Beacons of Hope: Wrath of the Righteous!

Game Master GM the Fifth

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Only the one succubus has any injuries, and she is about halfway down.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Are there two? If so, did my channels get both?


Male Tiefling (Pitborn) Bard (Filidh) 7|HP: 88/88|AC: 15/10/15|Saves: +3 Fort, +5 Ref, +5 Will|Init: +0|Perc: +12

Arloric rolls his eye (the one that can move, at any rate) and about-faces, rushing to join Uriel in running down the enemy.

Move 20 ft to current position. Can't really attack this round...


@Telerin Succubus #2 just teleported in this round, at the same time the babau entered the room, so neither was here when you channeled.


Round 3

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat), Summon Monster (Telerin)

Telerin, Darya, Alexa <---
Succubus 1, Babau, Succubus 2
Arloric, Uriel, Kemat

>>>>> Map <<<<<


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

As enemies appear and disappear, repositioning and bringing in reinforcements, Darya turns and dashes towards the currently unengaged succubus.

Radiance: +1 Evil Outsider bane Cold Iron Bastard Sword/Charge: 1d20 + 13 + 2 + 2 ⇒ (4) + 13 + 2 + 2 = 21
Magic/Coldiron/ Evil outsider bane: 1d10 + 3 + 2 + 2d6 ⇒ (4) + 3 + 2 + (6, 2) = 17


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

Uh-oh, I don't like a demon being that close to me


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The celestial goblin dog appears on the other side of the succubus that Uriel is fighting in order to create a flank

Goblin DogCR 1

XP —
N Medium celestial/fiendish animal
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +1

DEFENSE

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 9 [11] (1d8+5) [1d8+7]
Fort +4 [+6], Ref +4, Will +1
Immune disease
SR 6

Celestial Resist acid, cold, and electricity 5

Fiendish Resist cold and fire 5

OFFENSE

Speed 50 ft.
Melee bite +2 [+4] (1d6+3 [1d6+5] plus allergic reaction)

STATISTICS

Str 15 [19], Dex 14, Con 15 [19], Int 2, Wis 12, Cha 8
Base Atk +0; CMB +2 [+4]; CMD 14 [16]
Feats Toughness
Skills Stealth +6

SPECIAL ABILITIES

Allergic Reaction (Ex)
A goblin dog’s dander is highly irritating to all creatures save those with the goblinoid subtype. A non-goblinoid creature damaged by a goblin dog’s bite, who deals damage to a goblin dog with a natural weapon or unarmed attack, or who otherwise comes into contact with a goblin dog (including attempts to grapple or ride the creature) must make a DC 12 [14] Fortitude save or break out in an itching rash. A creature affected by this rash takes a –2 penalty to Dexterity and Charisma for 1 day (multiple allergic reactions do not stack).

Remove disease or any magical healing removes the rash instantly. This is a disease effect. The save DC is Constitution-based.

Smite Evil/Good
1/day as a swift action (adds Cha bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

It then attempts to bite the succubus
1d20 + 2 + 2 ⇒ (7) + 2 + 2 = 11

I do not think that it huts but the flank is there


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The elf will take a 5' step to I6 and will then channel again
4d6 ⇒ (4, 2, 2, 6) = 14
DC 18 Fort


The goblin dog appears behind the succubus to flank with Uriel. It attempts a bite, but can't get its jaws on her.

Telerin steps back and channels energy.

Channel energy is a Will save, not Fort, unless there's something I'm missing.

Succubus 1, DC18 Will: 1d20 + 6 ⇒ (15) + 6 = 21
Succubus 2, DC18 Will: 1d20 + 10 ⇒ (11) + 10 = 21
babau demon, DC18 Will: 1d20 + 5 ⇒ (12) + 5 = 17

Both succubi shake off some of the effect.

Round 3

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat)

Telerin, Darya, Alexa <---
Succubus 1, babau demon, Succubus 2
Arloric, Uriel, Kemat

>>>>> Map <<<<<


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 40/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa moves alongside Darya and tries for another stab!

Move to L6.

Stab: 1d20 + 8 ⇒ (13) + 8 = 21
Damage?: 1d6 + 3 ⇒ (2) + 3 = 5


The succubus engaged with Uriel steps out from between him and the goblin dog, then takes another swing with her rapier.

succubus 1, melee vs Uriel: 1d20 + 7 ⇒ (3) + 7 = 10

The babau demon steps up to Arloric, and sends a bite at Arloric and 2 claws at Uriel.

babau, bite vs Arloric: 1d20 + 12 ⇒ (16) + 12 = 28
piercing damage: 1d6 + 5 ⇒ (1) + 5 = 6

babau, claw 1 vs Uriel: 1d20 + 12 ⇒ (19) + 12 = 31
slashing damage: 1d6 + 5 ⇒ (2) + 5 = 7
babau, claw 2 vs Uriel: 1d20 + 12 ⇒ (3) + 12 = 15

@Uriel, I believe that 31 hits?

