Clebsch's Reign of Winter

Game Master Clebsch RoW

Our brave adventurers are the only hope in a cold, cruel world.


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Female Gnome Slayer 7/Shadowdancer 3 | HP 74/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)

If I made any mistakes on that post I apologize.


Defense Spurhorn 5
Pyrrhus Durst wrote:
Pemta "the Shadow" Broilbree wrote:
I still have my questions regarding the shadow, I don’t want to type up the shadow’s hp and base attack as Pemta’s entire character level instead of shadowdancer level if that isn’t the case.

It works exactly like a familiar. You add up your BAB and saves from all your classes and uses it instead of the shadow's BAB/saves.

You are a slayer 7/Shadowdancer 3, this means you have +9 BAB and +6 Fort, +7 Refl, +3 Will. A shadow has +2 BAB and +1 Fort, +1 Ref, +3 Will.

Sorry for the delay in answering and thanks for providing input. I agree. Since shadowdancer is a prestige class, it's not like ordinary multi-classing, so the character BAB is appropriate.


Female Gnome Slayer 7/Shadowdancer 3 | HP 74/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)

In response to the strength drain, there's nothing to say that the shadow's strength drain ever improves so I think that stays the same


Defense Spurhorn 5

Thanks.


Female Gnome Slayer 7/Shadowdancer 3 | HP 74/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)

I believe with TWF Pemta can use both swords in a full attack? If not ignore whatever excess attacks she made. Also I would’ve dismissed the shadow but for some stupid reason that can risk a negative level as if the shadow dies.


Defense Spurhorn 5

Short answer, your iterative attacks are for your main hand weapon. If you have TWF, you can make an additional offhand attack with -2 to all attacks made that round. Haste would give you an additional main hand weapon. So hasted Pemta would get 3 main hand attacks and 1 off-hand attacks. Main hand attacks are at 11/11/6 and one off hand attack at 11.

This post has details.

Two-Weapon Fighting Feat and Iterative Attacks

Don't worry about retcon the last post.


Defense Spurhorn 5

I will post results of the actions posted recently as soon as possible tomorrow. Thanks for posting promptly.


Female Gnome Slayer 7/Shadowdancer 3 | HP 74/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)

Remind me to get a wand of inflict wounds when we're done with this battle


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118 HPs; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; Armor Check Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs Evil Casters]; 5/14 BS ; HP 3; Perception +16 (30 ft Blindsense)

I will be at a conference from Friday through Monday. I am not sure how my posting will go. Feel free to bot me as needed.


Defense Spurhorn 5

We're still waiting on Rurik and Pemta to post first round actions. I could probably 'bot Rurik casting bless but I'm not so sure what Pemta would do.


Defense Spurhorn 5

Level up to 11th level before we continue the fight. Spell slots expended remain expended, but if leveling up grants new spell slots they may be considered filled, using existing spells or new spells if available.

3 more battles to conclude this section, but you are doing very well.


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 4/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

HP: 1d6 ⇒ 2 => 4 + 3 = 7

Spell Slots: +1 4th, +1 5th
Spells Known: complex hallucination (4th), dragon's breath (4th, FCB), scorching ray (2nd), stinking cloud (3rd), wall of stone (5th)
Feat: Magic Trick (fireball)
Skills: +2 Craft (alchemy), +1 Diplomacy, +1 K. Arcana, +1 Spellcraft, +1 Use Magic Device


Male Human Cleric 11 | HP 71/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 5/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

Level 11: Cleric 11

+1 BAB
+7 hit points (@DM: Do we immediately gain these hit points, or does our max increase but we need to heal up to it?)

Skills: +1 each of: Heal, Knowledge (arcana), Knowledge (religion), Spellcraft, Survival; Knowledge (history), Profession (herbalist)

New feat: Extra channel

Channel energy increases to 6d6

New spells: One 3rd, one 6th

I just noticed that my spell allotment is way behind, like, I've been short one spell of each spell level. So, fixing that.


