Marching Order
-Sigurd
-Olyena
-Daedaelus
-Elyana, Daerdryn, and Idana
-Keiran
Watch Order
-Idana, Daedaelus
-Olyenna, Sigurd
-Daerdryn, Keiran
Initiative Rolls
[dice=Sigurd Initiative]1d20+3[/dice]
[dice=Olyena Initiative]1d20+2[/dice]
[dice=Elyana Initiative]1d20+3[/dice]
[dice=Daerdryn Initiative]1d20+3[/dice]
[dice=Idana Initiative]1d20[/dice]
[dice=Keiran Initiative]1d20+5[/dice]
[dice=Daedaelus Initiative]1d20+1[/dice]
Perception Rolls
[dice=Sigurd Perception]1d20+7[/dice]
[dice=Olyena Perception]1d20+1[/dice]
[dice=Elyana Perception]1d20-1[/dice]
[dice=Daerdryn Perception]1d20+10[/dice]
[dice=Idana Perception]1d20+10[/dice]
[dice=Keiran Perception]1d20+8[/dice]
[dice=Daedaelus Perception]1d20+1[/dice]
Character Creation
- Attributes: 25 Point-buy
- HP: Max at 1st level, Half max +1 after that. (d6 => 4, d8 => 5, d10 => 6, d12 => 7)
- Starting Level: 3rd
- Starting Gold: 0 gp, you're starting off with no gear.
- Races: Aasimars, Changelings, Dwarves, Elves, Half-Elves, Half-Orcs, Humans, Ifrit, Orcs, Oreads, Skinwalkers, Sylphs, Tieflings, and Undine.
- Allowed Material: All Paizo and Spheres of Power with the following exceptions:
-- Spheres of Power replaces Pathfinder's normal magic system. This means that all casters are now spherecasters and will need to use their spherecasting archetype. You are free to pick a casting tradition if you want, and even encouraged to make one of your own if you feel like getting creative.
-- No Occult
-- No Firearms, Gunslinger, Tech items, or related archetypes and classes
-- No Summoner, Ninja, or Samurai
-- No Evil
- Using the Background Skills system, including Artistry and Lore
- Using Automatic Bonus Progression
Submission Requirements
- Read the document here: Nordholm Setting Document
- Character Stats
- Background explaining where you came from, and what you have done to wind up in a secret Imperial Garrison and slated for execution. Note that this doesn't have to be a criminal act. It could be refusing the advances of some officer or just being in the wrong place at the wrong time, like gathering firewood when a patrol happened to come by. If you have an animal companion or familiar, you'll need to explain what happened to them too.
- Character's Personality
- Character's Appearance, including how tall they are.
Things to note
-The setting document is written in broad strokes for a reason. Don't be afraid to add things into your background that aren't in the setting document.
- Elves reach adulthood at 25 years of age.
- Changelings reach adulthood as per their father's race.
- Aasimars, Ifrits, Oreads, Sylphs, Tieflings, and Undines reach adulthood as whatever race they would have been if they hadn't been plane-touched.
- Elves that are from Nordholm (Arctic Elves, Dusk Elves, and Savage Elves) can elect to use the following attribute modifiers: +2 CON, +2 DEX, -2 INT. If you are using Hero Lab, just go to the personal tab and add two ability score (starting) adjustments under permanent adjustments. Use one to increase CON by 4 and the other to decrease INT by 4.
- The common tongue for Nordholm is Nordic. Characters from one of the families that stayed behind after the last Imperial Expedition fifty years ago start with the Imperial common tongue as a bonus language.
- If you see something here you have a question about, please ask. I probably have forgotten something despite my best efforts, however, if I say no, then please don't pester me about it. All it will do is annoy me and hurt your chances.