Moths and Flames
Game Master
Signore di Fortuna
Part 1: How Not to Deal With Goblinoid Threats
Combat Map
Female NG Half-elf Druid (Mooncaller) 2 | HP -3/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge (self) 2/6|
Taking a deep breath, Lysithia breaks into a run as well, her longer legs soon outpacing her love as she races toward the spellcaster, hooking around one of the sleeping brutes to come face to face with them, her stature growing suddenly as she draws upon the power of nature, increasing her size and mass.
Double move 55ft to F,17. Swift Action Enlarge for 1 round. (Lysithia now takes up F16,F17,G16,G17)
Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9
During Lysithia's sprint, Evert narrows his eyes as he fires a bolt at the robed figure.
Attack: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10; Nope.
The robed figure takes a step back and strikes one of the sleeping foes with its staff.
Aid Another to Wake Up: 1d20 + 3 ⇒ (20) + 3 = 23
The sharp prod in its side causes the bigger foe to come to.
You get an AoO, Lysithia.
Round 1: Kelda, Evert, Lysithia, Bigguns (1 asleep), Robed Figure, Astoria
Female NG Half-elf Druid (Mooncaller) 2 | HP -3/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge (self) 2/6|
AoO/Enlarged: 1d20 + 2 ⇒ (7) + 2 = 9 Of course
Bludgeoning: 1d10 + 1 ⇒ (7) + 1 = 8
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
Yup, it's definitely a goblin.
NG Half-Elf Arcanist
Astoria holds her position holding her last spell for the right moment.
Total Defense.
Round 2: Kelda, Evert, Lysithia, Bigguns (1 asleep), Robed Figure, Astoria
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
Fixing dinner and watching Metalocalypse. Will try to post tonight after we eat. I'm making pot roast, a 9lb beast with lots of veggies. I just finished adding the last of the vegetables, so it'll be like another hour before it's done. I was gonna start it earlier this afternoon, but we had been out in the heat and after we got back around 3, I laid down and accidentally fell asleep till like 5
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
Move to E17 and attack robed figure
Not wanting to waste time on the big brute that wasn't in charge, Kelda heads straight toward the robed figure.
Bringing her hammer around in a swinging arc, she attempts to distract their enemy from doing anymore damage.
Bamola: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Female NG Half-elf Druid (Mooncaller) 2 | HP -3/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge (self) 2/6|
Continuing to draw on nature's power, Lysithia strikes out at the spellcaster while maintaining her increased size.
Swift action to maintain large size for another round (round 2)
Staff//Enlarged: 1d20 + 2 ⇒ (14) + 2 = 16
Bludgeoning: 1d10 + 1 ⇒ (7) + 1 = 8
Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9
Evert fires his crossbow at the robed figure, hoping to end this battle quickly.
Attack: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22;Damage: 1d6 + 1 ⇒ (6) + 1 = 7
The awakened opponent slowly rises to his feet.
Stand up as full round action.
The robed figure takes a step back and unleashes a ray of fire at Kelda.
Ranged Touch: 1d20 + 4 ⇒ (12) + 4 = 16; Damage: 4d6 ⇒ (4, 3, 4, 6) = 17
Round 2: Kelda, Evert, Lysithia, Bigguns (1 asleep), Robed Figure, Astoria
Female NG Half-elf Druid (Mooncaller) 2 | HP -3/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge (self) 2/6|
Pretty sure the one standing up is within my enlarged threat range. Let me know if so.
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
Well, that one attack took me down to 1 hp.
Female NG Half-elf Druid (Mooncaller) 2 | HP -3/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge (self) 2/6|
Lysithia takes a swing at the rising creature, her breath catching in horror as she sees her love on the receiving end of a devastating blast of magical fire.
