Game Master Camris

After arriving in Drezen, the heroes lead their army against the demons and cultists arrayed in the city, ultimately laying siege to Citadel Drezen.
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Here are your current army stats using the mass combat rules in Ultimate Campaign.

LG Medium army of humans (paladin 4)
hp 10/16
DV 18; OM +8 ranged
Tactics expert flankers, standard, withdraw
Resources improved armor, improved weapons (mwk cold iron), mounts, ranged weapons (longbows), healing potion x3
Special aura of courage, channel positive energy, divine health,
lay on hands, mercy, smite evil, spellcasting
Speed 3; Morale +1; Consumption 5(3)
Supply Units: 15/50
Goods: 3


Sir Irabeth Tirabade, General and Commanding Officer.
Half Orc female, solid, level headed, commanding. An Item with Anevia.

Sir Sosiel Vaenic, Pastor of the church of Shelyn in Kenabres. You Chief of Clerical support and Battalion Hospitaller.
Sosiel is a dark skinned male human who projects a sense of calm and serenity. He is tall, impeccable in appearance in his clerical vestments and well-worn gear, and inspires those around him by his very appearance.
His faith and inspiring attitude grants the army a +1 bonus to its morale—(this bonus is included in your Army stats.)

Lady Nurah Dendiwhar, Master Bard. Your Chief of Inspiration and Communication.
Nurah is a short blond haired Halfling with a brilliant smile and bounces with suppressed energy. She is informally dressed, and while she mostly uses percussion instruments, she also carries around a horn almost as big as she is.
Her skill at bolstering courage and lightening spirits grants the army a +1 bonus to its OM—(This bonus is included in your Army stats.)

Lord Horgus, Count Gwerm, your Quartermaster and Chief of Supply.
Even the most expensive robes ever made cannot prevent Horgus from looking like a dumpy middle aged clerk. Surprisingly skilled, doubtful of our heroes.
His support reduces the army’s Consumption score by 2.

Sir Aron Kir, Tactition and Siege warfare engineer.
This sandy haired human male is barely thirty, but he looks older because of his lined and weathered face. He wears practical and relatively inexpensive plate/mail. Professional skeptic.
His skill at tactics grants the army a +1 bonus to its DV—
(This bonus is already included in your Army stats.)

Sir Arles, Captain of Company A.
This human male with graying hair looks like a hard bitten veteran of many conflicts. His armor, though cleaned and polished, has scratches and dents no armorsmith can buff out. He merely bows at you with no comment, looking skeptical of your abilities.

Sir Freidrich, Captain of Company B.
Very distinguished looking human male. Great piety. He wears very nice formal plate armor with a crest denoting that he is an heir of a very old Sarkoris noble family. Florid, almost archaic accent.

Sir Mathis, Captain of Company C.
This huge human male looks like a stereotype. Blond, bright white smile, shining plate armor. Tremendous charisma, not too bright, kind of a zealot.

Master Aravashnial of the Riftwardens, Head of your Arcane magic support.
Tall male elf, robed and with a staff, serious, handsome, graceful, focused. Powerful counterspeller.
Grants the army Spellbreaker as a bonus tactic, increasing the army’s DV by 4 against armies with the spellcasting ability.

Madame Anevia Tirabade, Head of Scouts.
Average looking, cheerful, sneaky archer, an item with Irabeth.
Her reports help gain your army battlefield advantage,
increasing its OM and DC by 2.


Queen Galfrey
Ruler of Mendev
Galfrey is the Queen of Mendev and leader of the crusade effort. She arrives in ruined Kenabres at this adventure’s start to reward the heroes for their valor, but also to recruit them into the Fifth Crusade—and what she hopes will be the last war she and her people will have to fight.
If the PCs ask for more information about her, you can tantalize them with rumors—
--That she’s immortal (she took the crown in 4601 ar, 118 years ago)
--That she’s met Iomedae
--That she receives visions from her goddess
--That she’s secretly in league with the Worldwound and hopes to drag out the conflict as long as possible

Staunton Vhane
Traitorous Warden of Drezen
After Irabeth exposed Staunton Vhane for the black-hearted villain he is, the dwarven antipaladin fled back to the city he helped destroy 75 years ago—Drezen. When that city’s marilith ruler leaves
to join the war front, she places Staunton in charge of Drezen’s defense.


ARMY ATTITUDE: Hopeful: PCs’ army gains +2 bonus on Morale checks; enemy army takes a –1 penalty on Morale checks.