Female Gnome Slayer 7/Shadowdancer 3 | HP 74/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)

Slayer 8/Shadowdancer 3

+ 1 BAB
+1 Ref and Fort
Health: 1d10 ⇒ 8
6 ranks (1 Acrobatics, 1 Perception, 1 Sleight of Hand, 1 Stealth, 1 Survival, 1 Use Magic Device)
New Feat: Accomplished Sneak Attacker (increases sneak attack damage by 1d6, increasing Pemta’s sneak attack to 3d6) source
New Slayer Talent: Rogue Talent, Fast Stealth (can move at full speed while under stealth)


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 83/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Ranger 11:
HP: 1d10 + 2 ⇒ (7) + 2 = 9
+1 BAB
Quarry
New hunter's trick: Trick Shot (Ex): As a standard action, the Ranger can make a ranged attack that ignores concealment (but not total concealment), soft cover, and partial cover.
Feat: Mounted Combat
Skills: 6 per level (Knowledge(Nature), Perception, Ride(2), Stealth, Survival)


Defense Spurhorn 5
Rurik Voralius wrote:

Do we immediately gain these hit points, or does our max increase but we need to heal up to it?)

...

I just noticed that my spell allotment is way behind, like, I've been short one spell of each spell level. So, fixing that.

Your increase in hp adds to both your maximum and your current hp, but any wounds from the battle still need to be dealt with. So if you were 10 hp down from your maximum before level up, you are still 10 points down from your new maximum hp.

I'm glad you have updated your spell slots. I've run high level clerics in PF and I was able to do a lot more in combat, particularly with spells, then Rurik has typically been doing. That scroll proved very valuable in the last battle, showing the potential of cleric spells.


Female Gnome Slayer 7/Shadowdancer 3 | HP 74/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)

Forgot to add Base Attack, saving rolls and half hp to the shadow. Other than that Pemta’s good to go-think I’m gonna work more on utilizing sneak attack as much as possible.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118 HPs; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; Armor Check Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs Evil Casters]; 5/14 BS ; HP 3; Perception +16 (30 ft Blindsense)

HP: 1d12 ⇒ 9

+1 BAB
Ability Boost: +2 Constitution
Feat: Prestigious Spellcaster [Dragon Disciple]
Spells Gained: 1- Vanish, 2- Tongues, 4- Dimension Door, Freedom of Movement, Improved Invisibility


Male Male N Centaur Cavalier 11 | HP: 110/144| AC: 21 (10 Tch, 18 Fl) | CMB: +17, CMD: 28 | F: +13, R: +7, W: +7| Init: +2 | Perc: +11, Darkvision 60 | Haste Cavalier 10

+1 BAB
HP: 1d10 + 4 ⇒ (10) + 4 = 14 Jackpot!
Class Feature:

Ride Down:

Ride Down (Ex): At 11th level, a charger can attempt to overrun any number of targets in the path of his charge as a free action. For each successful overrun combat maneuver check, the charger automatically deals an amount of damage to the overrun target equal to that of his hoof attack and can continue with his charge. If any overrun attempt fails during the charge, the charger’s progress ends in the space directly in front of the target where the maneuver failed. These overrun attempts do not provoke attacks of opportunity. For each target in the path of his charge, the charger incurs a cumulative –2 penalty on his overrun combat maneuver checks. This ability replaces mighty charge.

+1 HP (Favored Class)
+5 skill ranks, 1/each in Acrobatics, Knowledge(Local), Knowledge(Nobility), Perception, Survival
Feat: Improved Overrun


Defense Spurhorn 5

Reminder: There is a post up in gameplay thread introducing the next encounter. Post when ready.


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 4/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.
Clebsch RoW wrote:
Reminder: There is a post up in gameplay thread introducing the next encounter. Post when ready.

I'm not bolded. Am I up as well?


Defense Spurhorn 5

You should have been bolded. My mistake. Post when ready.


