Moths and Flames

Game Master Signore di Fortuna

Part 1: How Not to Deal With Goblinoid Threats

Combat Map


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Female NG Human Slayer 3 | HP 23/30 | AC 16 T 13 FF 13 | CMB +3, CMD 16 | F: +6, R: +6, W: +3| Init: +3 | Perception: +8 (+10), SM: +6 | Speed 30ft | Active conditions: None.

Taking Sapphira's hand in one of her own and Basil's in the other, the huntress takes a deep breath, taking solace in her sister's gentle squeeze of her hand.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Once they've all joined hands, Kelda looks back at Master Ardin, "Okay, we're ready as soon as you are. Thank you so much, for just everything. We really appreciate it." She says, while trying to mentally prepare herself for magical travel.


You feel your stomach drop as the room fades into nothingness. A moment later, you find yourselves in a barren building. Empty bookshelves and crates line the walls and a thick layer of dust kicks up as you materialize.


F Human Sorceress 3; HP: 14/18; AC: 12, FF: 10, T: 12; Init: +2; Fort: +1, Ref: +3, Will: +4 Perception +4

Sapphira scrunches up her nose at the musty smell in the room, "Eewwee...gross, where are we?"


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda shrugs while looking around for anything to help them find their way out of the abandoned mines, "I'm not sure exactly. I was pretty young when the mine was shut down, so I've never actually been in it. I've only heard stories of what it used to be. It looks like this might have been some kind of storage room or office? Let's just look around and see if we find anything to help us get out of here."

Kelda explains while searching the room for any clues on how to get out of the mines.

Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

"Ardin said we'd be at the quarry, so probably one of the outbuildings." Lysitia replies, taking in the condition of the abandoned building. "I guess once we're outside, we'll have a better idea of how far we are from Varota."


Female NG Human Slayer 3 | HP 23/30 | AC 16 T 13 FF 13 | CMB +3, CMD 16 | F: +6, R: +6, W: +3| Init: +3 | Perception: +8 (+10), SM: +6 | Speed 30ft | Active conditions: None.

Nodding, Jade moves around the fringes of the room looking for anything notable.

Perception: 1d20 + 8 ⇒ (13) + 8 = 21


Jade determines that this building has been thoroughly and methodically cleaned. The bookshelves and crates are crude objects and not worth salvaging.

A solitary door provides the only exit from this room, but Kelda's eyes are drawn to the wall opposite of the door. Something seems off to the dwarf.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda goes to the wall that doesn't seem quite right, and inspects it more closely.

Do I need another perception check here?


No.

Kelda sees that the wall was definitely crafted by dwarves, but notices a part that doesn't look like the rest. A solid whack could probably break it apart.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda runs her hand over the wall for a moment, "Hmmmm....interesting."

Taking out her hammer, Kelda swings at the odd bit of wall.

I'll huff, and I'll puff: 1d8 + 3 ⇒ (6) + 3 = 9


Kelda manages to put a crack in the false bit of wall, but not enough to break through.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda takes another couple whacks at the wall.

Dmg: 1d8 + 3 ⇒ (3) + 3 = 6

Dmg: 1d8 + 3 ⇒ (2) + 3 = 5


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda grunts in frustration before taking another swing at the wall

Fall down already: 1d8 + 3 ⇒ (1) + 3 = 4


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

I hope that's enough damage all together, or we'll be here all day at this rate.


You're not overcoming the hardness of the wall.

Kelda makes no progress on the wall, only wearing herself out.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Well the max I can do is 11 points of damage if I roll max on my damage. Unless you can coup de grace a wall.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

"Let me try love!" Lysithia says casting a spell to empower her staff.

Taking a deep breath, she embraces her natural growth, increasing in size as she drives the butt of her staff into the wall with as much force as she can muster.

Shillelagh/Enlarge: 3d6 + 2 ⇒ (3, 5, 3) + 2 = 13


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Breathing heavily, Kelda nods and steps away from the wall to give her love room.


Lysithia breaks apart the weak part of the wall and uncovers a small iron coffer.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Returninging to her normal size, Lysithia uses the butt of her staff to push away the debris, taking a moment to study the iron coffer.

Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda sighs as her love comes up with the most obvious solution to the stubborn wall, "Why didn't I think of that? Good job love, I wonder what it is?"

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