Kingmaker - GM ST

Game Master SodiumTelluride

Combat Maps:
Book 1

4710 Calendar | Kingdom Sheet | Hex Map & Quests | Loot


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Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Erik, you still with us?


Female Kitsune XP 3151/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

So unless someone has an idea what she can do, she will be taking full defence as an action


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Makes sense. Sounds like we need to get you a ranged weapon.


Female Kitsune XP 3151/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

For times like this. For sure.


Half-orc eldritch scrapper sorcerer 2 HP: 7/12 Orc Ferocity | AC: 14//T13/FF11 CMD 15| F +1, R +2, W +3 | Per: +0 (Darkvision 60 ft.), Init: +2 | Sorcerer Spells Lvl 1 4/5| Martial Flexibility 4/4 | Hero Points: 0 | Status:

Yuki, if I'd known you didn't have a ranged weapon, I (a) could give you Dare's crossbow as it is a backup she is unlikely to ever need much (she'll use ranged cantrips first), and (b) would have suggested we get you one out of the 1,000 gp credit from Oleg. All we bought was Adela's 350 gp armor (GM, did I get my two potions of Shield of Faith?). So we're only 450 down, if I got my potions, and have plenty to spare. Would it be okay with everyone to use the credit to get that for you when we get back? My understanding is a lot of this adventure involves outdoor encounters so some are going to start from fairly far away--and as we get to higher levels, we may have to deal with flying enemies. So ranged weapon is gonna be useful (and I don't think it's really metagaming to consider that given our in character mission is to explore the wilderness).

As for helpful actions, I think you get a standard action. Total defense works, but you could also move and/or draw a weapon or take out another item you might want to use.

If I may selfishly suggest, also use a free action to draw Dare's attention to the actual spider. ;)


Female Kitsune XP 3151/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

I didn't think we'd encounter a giant spider just yet. She's a melee build. Kinda. :P

Will sort it when back


Half-orc eldritch scrapper sorcerer 2 HP: 7/12 Orc Ferocity | AC: 14//T13/FF11 CMD 15| F +1, R +2, W +3 | Per: +0 (Darkvision 60 ft.), Init: +2 | Sorcerer Spells Lvl 1 4/5| Martial Flexibility 4/4 | Hero Points: 0 | Status:
Yuki-Tsune wrote:

I didn't think we'd encounter a giant spider just yet. She's a melee build. Kinda. :P

Will sort it when back

You've got a +3 to Dex. You can certainly use a ranged weapon competently enough; don't need a "ranged build," just be able to handle stuff when the attacker is in the sky or a tree or just far away.

(For this fight, I pictured the scene as we were much closer to the spider, FWIW. I honestly thought we were like 20 feet away at most.)


Female Kitsune XP 3151/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8
Dare Ashborn wrote:

Yuki, if I'd known you didn't have a ranged weapon, I (a) could give you Dare's crossbow as it is a backup she is unlikely to ever need much (she'll use ranged cantrips first), and (b) would have suggested we get you one out of the 1,000 gp credit from Oleg. All we bought was Adela's 350 gp armor (GM, did I get my two potions of Shield of Faith?). So we're only 450 down, if I got my potions, and have plenty to spare. Would it be okay with everyone to use the credit to get that for you when we get back? My understanding is a lot of this adventure involves outdoor encounters so some are going to start from fairly far away--and as we get to higher levels, we may have to deal with flying enemies. So ranged weapon is gonna be useful (and I don't think it's really metagaming to consider that given our in character mission is to explore the wilderness).

As for helpful actions, I think you get a standard action. Total defense works, but you could also move and/or draw a weapon or take out another item you might want to use.

If I may selfishly suggest, also use a free action to draw Dare's attention to the actual spider. ;)

She did do that at least. She was pointing behind you at the SPIDER


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

It plays out better organically this way rather than trying to go back and retroactively decide she'd bought a weapon, IMO. No adventurer's perfect!

And sure Dare, assume you got the potions you wanted.


