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![]() If the "disguised" character (disguise self spell) has an Ioun Stone orbiting her head, can she conceal it? (make it look like she DOESN'T have that piece of equipment?). Or can she make it look like she HAS one if she doesn't? Can she change the appearance of the Ioun Stone to be that of a different one? How about changing an "Ioun torch" into a "clear spindle" stone? or vise-versa? ![]()
![]() yukongil wrote:
My go to phrase for casting Blistering Invective is "oh, BUGGERS!". Gets 'em every time. ![]()
![]() not sure how you would drop it on all the PCs at once, but check out Darkflares from Adventurer's Armory 2... Fort DC 15 or lose your Darkvision for 1d10 rounds. Also, maybe the ILLUSION of darkness - something like silent image of either a Supernatural Darkness effect (if they miss a will save, they THINK they can't see anything because of the "darkness") or of a fog (again, if they miss the will save, they think they can't see anything for the "fog"). ![]()
![]() DarkPhoenixx wrote:
LOL! most of my bards actually take tongues, or at least carry a scroll of it. And I could easily see the bard in this group carrying a scroll of cauterizing weapon. This would let the Martial Types really shine while still putting the troll down. I don't know the Sandman Archetype, though several of my Bards are Flame Dancers (as Fire Dancer is), so at higher levels they get several Fire spells (burning hands, flaming sphere, fireball) as bard spells. ![]()
![]() DarkPhoenixx wrote:
Dragons breath rounds for the Gunslinger... Alchemist Fires/Flasks of Acid for everyone else... Though Blistering Invective from the Bard would be cool, and boiling blood or cauterizing weapon would be kind of funny... ![]()
![]() Meager Rolmug wrote:
the assumption in the other thread - which went unchallenged - was that in order to use the boon (which grants early access to a special familiar) the PC had to have something that granted a Familiar in the first place. The "special" part of the boon was giving access EARLIER than normal. edit: drat! ninja'd by 18 seconds! lol... ![]()
![]() here ya go... a link to my thread where I asked much the same thing. Any-way-for-a-Bard-to-gain-a-Special-Familiar.. I actually dipped a level of Sorcerer to pull it off - but I think Sparky (pseudodragon) was well worth it. Lots of R.P. at the table, even if maybe I'm not as optimized a PC as I could be. ![]()
![]() TimD wrote:
My 'Dancers are only 4th and 7th so far, so I haven't gotten access to the "Fan the Flames (Su)" ability yet... soon, but not yet. So no Fire spells so far. (envy!) ![]()
![]() andreww wrote:
I run two of these PCs - and I actually have not seen this yet. Which is why I asked. Is there any threads on the boards complaining about them? I looked into this some before I started my second 'Dancer, and mostly I got responses like this.. " After a few games of it, everyone at the table agreed it was too broken and we retired the character. "I can say, mostly my two have been a lot of fun, for everyone at the tables I've run them at... I haven't encountered any "grar" from the Mist/Smoke issues... From beguiling gift - that got me lots of "grar". ![]()
![]() TimD wrote:
bolding mine.... Ouch! I haven't encountered any "grar" on my Flame Dancers (I actually have two) - is there some out there? I don't even recall any on the boards (and there always seemed to be someone offended by EVERYTHING on the boards). ![]()
![]() GM PDK wrote:
Actually, part of what I was referring to was flashy jewelry. I have encountered more than one Judge who objected to my use of continual flame spells on such things as earrings. ("No magic item creation - and only one 'continual' spell can be carried from scenario to scenario... so you can only have one 'flaming' earring." Sigh...). I was actually wanting to put Sparky in a little silk cape - and mithril chain armor - or maybe Darkleaf Parade armor. Perhaps with some silver inlays in the armor and maybe something to add a bit of "bling" to the cape... maybe use prestiditation to give it a 'chocolate smell'? Or a bit of a 'flickering flame pattern"... or something to add some pazzize... It is often amazing how many times I try to include something that I find "cute", only to have someone object to it out of fear that I must be trying to "game the system" rather than just have a little fun. Not everyone is trying to gain a combat advantage when they want "flashy" armor. I've actually had someone tell me one of my PCs couldn't have a smoking pipe - because there was no book that listed one with a price. (Yeah - I got around that with a "masterwork tool" for Perception - the smoke aids in finding secret doors? It weighs a pound and costs 50 gp. And it makes my guy look more like the classic Sherlock Holmes.). ![]()
![]() supervillan wrote:
yeah, I think you are right. I kind of wanted to really "bling!" out my Pseudodragon Familiar ("Sparky"), but it looks like she'll only get fancy armor and some type of necklace. She only has one feat, and doesn't get more when I level... so it looks like she has no extra slots for flashy stuff... ![]()
![]() Items from the game that I played (that I can remember) -
humorously, we played this in a party with 3 bards... and the hardest part of the entire scenario was getting thru the well. Even with Inspire Competence performances, Heroism and guidance spells... ![]()
![]() Toirin wrote:
wow... thank you! I had about given up on getting any good suggestions. I like the "Create illusions of it battling with other tiny monsters ..." ... this is giving me some ideas.... ![]()
![]() for Role Play reasons (and because she is just really CUTE) I just picked up a Pseudo-dragon Familiar... so I dropped in here to see if I could find some Kewl Things to add to my Character. (I'm mostly a Bard, with a level of Sorcerer to gain access to a Familiar...) Most of the suggestions leave a little be to be desired. Sigh... Useful pointers on how to make a Familiar fun at the table (useful, or cool, or just fun to have a the table) would be very nice. Thank you in advance for your help with my character... ![]()
![]() Cevah wrote:
I was wondering if anyone would think of Flame Dancers... Yeah, this work great - just need to define some of the mechanics of it with your DM (if I move more than 30' from the 'Dancer, an I still her performance? If she performs, then moves 35' away from me, am I still covered by the performance? etc.)![]()
![]() thread Necro - been about a year for this one... But again, the boards seem to be really negative lately. Everyone being real negative and sometimes it even seems they are being a bit hateful. Perhaps it's just me... So, I just wanted to float a "nice thread" to the top of the boards. This one has lots of nice things going for it. It's fun to read... there's some really great things said here - esp. post from redward (#51)....IMHO SO to paraphrase the title of this, "How does your character make the game more fun for the other people at the table with you?" Thanks! Me? I let my friends see thru smoke/fog/etc. so we can see the badguys when they can't see us... ![]()
![]() at first level, if you don't like how the Pregen is built - just change it and call it a different name. "Hi! I'm Notyoon! I'm just like my cousin Yoon, except I was smart enough to take Point Blank Shot instead of Spell Penetration!" edit: wait, I just realized this was for a Judge controlled NPC. And they have to be un-modified... so never mind. But heck, judge NPCs shouldn't be better than the real PCs so... I don't see this as a problem. ![]()
![]() Faelyn wrote: I am in agreement that trading away Inspire Courage for a small amount of fire damage on attacks is not a good trade. Considering how many creatures are out there with Fire Resistance 5, which essentially shuts down that entire ability, it's a very bad trade off... having played Bards in a few scenarios where the NPC bard kicks in Inspire Courage... if you end up as the "back up singer" it would be nice to have something that is not as common. But for the most part - yeah, fire resistance is way to common. ![]()
![]() Chess Pwn wrote:
Ouch! Thanks! right you are. so much less likely to take this after all...(and that's why I'm checking out here, just to be sure I do it correctly). ![]()
![]() actually not sure about the other classes (I'll try to update this PC so you can see what she is like currently) - my Stats really aren't likely to support much in the way of a more Martial class. Going Tatooed Sorcerer would give me access to an expanded spell list (mostly for use of wands of spells like obscuring mist) - and that is very nice. The Fighter is tempting for the extra feat (as I need to re-train one to get Sparky... Fighter would mean I wouldn't have to retrain...) ![]()
![]() Legowarrior wrote:
wow... ok, I hadn't seen that one before. I'll look closer at it, thanks! ![]()
![]() ok, right now it looks like I'll be going with a level of Tattooed Sorcerer - and my Familiar will be a Pseudodragon. In the write up for Tattooed Sorcerer it has the following:
does a Special Familiar grant any kind of "special familiar ability" like a Cat or Bat would? (Not that I expect her to, Sparky is special enough just as is, but I don't want to overlook anything.) ![]()
![]() Wow - only a little over two months and I am up to level 4.1 now. Two more games and (using Path 2) I should be able to start adventuring with "Sparky" (not sure of her name yet). Anyone already have a Pseudodragon familiar in PFS? I'm not real familiar with the Special Familiar rules (see what I did there?), so a little guidance would be great. Any Pointers/Suggestions/things to remember when working with a Pseudodragon as a special familiar? ![]()