LG large ruined city
Corruption +2; Crime –3; Economy –3; Law +6; Lore +2;
Society –3
Qualities insular, racially intolerant (tieflings), strategic
location, tenacious, war-torn
Disadvantage devastated
Danger +20
Government overlord
Population 6,520 (6,061 humans, 312 halflings, 66 half-elves,
81 other)
Notable NPCs
Queen Galfrey (LG female human paladin 15)
Captain Irabeth Tirabade (LG female half-orc paladin 5)
Master Quednys Orlun (LG old male human wizard 6)
Base Value 4,400 gp; Purchase Limit 10,000 gp; Spellcasting 4th
Minor Items
*+1 halberd,
*ring of minor fire resistance,
*ring of sustenance,
*scroll of raise dead,
*scroll of restoration;
Medium Items
*lesser rod of maximize metamagic,
*stone of good luck,
*wand of cure serious wounds (48 charges)
Devastated The demonic attack on Kenabres has devastated
the city—nearly half its population (including all of its
powerful leaders) perished and many of its buildings,
including two of its most iconic structures (the Cathedral of
Saint Clydwell and the Kite) have been destroyed. (Economy
–6, Society –4, increase Danger by +10, reduce base value
and purchase limit by 60%, reduce Spellcasting by 3 levels,
available magic items reduced in number to Village level.)
Government Kenabres is currently without leadership. For
now, Queen Galfrey has assumed control of the city as a
benevolent overlord—once she has it under control and
has ensured there’s a new lord to replace Hulrun, the city’s
government returns to Autocracy.
Tenacious Kenabres refuses to be beaten; despite its
devastation, it continues to be a bastion of law and
goodness. (Corruption –2; Crime –2.)
War-Torn Kenabres has been fighting against the Worldwound
for over a century, and this protracted war has affected its
economy. (Increase base value by 10%; decrease purchase
limit by 20%.)



Terendelev's scale:

Aura Strong (varries); CL 19th
Slot none; Minor Artifact Weight --
Each of Terendelev's scales grants a different power to the person who carries them. The powers granted do not function at all if more than one scale is carried. The powers of the six scales are listed below-any nonevil creature that handles a scale immediately understands its use.

Cloudwalking: Three times per day as a standard action, a scale can be used to cast levita te. A pillar of roiling clouds rises below the levitating object or creature, growing and shrinking with the target's altitude. This pillar is 5 feet in diameter (regardless of the target's size) and provides concealment (20% miss chance) to any creature or object wholly contained within.

Disguise: Three times per day as a standard action, a scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.

Resistance: Three times per day as a standard action, a scale can be used to cast resist elements-but only against electricity or cold.

Sacred Weaponry: Three times per day as a standard action, a scale can be used to cast align weapon, but only to make a weapon lawful or good. Unlike a normal align weapon spell, this effect can be cast on an unarmed strike or natural weapon.

Glittering: Three times per day as a standard action, a scale can be used to cast Glitterdust, however creatures that fail their save are not blinded, but suffer a 20% miss chance on all attacks for 19 rounds.

Sparking: Three times per day as a standard action, a scale can be used to cast Deadeye's Arrow, the arrow may be used as an attack dealing 1d6+5 electricity damage or as a beacon (see spell text)

The Storm King Khorramzadeh can destroy each of Terendelev's scales merely by eating it.

Radiance, Legendary Longsword:

SLOT none CL 20th WEIGHT 6 lbs.
AURA strong abjuration

Radiance was once a powerful weapon, yet since Yaniel’s death the blade has become inert.
When handled by a paladin the blade suddenly glows with golden and white light and functions as a +2 cold iron longsword that radiates light as a torch heightened to level 1 on command.
The weapon shifts and changes its form to match the paladin’s deity’s favored weapon (in the hands of a paladin who doesn’t worship a deity, the weapon remains a +1 longsword).

In addition, Radiance is a legendary item (Pathfinder RPG Mythic Adventures 169) that bonds with a mythic paladin as soon as it is wielded in combat.
Radiance has two daily uses of legendary power that recharge each day, but does not currently possess any legendary attributes, for it has yet to be wielded by a mythic paladin.
As Radiance has its own ability to grow in power, it cannot be given the upgradable legendary item ability.
A paladin must knowingly slay an angel with the blade, at which point the sword can be destroyed normally with damage.
In 4692 ar, soon after the start of the Fourth Crusade, a paladin of Iomedae and renowned demon slayer named Yaniel spoke out against the Mendevian crusaders, accusing them of negligence and sloth, and claiming these faults were what allowed Khorramzadeh to invade Kenabres and damage the wardstone.
Her accusations cut too close to the truth, and in a moment of weakness her superiors threatened to excommunicate her. Instead, she
said she would enter the Worldwound and fight the Fourth Crusade on her own, with only her magic sword Radiance for company.
The church was happy to see Yaniel go, and in the 2 years that followed, she was thought to have been slain.
Yet when she returned to Kenabres in 4694 ar, leading a small army of crusaders she’d rescued, both Yaniel and her superiors had changed.
For her part, Yaniel had shed her pride and insubordination, and had gained a new appreciation for the difficult decisions leaders are forced to make. And the church leaders had learned that sometimes the truth is exactly what you need to hear. Alas, Yaniel was assassinated before the year was out, slain by the lilitu demon Minagho only a week into her second personal crusade. Her followers managed to return to Kenabres with Radiance, but Yaniel’s body had
been taken.
The sword had gone dark after Yaniel’s death, its magical powers apparently lost, and so the crusaders elected to place it in the Gray Garrison on display.
Yet several months ago it was stolen by the Templars of the Ivory Labyrinth, who plan to soon send the sword north to Drezen for corruption into a weapon of evil.