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Book 1 | Hexes & Quests
Dare Ashborn wrote:
(For this fight, I pictured the scene as we were much closer to the spider, FWIW. I honestly thought we were like 20 feet away at most.)

I decided to give you all the benefit of not being that close, because the spider would've jumped you long before you got there.


1 person marked this as a favorite.
Book 1 | Hexes & Quests

Just waiting on Erik. Last post was 6/17, saying he'd be out until 6/25 which was two weeks ago. I hope everything is ok. (I'll bot him tomorrow if he hasn't checked in by then.)


Half-orc eldritch scrapper sorcerer 2 HP: 7/12 Orc Ferocity | AC: 14//T13/FF11 CMD 15| F +1, R +2, W +3 | Per: +0 (Darkvision 60 ft.), Init: +2 | Sorcerer Spells Lvl 1 4/5| Martial Flexibility 4/4 | Hero Points: 0 | Status:

Snooping into the player's profile, it looks like they are posting in their other games. I wonder if they aren't seeing post updates for the thread; that's happened to me on occasion. GM I'd suggest dropping a line to them via DM.


M Half-Elf Slayer (Sniper) 1 U-Rogue (Guerilla)1 | HP: 19/19||AC 18, Touch 13, FF 15 | Init: +5 | F: +4, R: +7, W: +3, +1 vs Mind Affecting +2 vs enchantment| CMB: +2, CMD: 15| Speed 30ft| Perc: +8, SM: +6 | Active conditions: none

I am alive, just have been not feeling chatty...


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Sprry everybody, been packing for a road trip. Will post shortly but yeah, Rhiann's good with taking point.


Female Kitsune XP 3151/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

I wanted to ask, have you guys dealt with the bandit camp yet? Where those first bandits came from?


Female Human Cleric 2. AC16/10/16. HP 18. Fort +5, Ref +0, Will +6. Perception +9. Art

Yes, we've dealt with the Thorn river camp and Kressle.

Permanently. Dun Dun Duh!


Female Kitsune XP 3151/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

Oki dokie. Good to know.

Thanks =^^=


Female Kitsune XP 3151/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

I finally remembered to get her Art uploaded


Female Human Cleric 2. AC16/10/16. HP 18. Fort +5, Ref +0, Will +6. Perception +9. Art

Nice art.

I was lucky. I was looking for female Cleric pictures and the perfect one showed up almost instantly.

One of those where they match your image of your character perfectly.


Female Kitsune XP 3151/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

I know the feeling

But I had this one made

So official art or how ever you want to label it :P

Ps

Too bad we aren't on the fast XP track. Would've been close to level 3 :P


Female Kitsune XP 3151/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

@GM

I'm wondering if she can have a few prank items (the same type) she hands out or buries with those she thinks needs/would benefit from them in the after life?

I'm currently thinking a deck of cards in a box. And it basically lets you play "Pick up 52" when opened

Perhaps 3sp or 4sp?


Book 1 | Hexes & Quests

Sure! As long as your items don't have any mechanical uses, we can say you have on hand whatever trinkets you like. (So no, like, "I use my card-scattering box to locate the invisible monster" or whatever. If you want to do that, we'll have to agree ahead of time what items you've got and what they can do.) Maybe like 2 gp to cover them all?


Female Kitsune XP 3151/5000
VITALS:
AC16, T 13, FF 13 (+3 armor, +3 Dex) HP 15/15 Fort +0, Ref +6, Will +0; Init +3 CMD 13
Trickster 2
SKILLS:
Acro +13, Bluff +13, Diplo +11, DD +10, Disguise +13(+23), Escape Artist +8, Knowledge (local) +8, Knowledge (nobility) +10, Linguistics +8, Perception +5, Perform (act) +8, SM +8, Stealth +8

Awesome.

Much appreciated


Rhiann Female Human Fighter (Unbreakable) 2 | 18/23 HP | AC 17 T 13 FF 14 | Fort +6 (+10 nonlethal environmental) Ref +4 Will +2 (+3 Mind affecting) | Initiative +3 | Perception +1, Sense Motive +2| low-light vision |

Been on the road. Finally in Kansas. Will post in the morning

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