@GM Hurley, would you allow the Sworn of the Eldest Inquisitor archetype? I'm thinking a mulkticlass Sworn of the Eldest/Green Knight Fey Foundling, drawn to the thinner veil of the Stoen lands and the pull of their patron. It's possible that Nyrissa's lost lover was Count Ranalc, the possible patron of my character.
I'm definitely interested (Communications Major here). I love Kingmaker, and the in-depth storytelling PBP allows for. I'm definitely partial to the Fey aspects of the Kingmaker overplot, and the Shadowplot is fascinating. Definitely thinking something nature-themed (Druid/Ranger/Shaman/Hunter/ Maybe even fey bloodline bloodrager)
I have something fully flushed out by tomorrow. But for now character concept and backstory, Ciara (subject to change) was a brilliant biochem major, working her way towards finishing up her Master's. Not much of a social life but completely enamored of all things fantasy. Through a message in one of her online fan chat groups, she received a tip of a hole in the wall bookstore that had a first edition copy of an obscure fantasy novel she had been looking for for years. Going there she did find it a little odd that other than the person at the register up front, there seem to be no employees anywhere in the store to help, and even more though the shelves were racked high with books there were no step ladders or ladders to get up the things on the top, which of course was exactly where she spotted the book she needed. Not to be denied she decided to climb onto the rickety shelves to reach her desired prize, a mistake that turned out to be fatal. Description wise, 5'2 (hence the climbing), brown hair, hazel eyes Also, I'd be interested in seeing what the Potion Idol archetype looks like
Cause of Death: 1d10 ⇒ 9 Crushed by a falling bookshelf while reacing on the top shelf for that weird fantasy novel trait - Lorebound soul - Start with a +4 bonus to all knowledges. OOOhhhhh! Wizard/Alchemist/Magus/Investigator....what to choose? 1d12 ⇒ 10 Queen Cruncha Devourer of Worlds and Breakfast Cereals
Okay, that's gonna be weird as hell. Lemme think.
So I think I definitely have to toss my hat in the ring on this one. Con: 10 + 2d4 ⇒ 10 + (2, 3) = 15
Str: 10 + 1d6 ⇒ 10 + (4) = 14
Wis: 14 - 1d6 ⇒ 14 - (6) = 8
The lore and intrigue of this (plus the desire to go past level 2 in this AP) is too strong for me to resist. Will get to work of retooling Sahba al-Xemestra, a Keleshite Half-Elf that wn a black bladed kopesh in a dues, and has since been feeling the pull, and having dreams of ancient Osirion, leading her to Wati. 1d4 + 10 ⇒ (2) + 10 = 12
Well you definitely be out of place and looked at strangely, devils would likely get less side eye than a lizardfolk Cheliax:
So this being in an urban setting I'm sure we'll need a trapfinder, which is usually no problem with an Investigator, but... in a setting with secret shadow stuff roaming the streets the Lamplighter is so cool and thematic. It loses trapfinding though. Would you allow this as my second trait?
GM Two-Hands wrote:
It might be a loose interpretation but it's listed as an option here: Combat Stamina Starting Gold: 5d6 ⇒ (4, 4, 6, 1, 2) = 17 170gp
Oaky, let's start with stats. 4d6 ⇒ (6, 5, 5, 1) = 1716
Total 78 not bad. My first thoughts are either Ranger (Chernasardo Hopeful/ Ironfang survivor) or Fighter/Barbarian (Unbreakable Survivor/ World weary) Also has a druid in mind for the Frontier Healer trait but looks like we're likely to have a number of healer submissions.
I'd definitely be interested/ I really like the community in survival mode concept of Ironfang Invasion. I'd likely go with either a druid herbalist/healer type of character or a ranger scout type. As far as veteran player, I've been playing PBP games here since 2008 and know the ruleset pretty well (I've written a few 3pp titles over the years). I'm basically online for a living so odd posting times aren't an issue (work in Social Media, overnight)
About Gavin_GossamarOffense:
Initiative = +4
Melee
Ranged
--Rapid Shot+Deadly Aim+Point Blank Shot = +7/+7 (1d8+11, 1d8+11) Defense:
HP = 41
AC(Touch) = 19(14) Fortitude = 6
CMD = 21
Arcanist Features:
Arcane Reservoir (Su): An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist's arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist's level. Each day, when preparing spells, the arcanist's arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.
