Moths and Flames

Game Master Signore di Fortuna

Part 1: How Not to Deal With Goblinoid Threats

Combat Map


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Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

I hate everything about this crappy weather. My sinuses, my stupid body aching all over, the nasty roads....

Stuff barely started melting today, froze again over night, and we're supposed to get another stupid arctic blast tomorrow, supposedly with freezing rain. I just want it to go away so I can get some stupid sleep. Somebody get mother nature a Prozac cuz she need to chill....but not with snow and ice.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

Thank the good Lord above they have enough sense not to open the branches until 10, but if there's a sheet of ice where our hill is....or it's raining down ice on the ground....my butt staying at the house.


Female NG Half-elf Druid (Mooncaller) 2 | HP 18/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge 6/day (Used: 2) |

We haven't even had melting yet. We had 23 as the high today.

On a side note looks like we're getting set for another beating.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

Awe man...


Female NG Half-elf Druid (Mooncaller) 2 | HP 18/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge 6/day (Used: 2) |

This campaign really brings home how useless low-level characters are at anything other than small fights.

Edit: It's not a complaint, just an observation.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

Yeah, cuz useless is exactly how she's feeling.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

Henry came home really sick. He's just really not feeling well, so we might be out of pocket for a bit. More than likely he'll be going to an urgent care first thing in the morning.


Female NG Half-elf Druid (Mooncaller) 2 | HP 18/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge 6/day (Used: 2) |

Rest as much as possible, I hope you feel better and that it'S nothing serious.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

We'll let y'all know as soon as we find out what's going on with him.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

Okay, so in order to give us a better chance of not dying, while not overwhelming my love with too many NPC's, Mark and I will each make another character to help round things out and increase our survival chances.

I'm gonna make some kind of magic user, kinda like the Frostine character with the ice magic and stuff, along with being able to use a crossbow for distance fighting.

Mark will handle the sneaky stealthy and dangerous aspect, so that there is at least one of us that can be quiet enough to infiltrate enemy lines, and scout stuff out and stuff.

Right now though, I'm finally sleepy enough to go lay down after taking my medication.


Female NG Half-elf Druid (Mooncaller) 2 | HP 18/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge 6/day (Used: 2) |

1- Slayer , 2- Ranger, 3- Rogue
1d3 ⇒ 1

Okay, Slayer it is.


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Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

I really think that gives you the best of both worlds anyways. :o)


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

Okay, what this group needs is a little sassiness and someone that...I don't know, doesn't take everything so seriously?

These are dire times for sure, but we can't just be like all doom and gloom now.

I've been thinking, since that's all I apparently have time to do lately, and was trying to figure out what the dynamic would be, what kind of race I want to be, if the Slayer and Ice Princess were gonna know each other like, friends, siblings, or just two people who both lost something important to them whether family, friends, or whatever, and just ended up in the same place. Or maybe we fought our way here together, trying to help people as we could along the way as well and just sort of got stuck in this one place?

I'm not sure how you wanted to play it off, but I was gonna be trying to work on it this weekend and get something more solid together. If we need to collaborate on races or whatever, or you're interested in doing that, just let me know. Henry and I are both feeling pretty icky right now, so it's been hard to think about stuff, and he hasn't been thinking much about these games since everything that's been going on with me.

I wasn't thinking anything too crazy race wise. Something that would fit well, or at least make sense with her particular type of magic abilities or specializations, whatever you want to call them.

If you had a certain race in mind that would work well with your Slayer angle, and you're thinking we should either be related somehow, or from the same area, let me know and I'll make it fit around yours.

Otherwise, I'll just go with whatever seems to fit with a young, sassy, ice throwing "Princess", that likes to send crossbolts into the enemy when she can't get close enough to freeze other essential parts of their anatomy. Not that as far as goblins go they'd probably notice.

Her motto could be, "Help control the goblin population by spay or neutering strays."

*wags eyebrows* Oh, yeah, this is gonna be fun and good for Kelda and you guys cuz dammnnnn...girls got issues. LOL

Still working on a name and everything else as well pretty much. I'm trying to get a general feel for who she is first and what she's about before I put a name to it. :o)

Just let me know what you think and we'll go from there. Really...I could use all the imput that I get otherwise who knows what we'll end up with.


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

Okay, so I need help picking out a name for Ms. Sassy Pants. I don't really have any favorites in this list, so I'll appreciate any input you guys can give me. I'm just trying to find a name that kinda goes with her physical description, as well as her sweet, sassy, sometimes funny, but knows when to take stuff seriously personality.

So, here is what I came up with.

Amelia, Darcie, Effie, Jette, Meri,

And then a whole lot of "S" names:

Sadie, Sapphira, Sarah or Sari, Sasha, Skype, Sorcha, Suzette,

Viola or Violet

Anything just sticking out in particular?


Sorry I haven't been moving this one along. I'm just light on ideas and the story I was going with just isn't clicking with me now. I'm just trying to refocus, but I guess I'm not quite there yet.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

It will come to you here eventually honey. I think you've just been too stressed out between work and taking care of me, for your creative side to do much.

It'll get better, and you'll figure it out.


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Female NG Half-elf Druid (Mooncaller) 2 | HP 18/18 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +5, R: +2, W: +6 | Init: +2 | Perc: +8 | Speed 30ft | Enlarge 6/day (Used: 2) |

Related or from the same area would work well, whichever you like. I'm thinking Human (the extra feat is pretty handy at low levels)

Jette and Viola jump out, though Sapphira and Sorsha are pretty cool as well.

GM Henry Fortuna wrote:
Sorry I haven't been moving this one along. I'm just light on ideas and the story I was going with just isn't clicking with me now. I'm just trying to refocus, but I guess I'm not quite there yet.

Yeah, you're under a lot of pressure.


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Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

Yeah, extra feats are always helpful, so humans we shall be.

I don't think we necessarily have to be from a specific town, since there were so many smaller settlements outside of towns that have been ravaged. They could have come from one of those less fortified areas, after watching their home be destroyed along with most of their family and friends.

Looking at the map, I would probably say we came from Wodrick, which is a forrested area, and consists mostly of logging land, which is where most of the lumber supplies come from, so the Goblins attacking there makes sense, and since Cooperton was the closest trading town to ours, that's why we headed that way.

I think I'm gonna go with Sapphira because of her eyes, and you and Henry both like that name. Plus, it has a sassy kind of ring to it. I'm picturing someone that was a handful when they were younger, especially after her powers became apparent. Before all these attacks started happening, I'm thinking she was probably waiting to get accepted into magic school, but is now more concerned with stopping the evil from continuing to spread.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

I really hate coming up with names for these avatars. Sapphira is already in use by someone else, so now we have to come up with a last name as well. *sigh*

Just finding a name to fit with the characters personality and stuff is hard enough, but then we have to add a last name to that. I might as well give her a middle name too for when she's in trouble. Lol

I think being related is good. Either siblings, or cousins. Maybe siblings would better explain their closeness, not just in proximity,but emotionally speaking as well. If they were near each other when the attack happened, it would explain why they were both able to fight their way out and slip away.

Which of these sound the best together?

Sapphira Louise
Sapphira Rose
Sapphira Fawn
Sapphira Marie
Sapphira Lea

I'm not great at coming up with middle names that sound good with some of these names I pick out. Lol


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

While Mark and I are working on getting these characters put together so you don't have to run a billion NPC's, it will give you time to figure out what direction you're wanting to go in with the story.

It'll be okay honey, your brain just needs a rest.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

Do, had to do some searching, but our family name is going to be Tofte.

So, my name is Sapphira Lea Tofte. That's only a small mouthful. LMAO


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F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

Huzzah, I've made it! Now we just have to figure out all my vital other stuff to find out just how much of a Sassy brat I can be, and get away with it. Lol


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Settling on abilities. I know we need stealth, just trying to figure out how likely we are to need trapfinding. If we're encountering traps, I can take trapfinding like a rogue as a slayer talent. If not I can use that for something else.


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

Henry said it isn't very likely that we're gonna encounter very many traps, since we're mostly going to be in the open in the woods looking for these buggers, and that setting up traps would be too much like work. Lol

Besides, the goblins have become too emboldened by all their raids, so it's not like they're gonna expect a small group of people to come looking for them. At least that's what I feel like their thinking would be.


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

I'm gonna work on myself tomorrow after we've had a chance to sleep. Our schedules have gotten all messed up with the crazy weather, taking naps in the middle of the afternoon, and getting caught up in a computer game that had us laughing our asses off.

Now we have to try to settle down and sleep. The thing they put over the incision on my throat has been really itching and irritating me, and I've really been struggling with not just ripping it right off. Cuz of the weather, my throat has been super sore too. I just haven't been feeling very well since Friday actually when I took Henry and Juanita something to eat at the bank cuz Alva had to take her precious little baby back to the ER, so they didn't get a lunch break. Her baby has another respiratory infection of some kind.


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

I am going to be the typical younger sister in this scenario, as this character is barely going to be on the cusp if adulthood at 14 years old. When stuff started going south in our little logging town, you grabbed me and we did whatever we had to to get the heck outta dodge.

Since she's so young, she's not gonna have some epic saga for a backstop. Basically, it's gonna be that they had a good life, they were happy living around their friends and family in the busy little logging town until the Goblins came and just destroyed everything. The last thing she remembers seeing is the goblins setting everything on fire after either slaughtering or capturing almost everyone she knew, save a few that escaped. Her home on fire was though, was the last thing she saw before her sister grabbed her, dragging her away from the only home she had ever known.

Sound okay?

Also, I think Henry is having us build them as 2nd level characters so we don't have people leveling at different times.


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Okay, thanks. That helps with selecting my 2nd level abilities.

That works. Jade is the more intense of the two, the protective older sister who's a hunter and now survivor, getting very good at killing goblins. Coming from a logging town definitely works, and Jade uses an axe in melee.


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

I like, I like. You very much built for the kicking of much butt. :o)


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

Hey Jade, I don't think you meant to put that your AC is a 1....did you?


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

Alright, I am now mostly complete. Just a few odds and ends of gear to add, but most important things are taken care of. I added her physical description, as well as her backstory, which is pretty much just about how they escaped from Wodrick during the goblin attack, and how they ended up in Cooperton.


Female Dwarf WarPriestess/2 HP 18/18; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +1, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +5 (+7 vs unusual stonework)

I didn't feel like eating anything earlier, so I haven't had my night time meds yet. So, I'm gonna eat, take my medicine and try to get to bed at a somewhat decent time.

My sleep all jacked up.


Sapphira Lea Tofte wrote:
Hey Jade, I don't think you meant to put that your AC is a 1....did you?

Hadn't updated it yet since I haven't done armor/equipment fully


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

Ahhhh....I see. The cup of noodles I had a few hours ago has finally somewhat settled, and my meds have kicked in, so I'm gonna try to get to sleep before something else starts hurting.

I haven't quite finished equipping myself, but I can't wear armor, and this body was not created to get up close and personal in combat, so I just got a crossbow for ranged fighting.


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

Finally done done. Henry thought I was being boojie getting the efficient tent, so I decided to go full on diva and got a cot and a folding chair. My bottom shall never know the coldness of the ground, nor shall any other part of me. LOL

I also got a compass to help us navigate our way through the wilds, but I'd probably give it to the person with the best chance of getting us through the wilderness without getting us totally lost. Especially since we have to be making maps and stuff. If the person with the highest survival skill is not my sister....it would actually take me a while to trust someone enough to lend them my compass, which most likely would have been a gift from her Pops.

Oh this is going to be soooo much fun. Lol


I should have the last touches done within the next hour or two.


F Human Sorceress 2; HP: 12; AC: 12, FF: 10, T: 12; Init: +2; Fort: +0, Ref: +2, Will: +4 Perception +3,

Cool beans

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