The Savage Tide

Game Master TheNine

Blue Nixie


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Female Human Swashbuckler (Rondelero) 1 | hp 13 13/13 NL (0) | AC 17, t 14, ff 13 | CMD 14 | Fort +3, Ref +6, Will -1 | Init +5 | Perc +3 | Panache 4/4 | Conditions: none

"I'm not sure where I'm from originally," Jetsam begins slowly. "I was found along the shoreline north of here by a returning expedition of the Seekers; apparently a ship on which I'd been traveling wrecked and I managed to somehow make it to shore, barely alive. I'd taken a hard blow to the head and have suffered amnesia ever since."

"The Seekers took me in and even taught me how to fight with this unusual blade--a falcata. I'm a warrior now, regardless of whatever life I might've had before...." The young woman puts her hands on her temples and then shakes her head before returning to normal, though there's a faraway look in her eyes.

Gonna have memories of her past start returning now in preparation for a multiclass into bard when we level up.


Female Human (Touv) Brawler (Battledancer) 1| HP 10/10 | AC 14 (16) T 14 FF 10 | Fort +4 Ref +6 Will -1 (+4/+1) | Initiative +4 | Perception +1, Sense Motive -1|

"I came to the city to test myself and my skills in the arena." Aliyah says with a flourish.


Female Drow Oracle of Bones 1|HP: 9/9|AC: 14(18)/14/10(14)|Saves: +1 Fort, +4 Ref, +2 Will|Init: +4|Perc: +3

Nathrae looks down.

"...the details are not important. Suffice to say, I was at my lowest when the Ruby Sorceress found me--and I became her agent."


Male Human (Touv) Shaman (Serendipity) | HP 13/13 | AC 14 T 13 FF 11 | Fort+4/Ref+1/Will+6 | Initiative +1| Perception +6, Sense Motive +9

”Oh, I’ve been in Sasserine most my life now,” Nassor replies. ”Sailed here from The Bountiful Place across the Pearl Sea — you call it Hepmonaland. Came over on one of the Scarlet ships — this was before the Brotherhood showed their true heart, of course,” he adds, his eyes darkening.


Female Half-elf Investigator Investigator 1. HP 11. AC 16. Init + 4. Perception + 9. Portrait

"I'm a local girl, always been nosy so I turned it into my job." Lily says with a cheerful grin.


Female Human Swashbuckler (Rondelero) 1 | hp 13 13/13 NL (0) | AC 17, t 14, ff 13 | CMD 14 | Fort +3, Ref +6, Will -1 | Init +5 | Perc +3 | Panache 4/4 | Conditions: none

Jetsam claps Lily on the shoulder. "Thanks again for sticking your nose into my business when I was injured. I haven't forgotten that I owe you a healing potion. Once we get paid, that's my first business. I always pay off my debts."

The young woman's eyes go unfocused as she says those final words, like her mind has drifted elsewhere, possibly to an old memory....

Scarab Sages

the group takes a ferry over to Castle Teraknian. They spend little time in the castle itself, stopping only to speak to a clerk who verifies Lavinia’s identity and her signet, and who then escorts them down a spiral staircase into a large circular chamber under the castle.
The short passageway ends at a solid-looking iron door. The portal is emblazoned with a simple rune—an eight-pointed star. Above the door, inscribed in flowing script on a polished silver plaque, is the name “Vanderboren.” A single handle protrudes from the door, just below a circular depression bearing the mark of the Vanderboren signet.

The iron door is arcane locked (caster level 15th) until a properly ensorcelled signet ring is inserted into the small depression above the handle by a Vanderboren. At this point, the door flashes once with blue light, then slowly swings open on creaking hinges. The door remains open until it is closed manually, at which point it locks automatically to the outside. A creature on the inside may push the door open again with ease, even without the signet ring or the proper bloodline.
Lavinia doesn’t quite recognize the eight-pointed star symbol, although she does admit it seems familiar. A DC 15 Knowledge (local).


Female Human Swashbuckler (Rondelero) 1 | hp 13 13/13 NL (0) | AC 17, t 14, ff 13 | CMD 14 | Fort +3, Ref +6, Will -1 | Init +5 | Perc +3 | Panache 4/4 | Conditions: none

Jet seems very preoccupied and barely glances at the symbol.

Jetsam Knowledge (local) Check: 1d20 + 1 ⇒ (2) + 1 = 3


Female Half-elf Investigator Investigator 1. HP 11. AC 16. Init + 4. Perception + 9. Portrait

Knowledge Local: 1d20 + 7 ⇒ (14) + 7 = 21

Lily studies the symbol thoughtfully as she walks behind Lady Lavinia. mainly silent unless spoken to.


male half-orc druid (saurian shaman) 1 | ♥️10 | ⛨15 touch 13 flat-footed 12 | CMB +3 CMD 16 | F+5 R+4 W+7 | init +7 | darkvision 60ft, low-light vision; Perc +8 | speed 30ft, swim 15ft | druid spells 1st ☐cure light wounds ☐entangle | ⚕none | Dejen

Tedros hangs towards the back of the group as they descend below the castle. It's as different from his typical environs as he could imagine. When they get through the magical door, he certainly tests it to verify that it can be pushed open from the inside.

He strokes Dejen's head to comfort the creature.


Female Human (Touv) Brawler (Battledancer) 1| HP 10/10 | AC 14 (16) T 14 FF 10 | Fort +4 Ref +6 Will -1 (+4/+1) | Initiative +4 | Perception +1, Sense Motive -1|

Aliyah follows along, taking in the details of the castle with wide-eyed wonder, nodding to herself at the wisdom of setting the ring as the key to the magical lock.


Female Drow Oracle of Bones 1|HP: 9/9|AC: 14(18)/14/10(14)|Saves: +1 Fort, +4 Ref, +2 Will|Init: +4|Perc: +3

Nathrae wrinkles her nose and keeps her eyes on the road ahead.


Male Human (Touv) Shaman (Serendipity) | HP 13/13 | AC 14 T 13 FF 11 | Fort+4/Ref+1/Will+6 | Initiative +1| Perception +6, Sense Motive +9

Nassor chats amiably on the ride over, but grows quieter amid the opulence of the palace and the vaults. He's still worried they'll find a basilisk or some similar monster inside.

Scarab Sages

Lily Whitehill wrote:

[dice=Knowledge Local] 1d20 + 7;

Lily studies the symbol thoughtfully as she walks behind Lady Lavinia. mainly silent unless spoken to.

The same star symbol appears on the sign of a building on the western edge of the Merchant’s District. This building is the Seeker’s Lodge, the regional base of a world-spanning group of adventurers and treasure hunters known as the Seekers.


male half-orc druid (saurian shaman) 1 | ♥️10 | ⛨15 touch 13 flat-footed 12 | CMB +3 CMD 16 | F+5 R+4 W+7 | init +7 | darkvision 60ft, low-light vision; Perc +8 | speed 30ft, swim 15ft | druid spells 1st ☐cure light wounds ☐entangle | ⚕none | Dejen

Tedros looks about.

Is this the vault proper? Should we be attacked by a guardian at any point now?


Female Half-elf Investigator Investigator 1. HP 11. AC 16. Init + 4. Perception + 9. Portrait

Lily speaks politely to Lady Lavinia, "The symbol on the door is that of the Seekers. A famous order. Does your family have a connection to them?"

Scarab Sages

Everyone roll me a perception

This octagonal room is supported by a single large pillar with dozens of deep grooves along its sides. The seven walls of this room each bear fantastically detailed bas-relief carvings of exotic monsters in threatening poses. Starting at the wall immediately to the west of the entrance to the room and moving clockwise, the carvings depict a ten-tacled monster with a glaring red eye and a mouth full of teeth, a looming dragon, a fish-like creature with three eyes and four tentacles, a two-headed giant wielding a pair of immense clubs, a spherical creature with four eyestalks and a bulging central eye over a drooling maw, a gorilla-like beast with a fanged maw and six eyes, and finally, a towering black spider with seven eyes.

