Moths and Flames

Game Master Signore di Fortuna

Part 1: How Not to Deal With Goblinoid Threats

Combat Map


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Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

Kelda nods thoughtfully, "Ahhh...yeah, okay. I must have gotten turned around with all the different places we ended up in on our way to here. This is why I'm not in charge of making maps. While I'm pretty good at smashing stuff in the face with my hammer, I'm directionally challenged and probably couldn't find my way out of a sack." She says, being what she thought passed for funny, in her own strange quirky way.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

After taking a few drinks of her beverage, Kelda digs back into her soup and bread. Having already finished the delicious salad, she enjoys the rest of her soup. Using small pieces of bread to soak up every last bit of it, she sways happily from side to side while emitting soft sounds of enjoyment.

Having obviously and thoroughly enjoyed her meal, Kelda finishes off her drink and sits back in her chair with her hands across her belly, "Well, that was absolutely delicious and super filling. I don't think I'll be needing much else for quite some time" She says, giving the others a chance to finish their food ad well. She didn't realize she was so hungry when they sat down, and had therefore practically inhaled her food, while trying not to look like some kind of savage while doing it.

Sitting there, Kelda wonders what Muriel might want to talk to them about, and if it had anything to do with her sister.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

Hey Lys, I think Henry is waiting to see if you have anything to say, or anything you need to do before we set off on yet another madcap adventure? Since Basil already has the map making supplies, is there anything else that you can think of, that we might need before leaving here? I just want to make sure we're prepared for anything, and not forgetting anything. My brain has been like Swiss cheese lately, and I'm not sure I trust it.


Female NG Half-elf Druid (Mooncaller) 2 | HP 18/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge 6/day (Used: 2) |

What else is there to say? Just waiting for something to move things forward


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

*shrugs* I don't know, I guess Henry wanted to make sure you didn't have anything you wanted to say or ask or whatever before moving it forward. No worries, things have been kinda crazy here with all my surgery stuff, and Henry has been worn out. I finally got some sleep last night, and stitches in my foot are coming out today.


Female NG Half-elf Druid (Mooncaller) 2 | HP 18/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge 6/day (Used: 2) |

Good!


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

I'm just gonna go ahead and do like a little entry point moment, so we can get on the thread here and won't get left behind when Basil tries to leave without us. ;oP

Meanwhile, in one of the rooms upstairs in the Inn, a young lady is packing her things into her bag and taking stock of supplies.

It had been nice of Basil to allow them to stay, but nothing would get solved this way. She had heard what the old guys on the wall had been saying recently, since no one usually paid her much attention, and she was not going to be left behind while they tried to deal with the multiple threats around them.

Taking a deep breath, Sapphira tries to calm her mind. She wasn't sure how Jade would react to her wanting to go with Basil and these other two people they knew nothing about....but she couldn't just sit here. She didn't think convincing her big sister would be difficult. Jade hated the goblins about as much as she did, as well as whoever was really behind all the suffering that so many had endured.

Unsure of how much time she would have before her sister showed back up to the room from talking to the people in town or whatever it was her sneaky self was up to, Sappira practices what she will say to Jade in her head. Hoping her sister would be in a good mood to listen to her.


Muriel comes out and sits at the table. She looks down at her hands for a moment before looking up at Kelda and Lysithia. "Something happened to my sister at Ardin's Tower...I saw her once after she disappeared, but before I came back to Cooperton. She acted as if she was possessed and a group of goblins followed her. Verny said she was their "queen" now...Something stopped her from having them attack me, but it's all so confusing. I'm sure you'll run into her while you're in the forest, but please don't kill her. Find some way to save her."


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

Hearing Muriel talk about her sister reminds her of Sophie and how she wasn't able to do anything to save her. She would be damned if she let that happen to Muriel and her sister.

Knowing that Lysithia would feel the same way about doing everything they could to save Muriel's sister that she did, it doesn't take long to give Muriel an answer.

Reaching across the table, Kelda puts a hand over Muriel's hands and gives her a reassuring squeeze while looking her in the eyes, "I am so sorry that happened to your sister. I know what it's like to lose someone so close to you to those little green bastards....but I promise you, we will make them regret the day they decided to start acting like fools in our valley. I give you my most solemn vow, on the honor of my family, and my very life, we will do whatever we have to, in order to save your sister from their clutches and restore her to herself. We will bring her home, no matter what it takes, or how many goblins we have to kill. I will not allow them to destroy anyone else's family....the way they destroyed mine. We knew there had to be a serious reason why she was separated from her familiar."

Letting go of Muriel's hands she leans back in her seat a little, "Can you just go ahead and give us a description of your sister, so we'll know who she is whenever we see her? I promise we will bring her back to you, and whatever they did to her....we'll find a way to fix it. I swear it to you."

They would not only save Muriel's sister from the little green bastards, but any other slaves they found along the way. She was sick and tired of the gobblins crap, and all the destruction and pain they were causing in their wake.

Feeling her resolve renewed with this new sense of purpose, she looks at Lysithia and Basil, "I hope you both have a change of clothes to bring with you, because this just went from a reconnaissance mission to a hunt. If it's a blood bath they want, then it's a blood bath they shall have." She says, a fire showing in her eyes again as she slams her fist down on the table for emphasis.

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