The other succubus strikes at Darya and Alexa

succubus 2, claw 1 vs Darya: 1d20 + 11 ⇒ (19) + 11 = 30
slashing damage: 1d6 + 1 ⇒ (6) + 1 = 7
succubus 2, claw 2 vs Alexa: 1d20 + 11 ⇒ (12) + 11 = 23
slashing damage?: 1d6 + 1 ⇒ (3) + 1 = 4

@Alexa, @Darya, are those hits?

Round 3

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat)

Telerin, Darya, Alexa
Succubus 1, babau demon, Succubus 2
Arloric, Uriel, Kemat <---

>>>>> Map <<<<<


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 40/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Yep, in my case. Ow.


Male Angelkin Aasimar Paladin 6 Crimson Templar 1 Init +5; darkvision 60 ft.; Perception +9; HP: 87/87; AC 23, touch 12, flat-footed 24 (+7 armor, +2 Dex, +3 Shield, +1 Natural); F +15, R +10, W +10; +2 vs. evil, +2 vs Insanity or Confusion

It does, yes. I'm at 26 vs Evil Outsiders currently.

Uriel takes a moment to activate his Righteous Medal of Valor, and another to size up the Succubus. Then he attacks.

Swift for the medal, Move to activate Fiendish Studies, standard for Vital Strike.

Attack: 1d20 + 11 + 1 + 2 ⇒ (15) + 11 + 1 + 2 = 29
Damage: 2d10 + 10 + 2 ⇒ (10, 9) + 10 + 2 = 31


Female Aasimar Paladin (Holy Light) 7/Marshal 2. HP 68/75 ; AC 20/10/20 (24/14/24 during SMITE); F+14 R+7 W+12; Init +3; Smite evil 3/day (1); LOH/Holy Light 9/day(3);Mythic 7/day (1) Acid 5, Electricity 5, Cold 5:Daylight (0/3)

Yep!


Uriel lands another blow, and the succubus is looking haggard.

Round 3

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat)

Telerin, Darya, Alexa
Succubus 1, babau demon, Succubus 2
Arloric, Uriel, Kemat <---

>>>>> Map <<<<<

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 5/7 | Healer's Hands 4/6 | Rebuke Death 6/6

Sorry for the delay, I was away on vacation.

Shielded by the magic circle that prohibits the outsiders from physically touching her, Kemat moves to aid Alexa.

Cure serious wounds, blessed touch trait: 3d8 + 7 + 1 ⇒ (5, 2, 2) + 7 + 1 = 17


Magic circle only protects you from evil summoned creatures. Neither the babau or the succubi are summoned (they wouldn't be able to get within 10' of you if they were). Let me know if you want to change your action.

Scarab Sages

Female Human Cleric (Merciful Healer) 7 | HP 52/52| AC 17 T 11 FF 16 | Fort +7 Ref +4 Will +9 | Initiative +1 | Perception +4 | Channel 5/7 | Healer's Hands 4/6 | Rebuke Death 6/6
GM the Fifth wrote:

Magic circle only protects you from evil summoned creatures. Neither the babau or the succubi are summoned (they wouldn't be able to get within 10' of you if they were). Let me know if you want to change your action.

I can't tell who's who on the map, so my agenda is just to deploy healing as needed/possible. I don't take AoOs for casting healing spells, so if I need to stay in one spot (or make a 5' step) and cast, that's doable. If there are no injured party members reachable, then total defense.


OK, I have added a "legend" of the player tokens to the map, so that should solve that problem. I should have done this a long time ago.

A 5' step back to cast is perfectly fine.


No one around Kemat is injured so, total defense it is.

Round 4

Ongoing effects: Angelic Bond (Darya), Bless (Kemat), Magic Circle Against Evil (Kemat)

Telerin, Darya, Alexa <---
Succubus 1, babau demon, Succubus 2
Arloric, Uriel, Kemat

>>>>> Map <<<<<


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The goblin dog will take a 5' step into the corner J11


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The elven wizardress will begin to chant to cast Monster Summoning I, entreating the higher planes to bring forth a celestial ally to help defeat this evil.


Hero Points: 0|Myth Power: 3/7|DR: 2/Evil|Female Aasimar (Emberkin) Rogue (Unchained) 7/Tier 2 Trickster|HP: 40/60|AC: 16/12/14|Saves: +4 Fort, +7 Ref, +5 Will (+7 vs. charm/compulsion)|Init: +5|Perc: +11

Alexa starts tumbling into a flanking position...

Acrobatics: 1d20 + 12 ⇒ (14) + 12 = 26

...then attempts to strike the flanked succubus!

Moving to K9.

Flanking Stab: 1d20 + 8 + 2 ⇒ (13) + 8 + 2 = 23
Mythic Surge: 1d6 ⇒ 2
Final total is 25.

Sneak Attack Damage?: 1d6 + 3 + 4d6 ⇒ (4) + 3 + (5, 2, 1, 5) = 20

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