Staff//Enlarged AoO vs flatfooted: 1d20 + 2 ⇒ (8) + 2 = 10
Bludgeoning: 1d10 + 1 ⇒ (7) + 1 = 8
Female NG Half-elf Druid (Mooncaller) 2 | HP -3/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge (self) 2/6|
Kelda Highcliff wrote: Well, that one attack took me down to 1 hp. At least you can use Fervor to heal yourself a bit as a Swift action
Huh...I thought standing as a full round action was a thing...Guess the enemy gets an attack.
Vs Kelda: 1d20 + 5 ⇒ (8) + 5 = 13
The nimble enemy dodges a crushing blow from Lysithia but isn't able to get its footing back enough to leverage an attack against Kelda.
Round 2: Kelda, Evert, Lysithia, Bigguns (1 asleep), Robed Figure, Astoria
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
Why does the enemy get an attack? I thought that standing as a full round action was it's action? I didn't think that standing as a full round action provokes an attack of opportunity?
Apparently that's not a thing in Pathfinder. Standing up from prone is always a move action that provokes, so it still gets a standard action.
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
That's always the way we've played it though. Especially when we're the ones getting the crap stomped out of us. Isn't that what we've always done? If we stand up as a full round action it doesn't provoke? I don't think I ever remember playing it any other way.
Female NG Half-elf Druid (Mooncaller) 2 | HP -3/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge (self) 2/6|
You can Withdraw from an enemy's reach without provoking an attack of opportunity as a Full round Action
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
Well, the big turd missed me anyways. I just wasn't aware that was the case. Like I said, I never remember playing it that way before, but I just can't store all that info in my brain. That's why I rely on you guys so much to help me strategize so much during battles, cuz I can't remember all the specific rules that apply to any given situation.
NG Half-Elf Arcanist
Astoria looks on nervously as the others throw themselves into melee.
Total D.

Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
Kelda lets out a surprised scream of anger, shock, and pain as her body is engulfed by the flames of their enemy.
Coming back to her senses, Kelda glares at the magic user as she slaps a hand to her chest and snarls. The flames die down a little as she takes a menacing step towards the one that just tried to roast her like a wild boar.
Raising her hammer, she brings it down upon their foe while addressing them in a growling voice, "That wasn't very nice."
Use fervor as a swift action, 5ft step to D16, and try to smack the crap out of the jerk that just tried to BBQ me.
Fervor: 1d6 ⇒ 3
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
It's has to be some kind of magic using goblin bastard. That's why I can't hit it for crap.
Her body still wracked with pain, causes her to miss almost entirely with her weapon. Letting out a tired grunt of frustration, Kelda tries to concentrate on breathing through the pain.
Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9
Evert moves up and goes after the larger target.
Attack: 1d20 + 7 ⇒ (15) + 7 = 22; Damage: 1d6 ⇒ 2
Round 3: Kelda, Evert, Lysithia, Bigguns (1 asleep), Robed Figure, Astoria
Female NG Half-elf Druid (Mooncaller) 2 | HP -3/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge (self) 2/6|
Is the "robed figure" completely obscured? Can I see their features or anything?
With "passive" perception, you can tell they are a goblin.
Female NG Half-elf Druid (Mooncaller) 2 | HP -3/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge (self) 2/6|
Stepping forward, Lysithia swings again at the goblin spellcaster, desperate to somehow turn things around, and terrified that Kelda wouldn't survive another blast, or even a hit from the other one.
"Astoria, do something!!! she calls out, hoping for some magical aid.
Staff/Enlarged: 1d20 + 2 ⇒ (7) + 2 = 9
Bludgeoning: 1d10 + 1 ⇒ (3) + 1 = 4
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
All we can do is pray, and hope for the best now. Goblins, why does it always have to be goblins?
The larger foe steps up to Kelda and attacks.
Attack: 1d20 + 5 ⇒ (15) + 5 = 20; Damage: 1d8 + 3 ⇒ (2) + 3 = 5
The robed goblin steps back into the boat and lets off a fiery ray at the large druidess. It then barks a command at the larger foe.
