| Yuki-Tsune |
Will be interesting when she finally does reveal that she's not JUST and elf girl
| Yuki-Tsune |
This is a first :P
Whole group is going :
Let her talk, cause I can't
| Rhiann Sokol |
Heh
| Adela Anastasia |
Heh indeed. Adela has the Diplomacy and will speak up if needed. Lets just hope it's not. :)
| Yuki-Tsune |
Hellooo
| Adela Anastasia |
Things are looking fairly stable?
| Rhiann Sokol |
Looks like it
| Dare Ashborn |
First time I was able to get on for some reason. Hi everyone!
| Dare Ashborn |
Btw I think we are waiting for GM reply. Hopefully GM has figured out the boards are back!
| GM ST |
So, Dare (and really everyone)... How do you feel about character death?
I personally kind of like it, even as a player-- it heightens the tension of combat to know that my character might actually die right here, and if they do I get to make something different. But I've also seen a player on the verge of tears when it happened to them, and another ripped their character sheet in half in frustration. A lot of people fall somewhere in the middle.
As a GM, I like to use different tactics for different monsters, to keep fights more dynamic. This particular one, in its description, specifies that it attacks "not caring whether it leaves any survivors, so long as it acquires its next meal." So my intended tactic for it was going to be to focus on the easiest target until that target was dead-dead, then go from there based on what was happening to it (maybe disengage, maybe press the attack, depending on how injured it was and what the circumstances were). I just didn't expect that to happen so quickly.
If you don't like the idea of your character dying, I'm more than happy to work something out. This game is, of course, supposed to be fun. :)
| Yuki-Tsune |
i dont mind, heck i have ideas for if i die, and GM likes it, but its my opinion, not the character in question
| Adela Anastasia |
It's not something I'm looking for, but sometimes it's going to happen and I'll accept it. I've lost characters before and carried on.
Kingmakers random encounters table was always regarded as nasty. :)
| Rhiann Sokol |
If it happens it happens. We all try to avoid it but it's part of the game. King Michael does have a potential to be a meat grinder if you hit the wrong area too early, but it's also one of those that makes it a lot easier to come up with a replacement character
| Dare Ashborn |
I certainly accept it's part of what can happen in a game. Obviously I don't enjoy it, especially as I tend to put a lot into background and roleplay when I can, and it doesn't always feel good to have that work end with an unlucky roll of the die. But nonetheless it is what it is, and it is part of how the game works. Obviously with those die rolls, Dare is clearly most sincerely dead; orc ferocity can't even help her here.
The question for you is how do you plan to treat this?
If there's options to seek raising even if eventually, cool. I can wait.
If Dare's just dead... honestly I would struggle to shift gears with a new character so unexpectedly, so if the plan is just that Dare's torn to smithereens and there's nothing the party can do because we're nowhere near finding a high level cleric and a fortune in diamonds (which is completely understandable), then I'll just say thanks for having me and farewell. If it were a tabletop game I'd stick around but it takes so long in a PBP to find character voice and rhythm with the other characters it doesn't feel worth it. I was already the newbie to the group and was just stopping feeling that way, and so I don't savor the chance to start over.
Simply conversationally, since you ask me how I feel about it, when I GM, I have a 1-free-resurrect rule. This is to help avoid disaster at very early levels when it would disrupt the party and the story to just lose a PC in the middle of things, especially as it isn't always easy to just introduce a new character right in the middle of things. This free resurrect comes with a cost -- usually the PC gets a battle scar that offers a minor but permanent hindrance (there's a system for that IIRC in Skull and Shackles that I reference). I will as GM also use it to further the plot. Maybe the PC while unconscious has a vision of their deity giving them a mission. Maybe a major NPC shows up to save the character, but that PC or party now owes that NPC a favor. Something like that. It is only once and the next time the party needs to be prepared to seek a resurrect or create a new character, etc.
I don't suggest that you do this, just noting, since you asked, that's what I do to mitigate the inconvenience while making sure there's consequences and the near-death still serves the story.