = 291d6 + 5 ⇒ (2) + 5 = 7{Force dam} -Dance of Blades
Dancer Bonus Atk Hamar {Yellow}: 1d20 + 14 ⇒ (16) + 14 = 301d6 + 5 ⇒ (6) + 5 = 11{Force dam} -Dance of Blades


EVEN NEWER MAP!

Because I didn't realize it was all my go to do, and the battle map changed. So here's the current.


Bribes always welcome
Hamar of the Hyena Tribe wrote:

Round 1

Hamar movement 90' with Merle's Haste - AC = 26 Dodge Bonus Applied vs. N15 for an AC of 27.

Hamar AOO - Scimitar Vorpal 1d20+15 - Damage 1d6+6 - Critical 1d20+15 (?) - Damage 1d6+6

The Barbarian swings back against the golden construct, he bares his teeth and Hamar begins his own dance of death...

10' Move - Attack M21 - Scimitar Vorpal 1d20+15+2+1 - Damage 1d6+6+2

Acrobatics 1d20+26

30' Move - Attack J19 - Scimitar Keen, Planar 1d10+14+2+1 – Damage 1d6+4+2+2d6

Acrobatics 1d20+26

20' Move - Attack K15 - Scimitar Vorpal 1d20+10+2+1 - Damage 1d6+6+2+2d6

Acrobatics 1d20+26

30' Move - Attack N15 - Scimitar Keen, Planar 1d10+9+2+1 – Damage 1d6+4+2+2d6

Acrobatics 1d20+26

+ Hasted Attack on N15 - Scimitar Vorpal 1d20+15+2+1 - Damage 1d6+6+2

End at N16 - Not my best rolls...

Hamar's attacks hit, but his sense is that these things are somehow protected. Mortal flesh would sustain much more greivous wounds than these from his blows usually. Plus there is a jarring feel that comes up his blades, as if he crossed swords instead of hitting flesh


Oh and one more thing

As the Choreographer golem whirled through the party like an avatar of the obscure knife god Ginsu, Memnon tried his best to do what he did best - get the heck out of the way. Unfortunately, he was too slow this time. The golem's force blade spears him in one glowing eye socket. He utters an unearthly scream and tumbles end over end to fall to the ground


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=57/114 + -2 Levels| AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

The barbarian remains silent as he is sliced to ribbons, it seems the group has found a foe resistant to the Barbarians abilities and quick enough to hurt him back! Blood pours from several deep cuts...

How high is the ceiling in here DM?


Human Wiz 12 (Evocation)
Memnon the Mimir wrote:

Oh and one more thing

As the Choreographer golem whirled through the party like an avatar of the obscure knife god Ginsu, Memnon tried his best to do what he did best - get the heck out of the way. Unfortunately, he was too slow this time. The golem's force blade spears him in one glowing eye socket. He utters an unearthly scream and tumbles end over end to fall to the ground

ROFL!

"Oh THAT'S it! Hey, goldenrod! Instead of pickin' on the paperweight, why dont you try someone your own size!?!"

As the 'Choreographers' head slowly swivels to lock it's gaze on the vocal wizard, Justin hastily adds,

"Oh. Um. I didn't necessarily mean ME. Karrin? Git 'er!"


Bribes always welcome
Hamar of the Hyena Tribe wrote:

The barbarian remains silent as he is sliced to ribbons, it seems the group has found a foe resistant to the Barbarians abilities and quick enough to hurt him back! Blood pours from several deep cuts...

How high is the ceiling in here DM?

