To my fellow recruits, I just want to state that Arloric will be undergoing a few tweaks before we actually start, including his archetype shifting from Nature Fang to Goliath Druid, and his weapon of choice shifting from longsword to greatsword. Asmodina's approved it already, and I think it'll better represent the character I want him to be! :)
|Sario Ulum Taliesin|
|Baleon The Bloodhound|
Azura Celestine wrote:We are hoping to have the occasional "crossover" event.
I like the sound of this.Arthur Murkwood wrote:if it means I get to RP with you wonderful folks some more, I'm all in!This, too.
Azura said she'd take care of it. And, I think it is doable and will be a great crossover and stand alone to the adventure path. Much of the crossing of the over I suspect should happen in part three and four of the first module.
I don't see Ik-Ha-Thruun staying around, I have in my head that one day he would be powerful force for Good, Law, and Vengeance, not a peon. It just doesn't make sense to me to force him into a situation where he remains the same while others grow stronger.
While I would love to RP with all of you, I simply don't want to alienate the character in my head from what he is by having him being a helpless in someone elses story.
Not exactly sure if any of that made sense to anyone other than me
My current plan is that the rebuilding section won't use mythic elements, but if a character winds up being a replacement for the adventuring party they would acquire the Mythic Spark. But this is subject to change if necessary. Mythic stuff is of... limited utility in this particular endeavor. If Asmodina thinks it would be best to keep mythic elements in play for the rebuilding, then it'll stay. Otherwise it's a level of additional complexity that probably wouldn't contribute much for most characters.
My basic thinking is this: When the focus will be on rebuilding the town and the community, Mythic Weapon Focus or Mythic Eschew Materials is not going to help you a lot on stuff like constructing a new city wall or convincing a horde of desperate survivors that they should give all their food to a communal pool. Now, you might be tempted to take stuff like Mythic Skill Focus so that it does help in those scenarios... but if you wind up getting recruited into the expeditionary force in the main group, you might wind up with a bunch of Mythic choices that don't help there! So I don't want you to feel like you have to make Mythic picks based on one kind of game, and then get punished if you switch to the other group at some point. But, maybe Asmodina would let you just re-spend your Mythic advancement track if you get moved to the other group, in which case it wouldn't matter. Maybe she can chime in later when she's around. :)