
Cassiopeia Nereus |
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That's what she said EYYYYY

Ashlei 'Burnout' Mamoud |

Ballz! Sorry...I wanted to say something funny, but that was the best I could do today.

Rhialla "Buxom" Blackwater |

The salamander continues tearing into the person at the wheel, nodding in response to Ashlie's hail, while Rhialla keeps the ships in contact.
spear: 1d20 + 11 ⇒ (14) + 11 = 25
piercing: 1d8 + 4 ⇒ (2) + 4 = 6
fire: 1d6 ⇒ 1
spear: 1d20 + 6 ⇒ (18) + 6 = 24
piercing: 1d8 + 4 ⇒ (6) + 4 = 10
fire: 1d6 ⇒ 6
tail slap: 1d20 + 6 ⇒ (7) + 6 = 13
Bludgeoning: 2d6 + 1 ⇒ (2, 2) + 1 = 5
Fire: 1d6 ⇒ 3
grab: 1d20 + 15 ⇒ (4) + 15 = 19

GM_DBH |

The Salamander has now nearly killed the Helmsman.
Percy wounds Captain Jove.
Esmarelda slips past Blue and stabs him nastily in the back.
acrobatics: 1d20 + 19 ⇒ (19) + 19 = 38
attack: 1d20 + 14 ⇒ (18) + 14 = 32
attack Critical?: 1d20 + 14 ⇒ (1) + 14 = 15 Nope.
damage: 1d6 + 5 + 6d6 ⇒ (1) + 5 + (2, 1, 6, 4, 6, 1) = 26
Blue grits his teeth and swings at Ashlei.
attack: 1d20 + 15 ⇒ (14) + 15 = 29
Ashlei was waiting for him and ripostes elegantly, finishing him off.
Lilac runs across the bow and attacks Ashlei.
cutlass: 1d20 + 15 ⇒ (7) + 15 = 22
Missing from the stairs.
will Black: 1d20 + 7 ⇒ (9) + 7 = 16
will White: 1d20 + 7 ⇒ (14) + 7 = 21
will Orange: 1d20 + 7 ⇒ (7) + 7 = 14
will Yellow: 1d20 + 7 ⇒ (10) + 7 = 17
will Green: 1d20 + 7 ⇒ (16) + 7 = 23
Orange, Yellow & Black decide the winds are not in their favor and drop their weapons, raising their hands in surrender.
Captain Jove scowls at Percy, "It'll look even better in yer gut!" So he's not a wit. :(
attack: 1d20 + 22 ⇒ (14) + 22 = 36
damage: 1d8 + 11 ⇒ (6) + 11 = 17
Green is slowed and can't reach anyone this round.
The party can now act!
Anyone with a red not-equals symbol on them has surrendered.

Cassiopeia Nereus |

Cass sighs disappointedly at the fact that the enemy captain lacks any panache. Oh well, they can't all be notable foes. She speaks a few twisted, guttural words and crooks a finger in his direction.
Boneshatter: 11d6 ⇒ (6, 4, 6, 2, 6, 4, 3, 2, 2, 3, 1) = 39 (Fort save DC 21 for half damage. On fail, exhausted 11 minutes; on success, half damage and fatigued for 11 minutes.)

Ashlei 'Burnout' Mamoud |

Frowning as purple falls at her feet, Ashlei turns to the attacker with a chartruse headband who just missed hitting her. She spins her starknife so it glitters dangerously in the sun.
"You just messed up BADLY...boy."
Full ATTACK(Melee Starknife!)
+1 Starknife: 1d20 + 18 ⇒ (5) + 18 = 23
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (4) + 3 + (5) + 9 + 4 = 25
+
+1 Starknife: 1d20 + 13 ⇒ (15) + 13 = 28
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (3) + 3 + (4) + 9 + 4 = 23
+
+1 Starknife: 1d20 + 8 ⇒ (9) + 8 = 17
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (4) + 3 + (2) + 9 + 4 = 22
Magic/Silver Damage+Scorching+Precision: 1d4 + 3 + 1d6 + 9 + 4 ⇒ (2) + 3 + (3) + 9 + 4 = 21

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furious focus power attack: 1d29 + 17 ⇒ (6) + 17 = 23
damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
furious focus power attack2: 1d29 + 17 ⇒ (5) + 17 = 22
damage: 1d6 + 5 + 4 ⇒ (5) + 5 + 4 = 14
furious focus power attack3 : 1d29 + 17 ⇒ (16) + 17 = 33
damage: 1d6 + 5 + 4 ⇒ (2) + 5 + 4 = 11
Still trying to hold the point on his ship to the enemys he gave up an inch then two making sure the enemy captain was firmly on the gang planks between the ships.