Ummm... I'll say 15' . It is a tower, so not a whole lot of breathing room


female Tiefling 12th level Duskblade

Karrin charges (not an actual charge per the rules as she doesn't need to) at the one Justin pointed at, and brings her axe around in a powerful arc using all her rage and strength:

!st Attack + power attack: 1d20 + 15 ⇒ (3) + 15 = 18
power attack damage: 1d12 + 17 + 1d6 + 2d6 ⇒ (2) + 17 + (2) + (4, 1) = 26 |2 cold damage, 5 vs evil
Haste attack: 1d20 + 15 ⇒ (8) + 15 = 23
power attack damage: 1d12 + 17 + 1d6 + 2d6 ⇒ (12) + 17 + (6) + (1, 1) = 37 |6 cold damage, 2 vs evil

Edit for damage notes: And I just saw the results . . . go f*ck yourself Paizo dice roller


female human wight fighter (armor master) 8 / furious guardian 2
Melchizedek. wrote:
Dancer Atk Alessia {Purple}: 1d20 + 12 ⇒ (17) + 12 = 29 1d6 + 5 ⇒ (6) + 5 = 11{Force dam}

The attack bounces off Alessia's armor. She doesn't seem to notice.

AC 32, DR 12/- against whichever opponent she is attacking, DR 6/- against everyone else


Bribes always welcome

You know, we are missing Blayze, who would be kinda clutch right now. I just realized she didn’t roll init


Human Wiz 12 (Evocation)

Oh yeah. I know we've all been on/off a lot recently. I can't recall the last post Blayze made. Was it back when we first entered this demiplane? Hope they still hangin' around! :)


Bribes always welcome
Karrin Kind wrote:

Karrin charges (not an actual charge per the rules as she doesn't need to) at the one Justin pointed at, and brings her axe around in a powerful arc using all her rage and strength:

[dice=!st Attack + power attack]1d20+15
[dice=power attack damage]1d12+17+1d6+2d6 |2 cold damage, 5 vs evil
[dice=Haste attack]1d20+15
[dice=power attack damage]1d12+17+1d6+2d6 |6 cold damage, 2 vs evil

Edit for damage notes: And I just saw the results . . . go f*ck yourself Paizo dice roller

Karrin runs towards the choreographer, Ferissirrion held high. The icy axe streams cold fire as at attempts to land a blow on the golden form of the construct dancer, but the golem is supernaturally fast. She whickers left and right, blurring as if hasted.


Bribes always welcome

Slice Me Deeper, Tiny Dancer - Rd 2, GINSU BOOGALOO!
Party is HASTED 2/12 RDS

23 Memnon - Syntaxball - HIT
23 Justin: xxxx
23 Choreographer: Dance of Death
21 Merle:
16 Hamar:
16 Alessia:
15 Mel:
11 Dancers:
6 Karrin:

NEW ROUND! Karrin has engaged the Choreographer, nothing else has changed on the previous map as we open rd 2. Justin, your go. I will try to get Mark to post up Blayze.

Edit - Angry mimir has entered the chat! Memnon has also engaged the Choreographerand is hovering at G27


Oh and this ...

The party hears a weird sound come from the back of the room. Memnon rises up, his eye sockets blazing. purple energy wreathes his crystal skull, and he look almost ...scary? the flaps of his knitted cap flutter like agitated moth wings

"YOU'VE MADE ME ANGRY! YOU WONT LIKE ME ANGRY!"

Memnon streaks towards the golems

1d20 + 6 ⇒ (17) + 6 = 23

Nice

A pair of muscular purple ectoplasmic arms appear under Memnon, and a whirling ball of arcane purple runes swell between the palms of these ghostly hands. He hurls this ... Syntaxball? at the Choreographer

Runebomb: 1d20 + 10 ⇒ (19) + 10 = 296d6 ⇒ (6, 6, 6, 1, 1, 5) = 25[force/touch atk]

The fist-sized purple tangle of runes strikes the Choreographer, blowing a chunk out of her midsection. One of the ectoplasmic arms pumps a fist in the air

"BOOYAH! GITYOUSUM!!!!!!"


Human Wiz 12 (Evocation)

ROFLMAO! ('Good surprise' indeed!) ;P "Don't make the Mimir Angry. You wouldn't like him when he's angry!" :)

"Hmph, 'Laser eyes' my scrawny wizard heinie. Where've you been hiding THAT at Mem? Oh, and nice hit! Now to KEEP her down!"