Points from the arcanist reservoir are used to fuel many of the arcanist's powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell's DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way. Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost. Arcanist's Exploits :[/b]
Spells:
1st Level 3/day
Color Spray
Standard Prep 0-Level Acid Splash
1-Level Infernal Healing
Skills:
Appraise = 8 (4+1+3)
Knowledge (Arcana) = 9 (4+1+3) +1 trait Knowledge (History) = 9 (4+1+3) +1 trait Knowledge (Local) = 8 (4+1+3) Linguistics = 8 (4+1+3) Perception = 2 (1+1+0) Sense Motive = 2 (1+1+0) Spellcraft = 10 (4+1+3) Feats:
(Human):
(1st Level): (Arcanist Exploit):
Equipment:
Armor = +1 Dragonhide Hide
Weapon = +1 Adaptive Composite Longbow Weapon = Masterwork Cold Iron Longsword Magic Item = +1 Cloak of Resistance
Backpack
--spell component pouch --Pouch, Belt
Traits:
Traits
Scholar of the Ancients (campaign): Growing up with your nose in books, you’ve had a great interest in past cultures and ancient history. Furthermore, having grown up in Varisia, you know the monuments dotting the landscape belong to an ancient civilization known as Thassilon. From your life of study and dogged research, you’ve pieced together the language and partial history of this once-great empire. You gain a +1 trait bonus on Knowledge (arcana) and Knowledge (history) checks, and begin play able to speak and read Thassilonian.] Magical Lineage (magic): Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level. Magic Missile
hero lab crunch:
Gavin Gossamar
Human arcanist 1/fighter 4 (Pathfinder RPG Advanced Class Guide 8) CG Medium humanoid (human) Init +4; Senses Perception +9 -------------------- Defense -------------------- AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex) hp 41 (5 HD; 1d6+4d10+9) Fort +6, Ref +6, Will +4 (+1 vs. fear) -------------------- Offense -------------------- Speed 30 ft. Melee mwk cold iron longsword +8 (1d8+3/19-20) Ranged +1 adaptive composite longbow +7/+7 (1d8+11/×3) Special Attacks arcane reservoir (1/4), arcanist exploit (dimensional slide[ACG]), consume spells Arcanist Spells Prepared (CL 3rd; concentration +4) . . 1st—shield, vanish[APG] (DC 12) . . 0 (at will)—detect magic, light, mage hand, read magic -------------------- Statistics -------------------- Str 16, Dex 18, Con 12, Int 13, Wis 10, Cha 8 Base Atk +4; CMB +7; CMD 21 Feats Deadly Aim, Point Blank Master[APG], Point-Blank Shot, Precise Shot, Rapid Shot, Weapon Focus (longbow), Weapon Specialization (longbow) Traits magical knack, seeker Skills Acrobatics +4, Appraise +5, Climb +6, Fly +7, Handle Animal +3, Knowledge (arcana) +5, Knowledge (nature) +5, Perception +9, Spellcraft +8, Stealth +4, Survival +4, Swim +6, Use Magic Device +3 Languages Common, Draconic SQ armor training 1 Combat Gear cold iron arrows (50), durable arrow (50), dye arrow (50), potion of cat's grace, potion of cure light wounds, potion of invisibility, potion of spider climb, silver arrows (50), wand of cure light wounds, wand of gravity bow (50 charges); Other Gear +1 dragonhide hide armor, +1 adaptive composite longbow (+1 Str), mwk cold iron longsword, cloak of resistance +1, efficient quiver, bandolier[UE], 382 gp -------------------- Special Abilities -------------------- Arcane Reservoir +1 DC or CL (4/day) (Su) Pool of points fuel exploits, or can expend to add +1 CL or DC while cast spell. Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX. Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir. Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage. Dimensional Slide (10 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Precise Shot You don't get -4 to hit when shooting or throwing into melee. Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2. |