Each monster’s eyes consist of a glittering red stone. The ceiling above is eleven feet high, with the now-familiar eight-pointed star pattern radiating out from the grooved pillar. The arms of this star are black, save for the one pointing south toward the entrance, which is red.

The creatures depicted (in the order described above) are a roper, a red dragon, an aboleth, an ettin, a spectator beholderkin, a gray render, and a monstrous spider.-


Female Human Swashbuckler (Rondelero) 1 | hp 13 13/13 NL (0) | AC 17, t 14, ff 13 | CMD 14 | Fort +3, Ref +6, Will -1 | Init +5 | Perc +3 | Panache 4/4 | Conditions: none

Jet comes out of her deep reverie with a shake of her head. "Yes--definitely the Seekers' symbol. I actually was combat trained by one of their masters and still perform the occasional odd job at the lodge--mostly cleaning...and cooking, if they're desperate."

Jetsam Perception Check: 1d20 + 3 ⇒ (13) + 3 = 16


male half-orc druid (saurian shaman) 1 | ♥️10 | ⛨15 touch 13 flat-footed 12 | CMB +3 CMD 16 | F+5 R+4 W+7 | init +7 | darkvision 60ft, low-light vision; Perc +8 | speed 30ft, swim 15ft | druid spells 1st ☐cure light wounds ☐entangle | ⚕none | Dejen

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Tedros thinks on whether he knows anything about the depicted creatures. His people have many stories about fantastical creatures and mythical beasts, even beyond the dinosaurs they share the land with.

Maybe he knows something beyond their names?

Knowledge (nature): 1d20 + 6 ⇒ (11) + 6 = 17


Female Half-elf Investigator Investigator 1. HP 11. AC 16. Init + 4. Perception + 9. Portrait

perception: 1d20 + 9 ⇒ (14) + 9 = 23

Lily looks at the carvings closely.


Male Human (Touv) Shaman (Serendipity) | HP 13/13 | AC 14 T 13 FF 11 | Fort+4/Ref+1/Will+6 | Initiative +1| Perception +6, Sense Motive +9

perception: 1d20 + 6 ⇒ (11) + 6 = 17

He'd been worried to see a basilisk — that's not depicted, but these creatures aren't much better. Sailors told foul tales about the Aboleths.


Female Drow Oracle of Bones 1|HP: 9/9|AC: 14(18)/14/10(14)|Saves: +1 Fort, +4 Ref, +2 Will|Init: +4|Perc: +3

Perception: 1d20 + 3 ⇒ (20) + 3 = 23

Nathrae's eyes glance about.


Female Human (Touv) Brawler (Battledancer) 1| HP 10/10 | AC 14 (16) T 14 FF 10 | Fort +4 Ref +6 Will -1 (+4/+1) | Initiative +4 | Perception +1, Sense Motive -1|

Aliyah takes in the awe-inspiring artwork and design of the Seeker’s Lodge, wondering about the significance of the legendary creatures.

Perception: 1d20 + 1 ⇒ (20) + 1 = 21

Scarab Sages

Nathrae and Aliyah... you both hear a faint imperceptible clicking sound followed by the most imperceptibel of scrapes sounds like a portcullis but way way smaller.

Lilly you hear the noise as well but it remains secondary as you notice the grooves in the base of the pillar... the gap just enough to suggest or as you suspect that the pillar itself can be rotated....

[i[Tedros [/i] the eyes... you glimpse into nature.. despite not knowing exactly what the creatuers are you notice.. the all have a different amount of eyes.

Nassor and Jetsam... almost at teh same time you notice on of the edges of the pilar is .... darker. pbviously so.. clearly on purpose...