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 4/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

I did update Pyrrhus's statline to include the effects of haste, but in all honesty, if for the other players to take advantage of buffs they need to keep their statlines updated, we might very well give up on buffs.


Defense Spurhorn 5

That's a personal choice. I don't have time each attack to try to figure out if the header of the target includes recently applied buffs or not. It only takes a minute for the player to make the update. It can take me much more than a minute to determine the same thing. Then multiply that times six and the economy gets really lopsided.

The other option is to include a line in each post indicating changes to AC, saves, etc.


Female Gnome Slayer 7/Shadowdancer 3 | HP 74/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)

I’ll make my post tomorrow. I’m still debating what to do for Pemta.


Male Male N Centaur Cavalier 11 | HP: 110/144| AC: 21 (10 Tch, 18 Fl) | CMB: +17, CMD: 28 | F: +13, R: +7, W: +7| Init: +2 | Perc: +11, Darkvision 60 | Haste Cavalier 10

Hey y'all, my aunt passed away sunday. Thursday I'm flying to Florida for her funeral, won't be back until next sunday, and tomorrow I'll mostly be packing/getting things in order for the trip. Bot me as needed. Or find some distraction that Thorizmond needs to take care of for a few days.


Defense Spurhorn 5

Sorry for your loss. Take all the time you need. I will 'bot Thorizmond, or one of the other players can.


Female Gnome Slayer 7/Shadowdancer 3 | HP 74/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)

I’m so sorry for your loss Thorizmond.

And I like to apologize for the spotty posting. Mental health hasn’t been the best lately. I’ll be posting soon.


Defense Spurhorn 5

Take care of yourself first and foremost. Let me know if you need to be 'botted to give yourself a break from posting. I hope things get better for you soon.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118 HPs; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; Armor Check Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs Evil Casters]; 5/14 BS ; HP 3; Perception +16 (30 ft Blindsense)

Take care Thorizmond!


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 4/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

@GM: Just to double check, Scorching Ray targets touch AC. A touch AC of 19+ is pretty unusual at these levels in my experience.


Defense Spurhorn 5

The ray(s) hit, but some form of resistance prevented the fire from doing damage.

Help me out by specifying when an attack targets Touch AC. I don't know all the details of such spells by memory and I may not notice even if I read the spell description as I may be focused on another element of the spell.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118 HPs; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; Armor Check Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs Evil Casters]; 5/14 BS ; HP 3; Perception +16 (30 ft Blindsense)

I will be on vacation from Monday through Friday. I am not sure how my posting will go, so feel free to bot me as needed.


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 4/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

@Everyone: Pyrrhus did not get a good initiative this combat and haste doesn't have a good range. If you want the buff, please let me know and delay.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 83/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

So we have fly spells active?


Defense Spurhorn 5

Yes. Conditions such as light and wind are listed in a post.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 83/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

Thanks. Sorry been busy and my weekend is Sunday/Monday.


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 4/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

@Crassius: The dracolisk amid all of us is already down from Thorizmond's attack on the previous round. Since the gaze is limited to 30ft, you do not need to close your eyes to attack neither it nor the dragonkin.


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 83/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8
Clebsch RoW wrote:

** spoiler omitted **

** spoiler omitted **

Thorizmond flies directly down at the wounded beast and finishes it off with a single stab of his lance.

The other black dragon beast flies slowly across the garden area, its glowing eyes watching the group with an evil glint.

The copper dragonkin flies across the garden at the same height as Thorizmond. As it gets within 15 feet, it swings its glaive in a powerful strike that hits the centaur square in the chest, inflicting a deep wound as it flies by and then north toward the east bastion. Critical hit, 62 damage.

New round. Everyone is up.
'

Pretty sure it used Flyby attack with a reach weapon


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 4/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

It did and when I realized it I edited my post, but I think my edit ninjaed you ^^.

@Thorizmond: Would you like me to Dimension Door you into charge position against the remaining Dracolisk?