The wizard yanks out his blasting rod, and points it at the 'Choreographer', The runes carved into the rod begin to glow as he channels magic through it. Although they are glowing with a pale, blue light, not their usual fiery orange-red.

NOT a fire spell, so no extra dmg,just using the rod for the extra to DC

"Time for you to CHILL OUT Goldielocks! FRIGIDARIUS!!"

A blast of frigid air instantly surrounds the dancing marionette of death, coalescing into a solid cube of ice.

Icy Prison

Spoiler:

Icy Prison
School evocation [cold]; Level sorcerer/wizard 5; Mystery winter 5
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range medium (100 ft. + 10 ft./level)
Target one creature
Duration 1 minute/level; see text
Saving Throw Reflex partial; Spell Resistance yes
DESCRIPTION
You trap the target in solid ice 1 inch thick per caster level. If the creature fails its save, it is helpless, but can still breathe (the ice blocks line of effect to the target). If the target makes its save, it gains the entangled condition but can otherwise act normally. Whether or not the target saves, it takes 1 point of cold damage per caster level each round it is helpless or entangled in the ice. The ice has hardness 0 and 3 hit points per inch of thickness; if broken, the creature is freed. A creature can break the ice as a full-round action with a successful Strength check (DC 15 + your caster level).

SHORT version: DC to save vs complete encasing in ice is Ref, DC:24, IF it saves, it is still entangled but can act normally. Either way it takes 12 pts cold dmg each round it is Helpless or entangled. IF trapped, Ice is 12 inches think, with a 0 hardness & 36 hp. Can be broken from inside by successful full-rnd str check vs DC: 28 (Dc 15+CL+rod bonus)

"Merle! Grease where she's standing in case she escapes! I have another idea,..."


Bribes always welcome

I'll need a SR check plz


Bribes always welcome
Alessia of Keoland wrote:
Melchizedek. wrote:
Dancer Atk Alessia {Purple}: 1d20 + 12 ⇒ (17) + 12 = 29 1d6 + 5 ⇒ (6) + 5 = 11{Force dam}

The attack bounces off Alessia's armor. She doesn't seem to notice.

AC 32, DR 12/- against whichever opponent she is attacking, DR 6/- against everyone else

Just an FYI - these swords deal force damage - ie energy damage. They aren't 'physical' damage, so only if you have a force energy reduction will that DR work


Human Wiz 12 (Evocation)
Dungeon Monkey wrote:
I'll need a SR check plz

Ah yes, 'High lvl' play, Almost forgot. :(

SR check: 1d20 + 14 ⇒ (10) + 14 = 24

Bonus is Caster lvl, +Evocation CL bonuses

almost forgot, IF it works add +6 to first round of cold dmg (Evocation extra dmg ability) :)


Female catfolk sorceror 11

"On it."

Merle casts a grease and a quickend grease spell aiming to get as many of these sword dancer things while avoiding the rest of the party

Dc 16 Reflex


Blayze Female Aasimar Gunslinger (Mysterious Stranger) 2/ Paladin (Holy Gun/Divine Hunter) 9

As everyone blasts the dance with everything they have, Blayze joins in with a volley of explosive shots.

Glory/TWF/Haste: 1d20 + 15 + 1 ⇒ (17) + 15 + 1 = 33
Exploding bullets: 1d8 + 2 ⇒ (5) + 2 = 7
Fire: 2d6 ⇒ (2, 5) = 7

Honor/TWF/Haste: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34
Exploding Bullet: 1d8 + 1 ⇒ (6) + 1 = 7
Fir: 2d6 ⇒ (6, 1) = 7

Glory/TWF/Haste: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
Exploding bullets: 1d8 + 2 ⇒ (7) + 2 = 9
Fire: 2d6 ⇒ (1, 4) = 5

Hasted attack
Honor/TWF/Haste: 1d20 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Exploding Bullet: 1d8 + 1 ⇒ (7) + 1 = 8
Fir: 2d6 ⇒ (3, 4) = 7


Bribes always welcome

Slice Me Deeper, Tiny Dancer - Rd 2, GINSU BOOGALOO!
Party is HASTED 2/12 RDS

23 Memnon - Syntaxball - HIT
23 Justin: *sad trombone*
23 Choreographer: Dance of Death
21 Merle: Grease (x2)
16 Hamar:
16 Alessia:
15 Mel:
11 Dancers:
6 Karrin:
Blayze:

Justin casts his spell, then to his dismay, the magic seems to not work!