Sorry for the delays. lets get this moving shall we. I was going to spoiler all the clues but due to the nature of it ebing a puzzle that is well slightly difficult its prolly best if we post all the t info and clue you all got to everyone.


male half-orc druid (saurian shaman) 1 | ♥️10 | ⛨15 touch 13 flat-footed 12 | CMB +3 CMD 16 | F+5 R+4 W+7 | init +7 | darkvision 60ft, low-light vision; Perc +8 | speed 30ft, swim 15ft | druid spells 1st ☐cure light wounds ☐entangle | ⚕none | Dejen

They all have different numbers of eyes?

He looks around at the party.

Do your gods have different numbers of eyes?


Female Half-elf Investigator Investigator 1. HP 11. AC 16. Init + 4. Perception + 9. Portrait

"The pillar can be rotated?" Lily says thoughtfully, looking around the chamber carefully to see what would the purpose be for rotating it?

perception: 1d20 + 9 ⇒ (4) + 9 = 13 Pffft!


Female Human Swashbuckler (Rondelero) 1 | hp 13 13/13 NL (0) | AC 17, t 14, ff 13 | CMD 14 | Fort +3, Ref +6, Will -1 | Init +5 | Perc +3 | Panache 4/4 | Conditions: none

"Hmm.... Number of eyes...," Jet murmurs, mainly to Tedros. "Didn't we find a scrap of paper saying 'This thing looks west, this one looks east, this beastie looks west'...? Maybe those are a clue...or instructions."


Taps nose letting you know you are on the right track


male half-orc druid (saurian shaman) 1 | ♥️10 | ⛨15 touch 13 flat-footed 12 | CMB +3 CMD 16 | F+5 R+4 W+7 | init +7 | darkvision 60ft, low-light vision; Perc +8 | speed 30ft, swim 15ft | druid spells 1st ☐cure light wounds ☐entangle | ⚕none | Dejen

:sweats: It has been a little while in real world time (October '25) :) Reminder:

DM The nines wrote:

Looking at the exotic caged animals currently slowly settling down as the fires were contained, it would seem that the folks whom had taken the ship were storing what appeared to be a smuggling operation of rare animals.

A lot of those parots alone would go for 8 to 10 gold in the markets.
You discover a large trunk in the captains cabin that contains 100 platinum peices, the missing payment Lavinia paid to have her ship returned, and long with a signet ring with a peice of paper rolled up into it in a hidden compartment in the room.

it reads.

Chimera looks to sunrise,
Cyclops looks to sunset,
Medusa looks to sunrise,
Umberhulk looks to sunset
Basilisk looks to sunrise.

Tedros tries to match up the depictions of many-eyed creatures they're seeing now to the beasts in that riddle (and are they looking East vs. West as indicated?)


Female Half-elf Investigator Investigator 1. HP 11. AC 16. Init + 4. Perception + 9. Portrait

"The creatures do not match those on the paper though?"

Lily studies the pillars. If she turns them does it reveal a different creature? She reaches out and tries turning the Roper.

Scarab Sages

First hint since you guys are on the right track and this could take forever on boards... The creatures dont match... but the eyes do.


Female Half-elf Investigator Investigator 1. HP 11. AC 16. Init + 4. Perception + 9. Portrait

Lily thinks it over and starts turning the statues so that the eyes are facing the stated directions. She feels somehow this will work. :)

Scarab Sages

Give me a DC 5 intelligence check


Female Half-elf Investigator Investigator 1. HP 11. AC 16. Init + 4. Perception + 9. Portrait

Intelligence check: 1d20 + 3 ⇒ (13) + 3 = 16

Brain smoke rises.

Scarab Sages

you gather the pillar is the "arrow" that would point to a combination and using the clues of eyes being numbers you gather with your investigator training that the to sunset and to sunrise point to turning the pillar to the left or right. so... a combo lock. and with your check you discern the combanation.

A shudder occurs to the west and she walls simply drops. the first thing you all notice is a large almost 3 foot long metal snake that was large enought to wrap itself about a man.... its not moving.


Female Half-elf Investigator Investigator 1. HP 11. AC 16. Init + 4. Perception + 9. Portrait

Secretly patting herself on the back Lily looks at the metal snake cautiously.

knowledge arcana?: 1d20 + 7 ⇒ (6) + 7 = 13 Sigh.

