Iobaria: The Fallen Empire

Game Master Corerue

A group of Mercenaries set off with their Mercenary company into the dark lands known as Iobaria. Braving the fallen realm and what dark history lies therein to make their mark, make some gold and perhaps become heroes...

Ambushing the Raiders!

Trapfinding: If you are actively searching for traps, the ratio is One Perception Check per 10 square feet OR Specific Item, e.g., a dresser, foot locker, door, etc. I find this dovetails nicely with the rogue trapfinding ability and suchlike. If the item you are searching is particularly large, multiple Perception checks will be necessary.
So, when you say you are looking for traps please also specify where, exactly, you are looking. If you don't then I will assume you are checking the 10' in front of you.

Critical Fumbles:= If you roll a natural 1 on an attack roll, this can mean one of two things:
1. If the Fumble happens as one of a number of attacks in the same round, whether from TWF or iterative attacks, if one of the other attacks was a hit, the fumble merely cancels out one of the hits.
2. If the Fumble happens by itself, it means you miss so badly you have dropped your weapon. Roll 1d8 to determine the direction it went in, and it always lands in the nearest nonadjacent square, regardless of whether that square is occupied or not. If you are fighting with natural weapons, you instead fall down, gaining the Prone condition. If you are fighting with spells you instead forfeit all actions for one full round to recover from the mishap i.e., you lose a turn. You suffer no loss to your AC, you are not flat-footed or anything like that, you simply cannot move or act from arcane/divine dweomer backfire.

Hit me up with any questions.

3PP material will be limited.

Paizo classes encouraged heavily.

Occult for now is not an option unless you have a strong argument.

Dragonrider is one of the few 3pp homebrew classes (my modification) that may be allowed but as it is still up in the works I only have my basic one available.

Same character building rules except for 3rd level this time.

full 3rd level wealth with the restriction of allocating wealth in 25% for weapons, 25% for armor. that sort of thing. Will allow you to overspend on a particular item, please provide a strong argument.

Campaign traits will be up tomorrow.

No flaws in this one.

Drawbacks are allowed as they are paizo supported but only gain a Trait.

Each character is allowed 1 Story Feat free.

Rich parents will added an additional 900 gp to starting allotment.


[dice=Longsword Rhavenna]1d20+9[/dice]
[dice=Claw Rhavenna]1d20+4[/dice]
[dice=Claw Rhavenna]1d20+4[/dice]
[dice=Claw Confirm? NOPE! :D]1d20+4[/dice]

Dwarven Fort lvl 1

Dwarven Fort lvl 2