Blaze fires her volley at the Choreographer, but an even stranger thing occurs..The fire seems to be ... healing her???

You even asked the question - #2 - Immune to magics with Spell Resistance. I shouldn't have asked for a roll, that was my bad, but I was busy and forgot. All magics with a SR will not land.

The golden figure grins, then twitches her blade up. sourceless music begins to play as she streaks off on another deadly blade-blurring run

Karrin - you get an AoO on the Choreographer as she runs off

Justin- Radiant Scimitar: 1d20 + 24 ⇒ (4) + 24 = 282d6 + 12 ⇒ (6, 4) + 12 = 22Crit 18-20
Acrobatics save Vs. CMD for an AoO: 1d20 + 12 ⇒ (17) + 12 = 29

Merle- Radiant Scimitar: 1d20 + 24 ⇒ (14) + 24 = 382d6 + 12 ⇒ (2, 6) + 12 = 20Crit 18-20
Acrobatics save Vs. CMD for an AoO: 1d20 + 12 ⇒ (19) + 12 = 31

Seph- Radiant Scimitar: 1d20 + 24 ⇒ (6) + 24 = 302d6 + 12 ⇒ (2, 5) + 12 = 19Crit 18-20
Acrobatics save Vs. CMD for an AoO: 1d20 + 12 ⇒ (18) + 12 = 30

Hamar-Radiant Scimitar: 1d20 + 24 ⇒ (11) + 24 = 352d6 + 12 ⇒ (6, 6) + 12 = 24Crit 18-20
Acrobatics save Vs. CMD for an AoO: 1d20 + 12 ⇒ (4) + 12 = 16

Mel-Radiant Scimitar: 1d20 + 24 ⇒ (18) + 24 = 422d6 + 12 ⇒ (3, 6) + 12 = 21Crit 18-20
Acrobatics save Vs. CMD for an AoO: 1d20 + 12 ⇒ (5) + 12 = 17

Blayze- Radiant Scimitar: 1d20 + 24 ⇒ (12) + 24 = 362d6 + 12 ⇒ (6, 1) + 12 = 19Crit 18-20
Acrobatics save Vs. CMD for an AoO: 1d20 + 12 ⇒ (16) + 12 = 28

Memnon- Radiant Scimitar: 1d20 + 24 ⇒ (13) + 24 = 372d6 + 12 ⇒ (3, 2) + 12 = 17Crit 18-20
Acrobatics save Vs. CMD for an AoO: 1d20 + 12 ⇒ (16) + 12 = 28

Mel-Radiant Scimitar Crit Confirm: 1d20 + 24 ⇒ (10) + 24 = 342d6 ⇒ (3, 3) = 6

This time she takes a circuitous loop and cant get back to slice Karrin, but she gets everyone else She ends up at F26, flanking Mel

Merle couldn't grease her before her run, but now she can

Merle casts grease under the Choreographer, trying to keep Mel out of the mess. She makes an executive decision to target the second spell near Hamar, even though Hamar will be included in its area. She figures he is nimble enough to make it

Reflex choreographer: 1d20 + 12 ⇒ (4) + 12 = 16
reflex dancer red: 1d20 + 8 ⇒ (15) + 8 = 23
reflex dancer yellow: 1d20 + 8 ⇒ (2) + 8 = 10

Hamar I'll need a DC 16 refelx to remain vertical
One of the golems slides prone in a most undignifed manner


Updated Map

Blue squares are the Grease spells


Human Wiz 12 (Evocation)

ARGH! Yep, I mean NOPE! THAT one was entirely on me! I even JUST repeated, 'Dont use spells with SR!' :( <Sad trombone indeed!> ARGH! Time to use some wizardly smarts! (for a change!) :P

I took off the points for my Armor Crystal (Iron Ward DR 1/-)

"OW! Again! Stupid golem, I can't keep taking those."