"A Guardian of some sort?" She reasons, thinking that vaults often have guards of some type.


male half-orc druid (saurian shaman) 1 | ♥️10 | ⛨15 touch 13 flat-footed 12 | CMB +3 CMD 16 | F+5 R+4 W+7 | init +7 | darkvision 60ft, low-light vision; Perc +8 | speed 30ft, swim 15ft | druid spells 1st ☐cure light wounds ☐entangle | ⚕none | Dejen

Tedros nods.

It must be the guardian. On your guard!

He draws his scimitar.

Knowledge (nature): 1d20 + 6 ⇒ (1) + 6 = 7 seems relevant to snakes, even if its metal :D


Male Human (Touv) Shaman (Serendipity) | HP 13/13 | AC 14 T 13 FF 11 | Fort+4/Ref+1/Will+6 | Initiative +1| Perception +6, Sense Motive +9

Nassor's eyes widen at the opening of the vault, but steps back a half-pace at the sight of the metal snake. He readies his spear.

"Is it alive?

I don't think any of these are relevant, but just in case
Know Nature: 1d20 + 5 ⇒ (13) + 5 = 18
Know Planes: 1d20 + 5 ⇒ (15) + 5 = 20
Know Religion: 1d20 + 5 ⇒ (7) + 5 = 12

Scarab Sages

time to get the proverbial ball rolling

the giant iron construct looked almost like a cobra and it remained unmoving. Lavinia not entirely sure what the thing was slowly approached it holding aloft the signet ring just in case. It didnt move... when she got closer to it she huffed.

"It appears broken... thats not a comforting sign."

She began turning for the last of the vaults doors. She opened it and with one gaze in the room just let out a big oomph of air. when the party apprached and could see inside they could see a dopzen chests.. all open several tipped over almost compltely empty. some coins lays scatterd abotu the flooring but the treasure supposed to be inside the vault was clearly missing...


Female Half-elf Investigator Investigator 1. HP 11. AC 16. Init + 4. Perception + 9. Portrait

perception: 1d20 + 9 ⇒ (3) + 9 = 12

Lily examines the chests to see if she can detect the marks of lockpicking, or if the chest were opened with a key?


Female Drow Oracle of Bones 1|HP: 9/9|AC: 14(18)/14/10(14)|Saves: +1 Fort, +4 Ref, +2 Will|Init: +4|Perc: +3

Nathrae pointedly draws her gladius.

"...I heard something scraping earlier. Be on guard."


Female Human Swashbuckler (Rondelero) 1 | hp 13 13/13 NL (0) | AC 17, t 14, ff 13 | CMD 14 | Fort +3, Ref +6, Will -1 | Init +5 | Perc +3 | Panache 4/4 | Conditions: none

"Wait--is the signet ring a sort of key to open the vault?" Jet asks Lavinia. "Is there a second ring somewhere that may have been used to access this place?"

Scarab Sages

Lily you can indeed see some tell tale scuff marks that are common to lesser skill users of lock picks.

:avinia tilts her head in thought...
My mother lost her ring a couple of weeks before the mishap on the ship. She had arranged for a replacement but its not here yet or ready... or so i thought."


male half-orc druid (saurian shaman) 1 | ♥️10 | ⛨15 touch 13 flat-footed 12 | CMB +3 CMD 16 | F+5 R+4 W+7 | init +7 | darkvision 60ft, low-light vision; Perc +8 | speed 30ft, swim 15ft | druid spells 1st ☐cure light wounds ☐entangle | ⚕none | Dejen

Perhaps she didn't lose it, but rather it was stolen. Tedros suggests.


Female Half-elf Investigator Investigator 1. HP 11. AC 16. Init + 4. Perception + 9. Portrait

"Whoever did this did not have the key!" Lily tells Lady Lavinia, she points out the scratches and scuff marks on the locks. "It looks as if someone opened the vault, disabled the guardian and picked the locks to get what they wanted?"

"Was there anything kept here besides coinage?" She asks.

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