![]() d'Eon wrote: It's 20 gp, so not a horrible price after your first mission. Buying them per scenario seems like the best method. Well, easily going to be on my list of "things one must buy for each game". :) Thanks! Heck, even without the bonus - just the RP possibilities of pointing out my Cool Fashion Accessories! ![]()
![]() Gummy Bear wrote:
At low levels couldn't afford the Bottle (Fame or GP) - I use Smoke Sticks in each players belt and then use the spell spark, that way I could drop each player into a "concealment" area as needed - plus I have scrolls of Obsuring Mist to hand out to those PCs who can cast them. Other things to cause smoke/fog are cool too. (Got access to a Horn of Fog early on and am thinking of buying it)... this is actually my second Flame Dancer (my other is higher level and has the Bottle - thou she has never used it. Did the Goz Mask/bottle thing in EotT with ANOTHER PC Class and it sort of upset the Judge, so I plan to only use the Bottle as a "last resort") Any way, YOU don't need to be the Flame Dancer (that would mess up your build) you just need to have one in your party. SO, where do you play? Maybe we can get together? ;-) ![]()
![]() Heck, I do this with PCs (several of my PCs are almost "Pure Support"). One of mine does almost the same thing by going Invisible, then using a wand of vanish on the guy attacking right after he attacks. The result is that the bad guys see the attacker blip into visibility as they attack (+2 attack and no DEX to AC), then disappear again before they can do anything. I've even used this in my home game... It's a cute gimmick - but it's just a gimmick. Many monsters will be able to overcome it... Just remember that the Invisible NPC is Invisible even to the PCs. Going to be a real problem if he gets into trouble (say from an AOE spell) and they can't find him...can't even see him to know he's in trouble. ![]()
![]() Palidian wrote:
"If the instrument is too large to be held in two hands, the spell 'summons' a transparent illusion of the instrument that only the caster can interact with. The caster can use it to produce sound (i.e. the caster can use it to produce Bard Effects), but it cannot be physically interacted with in any way. It provides no cover/concealment, and has actual no physical substance, cannot be climbed on or used in any way other than by playing it." Sort of like "Air Guitar" for the Organ... or "Air Drums" In fact , if we were to use something like this for all instruments summoned by this spell, bards would be seen to use "air guitar" more often... ![]()
![]() Fire Dancer wrote:
[thread Necro!] ok, it's been a few months and this PC has made it to level 4 now. and she has to decide what class to take as her 4th level. Bard? or Sorcerer? (Path 1) Sorcerer - 4th level as Sorcerer and retrain a feat to Boon Companion... Then 5th level as Bard with the 5th level feat being the Improved Familiar (Path 2) Bard - 4th level as Bard with normal progression... Then 5th level as Sorcerer, and retrain a feat to Boon Companion, and the 5th level feat being the Improved Familiar. I'm leaning to Path 2 because this wont give me a familiar that I get to know - only to have it re-placed when I level... that might bother me (yeah, silly I know...). Anyone see problems with this? Suggestions? ![]()
![]() I've been having a lot of fun lately with Flame Dancer Bards (I have two now in PFS), and Song of the Fiery Gaze:
(Su): At 3rd level, a fire dancer can allow allies to see through flames without any distortion. Any ally within 30 feet of the bard who can hear the performance can see through fire, fog, and smoke without penalty as long as the light is sufficient to allow him to see normally, as with the base effect of the gaze of flames oracle revelation. Song of the fiery gaze relies on audible components. This ability replaces inspire competence. At low level, I push up my UMD and pick up a wand of obscuring mist which I either hand out to someone who can use it, or I UMD it myself. ![]()
![]() KingOfAnything wrote:
During our briefing/meeting with "the Pit Boss", we asked about our target and pulled out our picture/description. He told us who the picture was (and we all had a good laugh over "the joke" the CO was trying to pull on us), and so when he showed up we knew who it was. We had message running, so when our "Spotter" PC saw him come in, everyone in the team was informed "Officer on deck". ![]()
![]() Terminalmancer wrote:
WOW! Thanks for the idea! I know what, I'll buy a MW tool for Diplomacy, good for any current or former member of the Ungrounded - or anyone associated with them. Nice narrow target, and if it's a cloak pin or a ring I can later get it enchanted too (maybe). Or just count it as part of my jewelry for the courtiers outfit. and to add to your list...
