| Vethorm of Trunau |
Vethorm makes a disgusted noise at hearing the noise of Wild's weapon, only to jump back with a yelp when his swing turns him towards Vethorm behind him.
"WATCH WHERE YOU'RE SWINGING THAT BLOODY THING!"
GM JScot
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Sorry, returning to work after six plus weeks has been a little more rough than I hoped.
Robin and Vethrom each react to the last snake fleeing and between them they spill enough of it’s blood to keep it from escaping.
Robin moves forward and reaches out with his glaive, cutting a bloody gash into the snake’s belly as it prepares for another strike. Vethorm and Hilde close further to back up both Robin and Wild. Purg approaches and provides cover from the doorway.
Ranhild moves closer but the snake is just out of reach, so she recites a quick incantation and summons a small ball of dripping liquid. She launches the ball at the snake but misses. The wall where it hit hisses and smokes as the acid leaves a mark on the stone. Wild howls as the blood fills his face but his anger gets the better of him and his attack misses the snake.
Free – 5 foot step west, Standard – Bite Attack at Robin
The snake reacts to Robin’s attack and snaps at him. The snakes fangs come close but Robin manages to block the strike with the shaft of his glaive.
As there is only one enemy at this point, the PCs now may all go.
Wild will need to make another Fortitude save against the poison.
| Robin Blackbrook |
"Augh!" Robin ducks away from Wild's wild swings "The snake's that way!" The small gnome is by far the most reckless fighter Robin's ever seen. He tries to watch both his giant snake foe and his supposed ally at the same time as he makes another swing at the snake.
Glaive: 1d20 + 5 ⇒ (16) + 5 = 21 Damage (S): 1d10 + 1 ⇒ (6) + 1 = 7
He steps back afterward, giving the others more room to approach.
| Purg Pointysticks |
Purg moves in, oblivious to the fact he has put himself at the bottom of the stairs and in prime ambush position. He sees the much larger snake and is momentarily shaken, but brings his crossbow back into firing position and tries to help his friends.
Attack: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
Damage: 1d8 ⇒ 3
I seem to remember a rule that I could target like his back end which is not in reach of my allies for not the -4, if that matters. I tried looking it up but got tired.
| Robin Blackbrook |
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Here's the link Purg. The quote is: "If your target (or the part of your target you're aiming at, if it's a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you're aiming at is engaged in melee with a friendly character."
| Ranhild Runeshield |
Ranhild conjures another ball of acid, sending it past the amassed combatants ahead of her.
Acid splash (ranged touch): 1d20 + 1 ⇒ (11) + 1 = 12
Acid: 1d3 ⇒ 1
| "Wild" |
A flash of clarity and despair appears on Wild's face as he recognizes his companions. Thanks to Vethorm and Robin's words of warning, Wild reverts his stance toward the enemy and strikes.
Attack vs Snake w/ Ripsaw Glaive: 1d20 + 5 ⇒ (4) + 5 = 9
It is clear that his wounds and the poison coursing through his veins are beginning to take their toll. He steps back toward the rock wall to brace himself after an off-balance attack. His rage fades...
Fortitude Save: 1d20 + 5 ⇒ (1) + 5 = 6
Ouch. Spending a Hero Point to reroll some rotten luck. Ending rage. 4 rounds of fatigue. Assuming I can 5' step to occupy that space.
Fortitude Save: 1d20 + 5 ⇒ (15) + 5 = 20
| Hilde Forgedottir |
Unable to access the map from my phone, so I'm not sure if I can move to do this. If so:
Hilde catches up with the retreating gnome and claps him on the shoulder. "Stay with us!"
Invoking calming touch, which will relieve the fatigue.
| Vethorm of Trunau |
"Cover me!" Vethorm barks as he makes a break for the wall and approaches the snake, muttering foul words from several languages as he does.
Move Action to current position.
Then his sword darts out, seeking to get between and under the creature's scales!
Standard Action: Vethorm STAB!
Short Sword: 1d20 + 0 ⇒ (12) + 0 = 121d6 ⇒ 2
GM JScot
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After the snake tries to bite Robin, Ranhild and Purg take shots at it. Ranhild’s spell strikes the snake and it’s scales sizzle from the acid. Purg’s shot also finds it’s mark but fails to penetrate the tough armor those same scales provide.
Wild once again brings the blade of his weapon around to strike but snake is too quick. His anger begins to subside as the poison takes it’s toll. He grits his teeth and powers through the pain of it and steps back to collect himself.
Vethorm moves forward to engage the snake and he drives his blade into the beast’s side, but as with Purg’s bolt, the scales turn the blade aside. Hilde seeing Wild suffering from his effort, says a quick prayer and rests her hand on his shoulder. With a warm glow, the weight seems to lift from him and he stands taller as if ready to continue the battle.
Hilde, you may move if wanted but Wild moved to you so there would be no need to do so.
Wild, the hero point is well spent and the poison has run it’s course without further damage.
Standard – Bite Attack at Vethorm
The snake still remains active but it’s wounded and it’s blood falls as it rears to strike at Vethorm. The fangs sink into his neck and blood comes gushing out. Vethorm is nearly driven to his knees from the blow but somehow remains standing, though his vision blurs momentarily. The snake eyes his prey and backs off slightly.
Ouch! Vethorm takes a hard hit but unless my math is wrong he is still technically standing. I will need a Fortitude save against the poison though.
The group may now all go again.
| Robin Blackbrook |
I don't see Robin's attack mentioned in the narration. I assume a 21 hit. Purg's attack was a 19 as well because the -4 penalty doesn't apply. If that's intentional because our snake buddy has DR5 to resist the damage we have worse problems.
GM JScot
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| 1 person marked this as a favorite. |
I don't see Robin's attack mentioned in the narration. I assume a 21 hit. Purg's attack was a 19 as well because the -4 penalty doesn't apply. If that's intentional because our snake buddy has DR5 to resist the damage we have worse problems.
Not mentioning Robin's attack was an oversight, but I did in fact account for it. And I overlooked the math on Purg. I will make that adjustment. Sorry folks.