GM_DBH |

Fort save vs Boneshatter Red: 1d20 + 11 ⇒ (19) + 11 = 30
Captain Jove winces as Cassiopeia's spell wracks his bones, he shakes it off but not without some damage.
Percy pokes him again.
AC25 sorry.
Ashlei waves her arm wildly and shreds Lilac.
Esmeralda & Rhialla to act. Red, Green & White still fighting.

Esmarelda Valarie |

"Is it just me, or do some of these people get more foolish with every moment?" Esmarelda asked with a small smirk. "Think they would fall in line with their clear superiors." She added as she moved to white one and struck.
Attack: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 1d6 + 5 ⇒ (1) + 5 = 6
Would someone please move Es to the right of white? I'm on my phone so can't move her!

Rhialla "Buxom" Blackwater |

The summoned slamander moves across the enemy deck, striking at another sailor after leaving the wheel
spear: 1d20 + 11 ⇒ (10) + 11 = 21
piercing: 1d8 + 4 ⇒ (2) + 4 = 6
fire: 1d6 ⇒ 5

GM_DBH |

The Salamander stabs Green
White swings back at Esmarelda
cutlass: 1d20 + 15 ⇒ (7) + 15 = 22
cutlass: 1d20 + 10 ⇒ (20) + 10 = 30
cutlass Crit?: 1d20 + 10 ⇒ (11) + 10 = 21 Sad.
damage: 1d6 + 6 ⇒ (6) + 6 = 12
damage: 1d6 + 6 ⇒ (5) + 6 = 11
Green yelps in shock and swings at the Salamander
cutlass: 1d6 + 15 ⇒ (5) + 15 = 20
damage: 1d6 + 6 ⇒ (2) + 6 = 8
Captain Jove looks desperate and stabs at Percy.
Trident: 1d20 + 22 ⇒ (10) + 22 = 32
damage: 1d8 + 11 ⇒ (1) + 11 = 12
The party can act now.

Ashlei 'Burnout' Mamoud |

Kissing her starknife, and with a sheepish grin, Ashlei tosses it at the enemy captain…
ATTACK(Thrown Dagger!)
Dagger(Thrown w/PBS): 1d20 + 17 ⇒ (8) + 17 = 25
Damage+Scorching+Precision: 1d4 + 4 + 1d6 + 9 + 4 ⇒ (3) + 4 + (5) + 9 + 4 = 25
…if it hits the enemy Captain…then it ricochets toward Green!
Dagger(Thrown w/PBS): 1d20 + 17 ⇒ (4) + 17 = 21
Damage+Scorching+Precision: 1d4 + 4 + 1d6 + 9 + 4 ⇒ (2) + 4 + (3) + 9 + 4 = 22
You can aim a thrown weapon so it strikes two foes.
Prerequisite(s): Dex 13, Point-Blank Shot, Startoss Style, Weapon Focus with the chosen weapon.
Benefit(s): As a standard action, you can make a single ranged thrown weapon attack at your full attack bonus with the chosen weapon. If you hit, you deal damage normally and can make a second attack (at your full attack bonus) against a target within one range increment of the first. You determine cover for this attack from the first target’s space instead of your space.
You can make only one additional attack per round with this feat. If you have Vital Strike, Improved Vital Strike, or Greater Vital Strike, you can add the additional damage from those feats to the initial ranged attack (but not the second attack).

Cassiopeia Nereus |
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The enemy captain should be fatigued from the boneshatter spell.
VIP! VIP! Cass doesn't even bother with the really impressive spells, she just unloads a set of magic missiles into one of the pirates (white).
Magic missile damage: 5d4 + 5 ⇒ (1, 2, 4, 3, 4) + 5 = 19

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"Nine f!&*ing hells.... pirates are dumb sometimes..."
He growled lashing out at the enemy captain three times in a rapid hard combonation.
furious focus power attack: 1d20 + 17 ⇒ (3) + 17 = 20
damage: 1d6 + 6 + 6 ⇒ (3) + 6 + 6 = 15
furious focus power attack2: 1d20 + 12 - 2 ⇒ (15) + 12 - 2 = 25
damage: 1d6 + 6 + 6 ⇒ (6) + 6 + 6 = 18
furious focus power attack3: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
damage: 1d6 + 6 + 6 ⇒ (4) + 6 + 6 = 16

Rhialla "Buxom" Blackwater |

Th salamander proceeds to tear into the pirate, stabbing crushing and burning the unlucky bastard.
spear: 1d20 + 11 ⇒ (11) + 11 = 22
piercing: 1d8 + 4 ⇒ (2) + 4 = 6
fire: 1d6 ⇒ 3
spear: 1d20 + 6 ⇒ (13) + 6 = 19
piercing: 1d8 + 4 ⇒ (4) + 4 = 8
fire: 1d6 ⇒ 5
Tail slap: 1d20 + 6 ⇒ (14) + 6 = 20
Bludgeoning: 2d6 + 1 ⇒ (2, 1) + 1 = 4
fire: 1d6 ⇒ 2
Grab: 1d20 + 15 ⇒ (9) + 15 = 24

Esmarelda Valarie |
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Attack(Vital Strike): 1d20 + 14 ⇒ (15) + 14 = 29
Damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13
Esmarelda had a small gleam in her eye as she lined up an attack. "Did you know that the body has these really squishy areas?" Esmarelda questioned as she leaned in a bit to slide her rapier into a particularly nasty spot.

