Amiri

Jade Arya Tofte's page

63 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Classes/Levels

Female NG Human Slayer 2 | HP 20/20 | AC 16 T 13 FF 13 | CMB +2, CMD 15 | F: +6, R: +6, W: +2| Init: +3 | Perception: +7 (+9), SM: +6 | Speed 30ft | Active conditions: None.

About Jade Arya Tofte

Max HP: 20 (2d10+4) Current HP: 20 Non Lethal:
STR 10(+0) DEX 16(+3) CON 14(+2) INT 10(+0) WIS 14(+2) CHA 10(+0)
Senses: Darkvision (60ft)

Defense

AC: 16 (10 +3 Armor + Natural +3 Dex)
Touch: 13 :
Flat footed: 13
CMD: 15
Armor Masterwork Wooden Armor: Armor Bonus +3; Max Dex Bonus +3; Armor Check Penalty 0

Speed: 30

Saves:
Fort: +6 Reflex: +6 Will: +2
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Offense
BAB:+2 CMB:+2 Initiative +3

Combat:
Melee: Dagger +5 1d4 19-20/x2
Melee: Masterwork Handaxe +6 1d6 x3 slashing
Ranged: Longbow + 5 (+6 30ft) 1d8 (+1 30ft) x3

Ammunition: 60 common arrows, 20 flight arrows, 20 blunt arrows

Special attacks:

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Special Abilities
Studied target +1
A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
At 7th level, a slayer can study an opponent as a move or swift action.

Track (Ex): +1
A ranger adds half her level (minimum 1) to Survival skill checks made to follow tracks.

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Slayer Talents
Rogue talent: Finesse rogue: gain Weapon Finesse as a bonus feat.

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Adventuring Skills: 6+0 Int mod +1 human=7 per level
Acrobatics (Dex)+7 Bluff (Cha), Climb (Str) +4, Craft (Int), Disguise (Cha), Heal (Wis) +6, Intimidate (Cha) (+2 in darkness), Knowledge (dungeoneering) (Int) +4 (+6 to navigate), Knowledge (local) (Int) +4, Perception (Wis) +7(+9 in darkness), Ride (Dex) +7, Sense Motive (Wis)+6, Stealth (Dex) +9 (+11 in darkness), Survival (Wis) +10 (+11 to track) (+12 to navigate), and Swim (Str) +4
Background Skills: 2 per level
*Linguistics +4 , *Profession (Wis): Hunter+4, *Knowledge (geography) (Int), +5
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Feats:
Precise Shot, Point blank shot, Weapon Finesse*
Traits:
Resilient: Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your constitution as a result.
Benefit: You gain a +1 trait bonus on Fortitude saves.

Frontier-Forged: Benefit: You receive a +1 trait bonus on Perception checks and a +1 bonus on Survival checks made to get along in the wild.

Human Racial traits
• Ability Score Modifiers: Human characters gain a +2 racial bonus to one ability score (Dex) of their choice at creation to represent their varied nature.
• Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
• Base Speed: Humans have a base speed of 30 feet.
• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
FEAT AND SKILL RACIAL TRAITS
• Bonus Feat: Humans select one extra feat at 1st level.
• Dimdweller (2 RP): Whenever characters with this trait benefit from concealment or full concealment due to darkness or dim light, they gain a +2 racial bonus on Intimidate, Perception, and Stealth checks. Humans can take this trait in place of the skilled trait, also gaining darkvision to a range of 60 feet. Source PZO9466
• .

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Equipment/Gear (lbs)
Slayer’s kit: This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, manacles, a mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
Masterwork Survival kit. ( a flint and steel, a mess kit, two waterskins (enough to hold water for 1 person for 1 day), very basic maps showing major landmarks, and a small utility knife. guide to identifying flora and fauna [+2 circumstance bonus on Survival checks to get along in the wild, deal with severe weather, keep from getting lost, avoid natural hazards such as quicksand, and predict the weather.])
Whetstone, 2 fishhooks, Medium tent

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Personality

Background

Appearance
Jade

Wealth

pp gp sp cp
gems

XP: