Wolf

<Ghost>'s page

38 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Full Name

<Ghost>

Race

Male animal companion |24/24 HP | AC 2017 (18) T 12 (13) FF 12 | Fort +8 Ref +9 (+10) Will +3 | Tricks: Defend, attack, down, fetch, heel, seek, track, aiding attack, watch| Perception +10| Animal Focus: Bat

About <Ghost>

Ghost
Wolf
STARTING STATISTICS
N Medium animal
Init +2; Senses low-light vision, scent; Perception +10
DEFENSE
AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
hp 24 (3d8+6+3)
Fort +8, Ref +9, Will +3
OFFENSE
Speed 50 ft.
Melee bite +6 (1d6+1 plus trip)
STATISTICS
Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +5 (+7 trip); CMD 18 (22 vs. trip)
Feats Skill Focus (Perception), Weapon focus(bite),
Skills Perception +10, Stealth +7, Survival +2 (+6 scent tracking);
Racial Modifiers +4 Survival when tracking by scent
Tricks: Defend
Link (Ex)
A druid can handle her animal companion as a free action, or push it as a move action, even if she doesnt have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Share Spells (Ex)
The druid may cast a spell with a target of You on her animal companion (as a touch range spell) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companions type (animal). Spells cast in this way must come from a class that receives an animal companion

Evasion (Ex)
If an animal companion is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.

Starting tricks

Hunt (DC 20)

An animal trained for hunting knows the tricks attack, down, fetch, heel, seek, and track. Training an animal for hunting takes six weeks.

Bonus tricks

Aiding Attack (Ex): The Ranger Animal companion can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the Rangers animal companions's next turn gains a +2 circumstance bonus on that attack roll.

Watch (DC 15): The animal can be commanded to keep watch over a particular area, such as a campsite, and to raise an alarm if it notices any dangerous or sizable creature entering the area.