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![]() I've only played this - not read it yet, or prepped it or anything... so these are from the viewpoint of a player. We had 5 players, Levels 3, 3, 3, 2, 1. So we were playing high end Tier 1-2. 1) I had a great time. I think my entire table did. Good judge, nice story, etc. In fact, it was the high-point of my CON this weekend. Any problems that come up in the rest of my post are likely to be caused by either my memory (I am getting old), or my lack of understanding what was happening "behind the judge screen". 2) Having been thru a real Basic Training in my youth, I (the player) tended to put the actions of the BBE off as normal "hazing the fresh meat" - part of the story trying to "get the feel of Basic. This seemed to be picked up by the rest of the players, and as a group we worked with "hazing" as just challenges to be overcome. Grease on the log walk? Cause a distraction while the Bard uses prestidigitation to clear a walk way across it. (Though the Gripply character just "Tree-Frogged" it across the bottom of the log.) Most of the rest of the Training Course went much like that. Heck, my PC was an Ifrit - I figured I was getting off light (and maybe dragging my friends into extra for being with me). 3) The combat was fun. I like the "don't kill anyone" combats. We did have a Barbarian almost "wrap" one target with Non-Lethal (would have been bad) and were ready to stabilize (and take the Demerits for spell casting - "don't want to kill a fellow trooper!"), but we didn't need to after all. And after we dropped all the opponents and the fight was over, we included them in the healing channels to set them up again. 4) This meant that when we came up to the "Trial", it was very much a surprise. We hadn't really collected "evidence", as we didn't really notice that we were being "singled out" in any unusual way. When asked at the trail, we were able to produce a few things (the "Target Picture" for example), but mostly we didn't even have demerits (maybe one?), and weren't real sure what the charges were for. So it was more of a puzzle - "what are we here for again?". 5) We didn't really have a "sneaky type" PC (no one with much stealth), and we never considered braking into the COs office/room/whatever. Heck, she was "the Commander" - so it never even came up. Not sure if we had had a couple Infiltrator types available we might have thought of it... but likely not. We were in the "Military Mindset". And if the judge had hinted at it, we likely would have figured it was a trap and avoided it even more. 6) Our only interaction with the General at the gambling hall was to salute him whenever he went by. He's a General - we're privates. Does he even speak the same language? Don't we need an NCO to translate? Heck, normally he talks - we listen. He says Frog, we jump (we had a gripply in the group, so that's a little frog humor there). 7) It would have been nice to have the option to stay in "the Legion" (early in the scenario we pointed out it was like the Foreign Legion - non-Frenchmen fighting for France). Heck, I could see even having a "PC signs up for a two year hitch, so cannot be played in PFS for two years from xx/xx/xx" clause. Maybe with a note that the PC gains 3 XP, 4 Fame and 3xGold after 2 years of real time. And the Rank of Ungrounded Corporal. Or Private First Class. Oh, and Citizenship. (which is why many people joint the Foreign Legion - French Citizenship). ![]()
![]() While discussing this with a fellow PFS judge (one that might be running a table for me someday), he expressed concern that the Boon Companion feat would not effect the needed requirement for Improved Familiar. Specifically, the Caster Level requirement. Improved Familiar - Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below). and Boon Companion actually improved the Familiar - not the Caster Level of the PC. Would this be a problem? ![]()
![]() Lorewalker wrote:
T'nks - going to have to think about this now. Going to sleep on it... ![]()
![]() Lorewalker wrote:
Sorry - it must be late at night, I did not understand what you just typed. Let me get some caffeine, and re-read it... ![]()
![]() Would this work then... 4th level as Sorcerer and retrain a feat to Boon Companion... Then 5th level as Bard with the 5th level feat being the Improved Familiar? So then I would be 4/1 Bard/Sorcerer. Technicly I just leveled to 3rd and have not played, so I guess I would pull back the changes I just put in, and become a 2/1 Bard/Sorcerer. It would even sort of make sense - just picked up the access to "Fire-fly" so it would sort of make sense to have her influence my choice of level
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