Cassiopeia Nereus |

"Is that how you flirt, Esme? Sliding things into the body's squishy areas?"

Esmarelda Valarie |

"Oh dear Cassiopeia, if we've gotten to that part my flirting is no longer needed."

GM_DBH |

The Salamander finishes off Green with a smell of cooked long pig.
White looks around and ignores Esmarelda's flirting and sighs, dropping his weapons and surrendering. "I give." he scowls.
Percy ends Captain Jove's dreams of raiding your island and becoming a Free Captain[/b] by killing him.
Loot
Breastplate +1 (8),
Full Plate +1,
Heavy wooden shield +1,
Cutlass +1 (16),
Trident of warning,
Composite longbow +1 (+5 str),
Ring of swimming (8),
Amulet of natural armor +1,
Belt of giant strength +2,
Cloak of resistance +2,
Gloves of swimming & climbing.
You have a captured merchantman, missing the ram at the front, but still fitted with a ballistae.
4 sailors surrendered.
What are you doing now? You are two days out from your island and would lose valuable time going back.

Cassiopeia Nereus |
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"Cap'n, shall we take command of the merchantman and have it join our flotilla? I can handle the ship even though it has a limited number of sailors left."
Cassiopeia's Poleiheira Adherent archetype features allow her to count as a number of sailors equal to her level (11) and use her Spellcraft (+19) in place of Profession: Sailor.
Also, Cass could use one of those cloaks, a flat upgrade to her current one.

Ashlei 'Burnout' Mamoud |

Ashlei immediately retrieves her Starknife. Then looks over the captured men.
I'll take one of the Rings of Swimming. I really don't need it, but the Trident is a +2 weapon too. Not too shabby. The Longbow belongs to Percy with a +5 Str bonus requirement. Plenty of other good loot to give to subordinates and sell for cash if needed.
"I say we put these 4 in the brig until they tell us how they found out about us and where we were...were we found by accident or not?"
She thumbs her dagger as she stares greedily at the now captured enemies.
Intimidation: 1d20 + 12 ⇒ (2) + 12 = 14

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dont think they are going anywhere and if we are sending what four or five sailors an an officer or two... Esmerelda you want to keep her company on her new ship till we can get a full crew sorted. Im sure these four would love to show how useful they are as sailors and no sharkbait.

Esmarelda Valarie |

"Sure, why not. That good with you Cass?" Esmarelda asked as she leaned against the railing. Her rapier had been putting away but she was still toying with her dagger.

Cassiopeia Nereus |

"I was just about to ask. Love to have you, Esme. ...aboard, I mean."

GM_DBH |

The brief scuffle only took you a few hours, you resume heading south to Ghrinitshahara in the Rampore Isles.
random: 1d100 ⇒ 48
The rest of the voyage is quiet, you arrive offshore of the Rampore isles after two more days of sailing.
The Vudrani sailors who have come to the Shackles have long tended to settle on the Rampore Isles, named after some long-forgotten captain or
vessel.
The town of Ghrinitshahara once so resembled the hamlets and villages of the distant Kingdom of Vudra that it managed to assuage the homesickness of many Vudrani mariners. But 50 years ago, a trio of rakshasas, fleeing bounties placed on their heads by a powerful rajah, made their way to the Shackles.
These villains managed to infiltrate Rampore’s loose organization, and within 2 years assassinated or imprisoned all rival Vudrani pirate
lords. The remaining population of these once vibrant and thriving isles was subjugated by the rakshasas and the brutal thugs in their employ.
The boldest of the three evil outsiders, a mandrill-headed rakshasa of astonishing cruelty and cunning named Bedu Hanji, managed to do away with his equally treacherous partners, and thus became the undisputed master of the Rampore Isles.
Unlike many of the islands of the Shackles, Rampore has become a well-oiled machine with a clearly delineated hierarchy of evil, centralized around the export and trade of humanoid slaves.
So landing in Ghrinitshahara is not advised. Best to wait offshore for the Jesters grin.
What are you doing now?

Ashlei 'Burnout' Mamoud |

Know(Local): 1d20 + 12 ⇒ (20) + 12 = 32
Ashlei knows the history and reputation of these islands here all to well. She makes sure all the others are well aware too.
"So we wait here. Let's the 'Jester' come to us...Then we pounce like pirates!"