The wizard mutters to himself, trying not to look too closely at the two large wounds across his skinny body.

"I'm pretty sure this red stuff belongs on the INside?"


female human wight fighter (armor master) 8 / furious guardian 2

Alessia slashes again at the construct, her technique resembling nothing so much as splitting firewood.

+2 keen furyborn bastard sword: 1d20 + 18 ⇒ (13) + 18 = 31
+2 keen furyborn bastard sword: 1d20 + 19 ⇒ (11) + 19 = 30
+2 keen furyborn bastard sword: 1d20 + 15 ⇒ (7) + 15 = 22

damage: 1d10 + 7 ⇒ (9) + 7 = 16
damage: 1d10 + 9 ⇒ (9) + 9 = 18
damage: 1d10 + 11 ⇒ (4) + 11 = 15


Male Shadow's Status | Human Scout 6/Barbarian 1/Dervish 5 | HP=57/114 + -2 Levels| AC=23 (Variable) | Init. +6 | F +8 | Ref +15 | Will +10 | Per +19 (Darkvision)

Hamar manages to catch the dancer as she isn't quite nimble enough to get away from him, though her cut on him was deep indeed...

AoO - Vorpal - 1d20 + 15 ⇒ (17) + 15 = 32 - Possible Critical Hit 1d20 + 15 ⇒ (12) + 15 = 27

Damage - 1d6 + 6 ⇒ (4) + 6 = 10 - IF Critical + 1d6 + 6 ⇒ (3) + 6 = 9

Reflex Save - 1d20 + 15 ⇒ (11) + 15 = 26 The slickness beneath his feet appears beneath his notice.

Weakened an bleeding profusely, the barbarian Rages and attacks the foe nearest him!

AC now 21 (22 vs Foe @ J21) + Strength & Constitution HP went down by 24 then up by 24. Hamar Attacks J21 with all 5 attacks.

Hamar looks like a much less impressive Alessia but he attacks with all he's got as he knows he hasn't got much left if he doesn't change the battlefield soon!

Attack #1 Vorpal - 1d20 + 17 ⇒ (16) + 17 = 33 - Possible Critical Hit 1d20 + 17 ⇒ (15) + 17 = 32

Damage - 1d6 + 8 ⇒ (6) + 8 = 14 - IF Critical + 1d6 + 8 ⇒ (3) + 8 = 11.

Attack #2 Keen/Planar - 1d20 + 16 ⇒ (11) + 16 = 27

Damage - 1d6 + 6 ⇒ (5) + 6 = 11.

Attack #3 Vorpal - 1d20 + 12 ⇒ (13) + 12 = 25

Damage - 1d6 + 8 ⇒ (6) + 8 = 14

Attack #4 Keen/Planar - 1d20 + 11 ⇒ (20) + 11 = 31 - Possible Critical 1d20 + 11 ⇒ (8) + 11 = 19

Damage - 1d6 + 6 ⇒ (1) + 6 = 7 - IF Critical + 1d6 + 6 ⇒ (5) + 6 = 11

Attack # 5 Hasted Vorpal - 1d20 + 17 ⇒ (7) + 17 = 24

IF Hit - Damage - 1d6 + 8 ⇒ (2) + 8 = 10

I always get the damn Nat 20 with the wrong Scimitar...


female Tiefling 12th level Duskblade

Attack of Opportunity: 1d20 + 15 ⇒ (6) + 15 = 21
Damage: 1d12 + 17 + 1d6 + 2d6 ⇒ (5) + 17 + (5) + (2, 2) = 31
5 cold damage, 4 vs Evil

Damn, this stupid dice is still f*cking with me

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