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118 HPs; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; Armor Check Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs Evil Casters]; 5/14 BS ; HP 3; Perception +16 (30 ft Blindsense)

@GM, on the map there is one within 30 ft of me and that was what I was basing this on. Is that creature not really there?


Ingrit Ragnarsdottir F Human Ranger (Skirmisher) 11: HP 83/87 : AC: 20 (21), T: 15, FF: 15 : Fort: +10 (+12 cold eff/ +15 cold env/ +20 with cold weather outfit. +4 to all if nonlethal) Ref: + 12 Will: +5 : Perc +12 (+18 Human/+16 Giant/+14 Fey Hunter's tricks 7/8

The icon has been inverted which usually indicates dead.


Male Male N Centaur Cavalier 11 | HP: 110/144| AC: 21 (10 Tch, 18 Fl) | CMB: +17, CMD: 28 | F: +13, R: +7, W: +7| Init: +2 | Perc: +11, Darkvision 60 | Haste Cavalier 10
Pyrrhus Durst wrote:

It did and when I realized it I edited my post, but I think my edit ninjaed you ^^.

@Thorizmond: Would you like me to Dimension Door you into charge position against the remaining Dracolisk?

Yes please.


Female Gnome Slayer 7/Shadowdancer 3 | HP 74/106 | AC 24, touch 17, flat-footed 20 | Fort +11 | Ref + 13 | Will +8 | Init +3 | Perception +19 | Study Target (2, +2) | Current Condition: haste (+1 attack, dodge AC & Reflex, double speed)

Apologies for not posting in a bit, a little stuck on what to do. I don't know if Pemta can try another Stealth check to advance while hidden.


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 4/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

Since the dracolisk falls before Pyrrhus turn, I'd have used dimension door to put Thorizmond in position to charge the last enemy instead.


Defense Spurhorn 5

RAW this is true. Realistically, however, the arrows would be flying as the spell was being cast and so it's unlikely IMHO that Pyrrhus could be sure the arrows would kill the beast. It's one of the things about the turn based system that it acts as if each action which takes about six seconds is technically over in the fraction of a second before the next person in initiative acts. Sill I'll leave it up to you.

If Thorizmond wants to make the charge attack rolls, he may, although either way the battle is won and over.

One last encounter to set up.


Male Human Cleric 11 | HP 71/80 | AC 25 T 12 FF 24 | Fort +10 Ref +5 Will +13 | Initiative +1 | Perception +7 | Channel 5/7 | Inspired 1/1 | Liberation 11/11 | Rebuke Death 8/8

We're moving on immediately to the next encounter so not really time to use a healing wand on Thorizmond, right?


Male LN human (ifrit) sorcerer 11 | HP: 87/87 | AC: 23 (14 Tch, 19 Fl) | CMB: +3, CMD: 18 | F: +9, R: +9, W: +10 | Init: +14 | Perc: +2, SM +2 |
Spells:
5th: 5/5; 4th: 7/8; 3rd: 4/8; 2nd: 6/8; 1st: 7/8
| Speed 30 ft. | Active conditions: endure elements, [í]haste[/i], mage armor.

Well, unrealistic or not, this is the fundamental rules where Pathfinder and D&D are built on. One player takes their actions, they get resolved and then the next player goes and so on, so no one gets to expend valuable resources with pointless actions. In PbP it gets a bit clunky, but the rules are still there.

Because of this, the arrows should be fully resolved and the enemy will be dead before Pyrrhus even decide to use his spell or not. Breaking this rule will open a big can of worms of unfunny behavior. A player wasting his turn because his target died before his actions were resolved is already pretty bad, so making him also waste limited resources is adding insult to injury.

So yes, I'll be switching targets to have Thorizmond charge the last enemy.


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Defense Spurhorn 5

The last encounter turns out to be hours away, so Rurik will have time to heal the injured.

See Ret-con in the gameplay thread.

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