Wardstone Shard:

SLOT none CL 20th WEIGHT 1/2 lb.
AURA Strong abjuration
When the final fragment of the Kenabres wardstone shatters, a few tiny shards of the stone remain behind. The magic remaining in these fragments is fleeting, usable only once before the shard becomes an inert sliver of stone.
As a standard action, a wardstone shard may be rubbed along a weapon or a suit of armor to transfer the shard’s magic to the weapon or armor for 1 day.
Weapon: A weapon enhanced by a wardstone shard gains the evil outsider bane quality, and is treated as being made of cold iron and as a good weapon for the purposes of overcoming a demon’s damage reduction. The shard cannot be used to enhance ammunition in this manner, but can be used to enhance a weapon that fires ammunition; doing so causes the weapon to impart these qualities to the ammunition as it is fired.
Armor: A suit of armor enhanced by a wardstone shard gains the spell resistance (13) armor special ability, but only against evil outsiders. Against demons, this spell resistance increases to 17. A nonmagical suit of armor also gains a +1 enhancement bonus as well.
A wardstone shard may be destroyed simply by crushing it—a
shard has hardness 16 and 12 hit points.


SLOT none CL 11th WEIGHT —
AURA moderate abjuration and transmutation
These ornate military medals are awarded to crusaders and
adventurers who excel and deserve commendation in the war
against the Worldwound. A medal must be affixed to a worn
article of clothing to function, but doesn’t have to be worn visibly.
Any number of righteous medals can be worn, but the effects of
multiple medals of a single type don’t stack. A righteous medal
functions only if the wearer has legitimately achieved the feat
for which she received the medal.
As a swift action, the wearer can gain a +2 sacred bonus to the medal’s associated ability score for 1 minute. In addition, each righteous medal grants a constant sacred bonus on one type of roll, as detailed below.
Righteous Medal of Agility: This triangular
iron medal shows a demonic face surrounded
by three swords. It is awarded to a hero who
delivers a death blow to a demon in combat
before that demon gets a chance to act in the
combat. This medal is associated with Dexterity and grants a +1
sacred bonus on Initiative checks.
Righteous Medal of Clarity: This circular blue
medal depicts a pair of feminine gray eyes
surrounded by a circular silver lightning
bolt. It is awarded to a hero who recovers
vital information of great use against the
Worldwound and delivers this intelligence to the crusaders. This
medal is associated with Intelligence and grants a +2 sacred
bonus on saves against insanity or confusion effects.
Righteous Medal of Command: This circular
medal depicts a leering demon head before
two crossed swords. It is awarded to a
hero who redeems one of the enemy and
convinces the redeemed character to join
the crusade. This medal is associated with Charisma and
grants a +2 sacred bonus on saves against emotion-based
effects (including fear effects).
Righteous Medal of Spirit: This rectangular
medal depicts the symbol of Iomedae on
a field of red. It is awarded to a hero who
becomes possessed or mentally controlled
by a demon but escapes from that control
before he is forced to do evil. This medal is associated with
Wisdom and grants a +2 sacred bonus on saves against charm
and possession effects (including dominate effects).
Righteous Medal of Valor: This medal looks
like a demonic skull, the top of which has
been pierced by four red-hilted swords. It is
awarded to a hero who delivers a death blow
to a demon whose CR is at least 1 higher
than the hero’s character level. This medal is associated with
Strength and grants a +2 sacred bonus to CMD.
Righteous Medal of Vigor: This hexagonal
medal depicts a white castle on a field of
red with gold trim. It is awarded to a hero
who is reduced to negative hit points by
a demon but survives (or alternately, is
restored to life) and rejoins the battle before that demon
is defeated. This medal is associated with Constitution and
grants a +2 sacred bonus on saves against death effects.
_A mythic character who wears all six righteous medals
gains one additional use of mythic power per day.
Craft Wondrous Item; bless; bear’s endurance, bull’s strength, cat’s
grace, eagle’s splendor, fox’s cunning, or owl’s wisdom



Found on the body of a Crusader in the Underdark:

Clutched in the stiff hand of one of the dead men was a small symbol of a brass bull's head with tiny red gemstone eyes (worth 50 gp).