Ranged Touch: 1d20 + 4 ⇒ (8) + 4 = 12; Damage: 4d6 ⇒ (1, 6, 2, 2) = 11
Round 3: Kelda (stabilize), Evert, Lysithia, Bigguns (1 asleep), Robed Figure, Astoria
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
Man, we're gonna need a miracle to get out of this. I had 4 hp and got smacked for 5, so I'm unconscious at this point.
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
Astoria, you still with us? I think the heroes might be in need of a little saving. I'm not sure what you have left in your arsenal of magic, but I think at this point anything would be better than nothing. I'm sorry I have once gotten us into a fight with some goblin jerk that is intent on kicking our collective asses. I just didn't know what else to do. Talking never seems to go well, and the stealthy sneaky thing never seems to work either, so that just leaves balls to wall and hoping for the best. We might need to rethink our strategies a little though, since I think that this goin' in swingin' thing ain't workin' out so great. *sigh*
NG Half-Elf Arcanist
Astoria moves closer and prepares to use the last of her magic.
Move to (E,24) Total D.
Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9
Evert targets the robed figure once more.
Attack: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18; Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
Please don't let me die yet: 1d20 + 1 ⇒ (17) + 1 = 18
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
So...for this I roll a 17? You have got to be kidding me. Where were rolls like that earlier?
Female NG Half-elf Druid (Mooncaller) 2 | HP -3/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge (self) 2/6|
Allowing herself to resume normal size, drawing her back a step from the larger enemy, Lysithia begins casting a final spell, drawing upon nature to summon the aid of an animal.
Not expending another swift action to remain enlarged (so now occupying F,17). Cast Summon Nature's Ally (Dog) to appear on boat beside robed figure.
The hulking brute steps up to Lysithia and attacks.
Attack: 1d20 + 5 ⇒ (14) + 5 = 19; Damage: 1d8 + 3 ⇒ (7) + 3 = 10
With the druidess handled, the robed spellcaster unties the rope securing the boat to the dock and pushes the boat out into the underground river.
Round 4: Kelda (stabilized), Evert, Lysithia, Bigguns (1 asleep), Robed Figure, Astoria
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
*sigh* Well, I wonder what that golden liquid is in the vial that we found earlier? Yes, I'm feeling that desperate.
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
So, whatcha got left Astoria? Anything that might pull us out of this?
NG Half-Elf Arcanist
Astoria uses her last spell of the day hoping to turn the tide of their battle.
Cast Potent Sleep DC 17
Cartman did it better.
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
No, not that song. Screw you honey, screw....you.
Will: 1d20 + 1 ⇒ (1) + 1 = 2
The large foe collapses with a thud as it falls asleep again
And if I had read the description for Sleep, I would have realized that it can only affect up to 4 HD of creatures and one of these guys have 3 HD by itself.
Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9
With Kelda and Lysithia down, Evert prioritizes getting them back on their feet. He runs towards the dwarf, shaking a fist at the goblin escaping on the boat.
Combat is pretty much over at this point. The larger enemies are asleep for 1 and a half to 2 minutes. I guess enough time for healing and coups de grace.
Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9
Evert administers a potion to Kelda and then to Lysithia.
CLW (Kelda): 1d8 + 1 ⇒ (6) + 1 = 7
CLW (Lysithia): 1d8 + 1 ⇒ (8) + 1 = 9
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
If only we had a grappling hook to go with our rope, we could reel his ugly butt back to the dock.
Kelda comes to with a groan, "Ugh...what happened?"
Female Dwarf WarPriestess/2 HP -1/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)
Slowly picking herself up from the floor of the underground cove, she sees Lysithia not far from her on the ground, starting to come to as well.
Forgetting about the fire throwing bas+ard for a moment, she rushes to her beloved, "Lysi...are you alright?" Kelda slips an arm around Lysithia as she checks to make sure she's alright. Her voice quivers with emotion, as she looks over her love.
Far from fully healed, Kelda's first priority is the wellbeing of the other half of her soul. They would finish off the brutes, search them, and free the prisoners left behind as soon as she knew Lysi was okay.
Recent threads in Play-by-Post
|