Background:
The country of Camaden is divided into five city-states with several villages and hamlets occupying the outlying areas. The capital of Camaden is Kalbern, located on the eastern coast. Kalbern is known for its vigorous trade and large presence of the merchant class. As a result, mercantilism is the main philosophy of Camaden, even beyond theism. Trade Princess Fiella Strombeck rules Kalbern, strictly but fairly. Though the gods play a large role in the world at large, Camaden is fairly secular.
Aravel, the second largest city of Camaden, is home to the elves. It is located in a heavily forested region of Camaden. Latherian Greenstep, an elf steeped in mystery, is the ruler of Aravel. Many travel to study in Aravel because of their world-class institutions. Aravel has the Silverspar Bardic College, the Goldleaf College of Philosophy and the Brasspin University of Sciences and Alchemy. While the names might denote a ranking of each area of study, Aravelians hold each in equal esteem.
Luth, home to the dwarves, dominates the mountains of west Camaden. A large tower is the seat of the dwarf king, Warrafin of the Iron. In stereotypical fashion, Luth is a mining town and the dwarves there are unmatched in their skill of crafting and appraisal. The phrase "In a Luthian's Eyes" refers to one's ability to see the true worth of something or someone.
Ganz, a city on the southern plains, is known for its temples and military might. Most of Camaden's warriors hail from Ganz. While their military force is the greatest in Camaden, General Alpert is a methodical and contemplative man. Though he has his own ideals, the general is content to maintain the status quo. Most religions flourish in Ganz as the Ganzites are religiously tolerant. Ganz maintains a healthy population due to its relief programs and constant employment opportunities.
Tull, the last of the city-states, is definitely not the least. The Ollison Academy of Wizardry is Tull's seat of power and its defining feature. Ollison is quite liberal in its teachings and no school of magic is prohibited. Of course, there is the occasional issue of walking corpses getting loose, but the headmaster, Diemos, is proactive about keeping Tull safe.
Handouts:
Hadramkath Map 1
Hadramkath Map 2
XP: 5450/9000
Language Key:
Sylvan - Hausa
Celestial - Latin
Orc - Norwegian
Elven - Spanish
Goblin - Afrikaans