Document found in enemy Mongrelmen Headquarters:

You will remain, for the time being, in Kenabres, but know this: the city's days are numbered.
Seek a place of saftey-the underground den of your mongrel lackeys should suffice to keep you safe from the devastation to come.
I shall assume command of Drezen shortly, and once Vorlesh has finished with the Wardstone and Kenabres is no longer of interest to us, you are to return to my side.
Excellent news regarding the salvage of Yaniel's sword from the museum as well-bring it with you, for I believe this weapon could be quite useful once we corrupt it. Before you leave for Drezen stop by the three safe houses (Nyserian Manor, Topaz Solutions, and the Tower of Estrod- the pass phrase remains: "I've new material for the archives," for now) to ensure no evidence remains behind.

May Lord Deskari and Lord Baphomet watch over you!


Letter from Minagho to Faxon:

You did well to report your superior’s mishandling
of funds, and I trust that you will continue to serve as
loyally in the weeks to come. You need not command
the Kenabres Templars for long, for the city is about
to die—I only wish I could be there to take part in its
murder, for I have fond memories of my Red Morning
Massacre. No matter, I suppose, for your mortal kin
will all fall soon enough—as I said, Kenabres’s days are
short. Vorlesh has already left to meet with our Lord’s
daughter in the Abyss to secure a Nahyndrian crystal
of the proper purity, and once she has what she needs,
she’ ll arrive in Kenabres to finish the job and turn the
wardstones fully to our use.
You will know when she succeeds, I suspect!
Praise Lord Baphomet!

Quednys Orlun Intelligence lecture:
Quednys spoke in a quavering voice.
“When the wardstone was destroyed by the Storm King, it exploded and destroyed the Kite citadel. The network along the border, here;” He pointed along a line on one of the maps pinned to the wall in the office.
”Failed, but did not fade completely.
“I believe this is because a significant portion of our wardstone STILL exists, and that the cultists have taken it to the old garrison in Old Kenabres,”
He pointed to another place on a crudely drawn city map, marked by the red X.
"From what we’ve learned, they’re hoping to engineer a way to somehow reverse the field generated by the wardstones—essentially, to use our own greatest defense as a devastating weapon.
“The attack on Kenabres had a predictable result: causing the crusade to gather at the border to defend it. Some wonder why the demons haven’t attacked in stronger numbers.
“I believe that Areelu was counting on us massing along the border, and that if she can corrupt the wardstone field, she can strike a devastating blow against us all by detonating them all!
"In effect, we’ve lined up for the slaughter.
“Vorlesh is surely seeking some object of great Abyssal power, likely the Nahyndrian crystal mentioned in the missive you recovered, and with it she intends to turn the source of our hope into an unimaginable nightmare.”
Quednys shook his head and sat down.
Irabeth spoke again.
”We cannot hope to evacuate everyone from the border—I doubt they would give up the defensive line even if they knew what the enemy planned.
"But we can still stop this from happening—we just need to have SOMEONE infiltrate the Gray Garrison, locate the wardstone fragment, and destroy it.”
"It has been suggested that we should recapture the wardstone instead of destroying it." Quednys said, glancing at Irabeth.
Quednys sadly shook his head.
"The fragment is useless at this point to the crusade, and as long as it exists it will continue to be a threat to us. It must be destroyed."
He leaned forward.
"And not by just any method either. It is made of adamant perdurable, and filled with the celestial majesty of generations of priests, angels and Empyreal Lords. It is not going to be easy to turn or destroy; the enemy would not need to wait for the arrival of Vorlesh if it were not.
"Fortunately, we do possess the means to do so."
Turning to the corner, he pulls his staff out, unscrews the top and reached in to pull out a heavy looking five foot long metallic rod with a chisel tip. It is a matte black, and its very presence seems to drink the color from the room.
"With this, a Rod of Cancellation." He said quietly.
The room seems to chill.
"With this, you should be able to drain the last vestige of power from the fragment; in so doing, it will completely sever the wardstone’s connection remaining connection to the field.
"Doing so will rob Vorlesh of a crucial chink in the wardstone field’s armor and prevent her from using it against the crusaders; unless the demons can manage to destroy another wardstone— Something I don’t think is possible in the short term, for the Kenabres stone has suffered numerous attacks over the past several years that made this final destruction possible. Almost,” he adds wryly, “as if the demons have been planning for this day from the start.”

Note found with Irabeth's old sword.



Lord Horgas Gwerm (Aristocrat): Indifferent
Anevia Tirabade (Rogue): Helpful
Aravashnial (Conjurer/Riftwarden): Indifferent
Irabeth Tirabade (Paladin): Friendly

To Generate Hit points; roll for hitpoints, but reroll if you get less than halfhitdie+1.
You are supposed to roll (and reroll) until you get something (half hitdie)+1 or better.