About Tamarantha Calla'andriil
About Tamarantha Callandriil
Tamarantha Callandriil
Height: 5' 11"; Weight: 111lbs.; Age: 131; Hair: Red; Eyes: Violet ; Skin: Fair
Tamarantha Callandriil
Female elf witch (hedge witch) 2 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Ultimate Magic 84)
NG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +4
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 12 (2d6+2)
Fort +3, Ref +3, Will +3; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee cold iron dagger +2 (1d4+1/19-20) or
. . quarterstaff +2 (1d6+1) or
. . silver sickle +2 (1d6)
Ranged composite longbow +4 (1d8+1/×3)
Special Attacks hexes (cauldron[APG], healing[APG], ward[APG])
Witch (Hedge Witch) Spells Prepared (CL 2nd; concentration +5)
. . 1st—enlarge person (DC 14), mage armor, summon monster I
. . 0 (at will)—detect magic, guidance, read magic, stabilize
. . Patron Healing
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Statistics
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Str 12, Dex 16, Con 12, Int 17, Wis 11, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Alertness, Brew Potion, Extra Hex[APG]
Traits frontier healer, pragmatic activator
Skills Craft (alchemy) +12, Heal +6, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +9, Knowledge (planes) +8, Perception +4, Sense Motive +2, Spellcraft +8 (+10 to identify magic item properties), Use Magic Device +8; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven, Goblin, Sylvan
SQ elven magic, witch's familiar (mongoose named Tavi)
Combat Gear potion of cure light wounds (2), alchemist's fire (2), antitoxin, tanglefoot bag (2), thunderstone; Other Gear arrows (20), cold iron dagger, composite longbow (+1 Str), quarterstaff, silver sickle, backpack, bedroll, belt pouch, familiar satchel[UE], flint and steel, mess kit[UE], spell component pouch, trail rations (5), waterskin, light horse, bit and bridle, blanket, feed (per day), folding shovel, hemp rope (50 ft.), medium tent, riding saddle, saddlebags, 285 gp, 2 sp, 1 cp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +2 on Fortitude saves You gain the Alertness feat while your familiar is within arm's reach.
Healing (1d8+2) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Ward +2 (1 at a time) (Su) Ward another, granting +2 to AC and saves until hit or fail a save.
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.
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Sundancer CR –
Horse (Pathfinder RPG Bestiary 177)
N Large animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6, Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee 2 hooves -2 (1d4+1)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. trip)
Feats Endurance, Run
Tricks Come, Heel, Riding, Stay
Skills Acrobatics +2 (+6 to jump with a running start, +10 to jump), Perception +6
SQ docile, riding
Other Gear bit and bridle, blanket[APG], feed (per day) (2), folding shovel[UE], hemp rope (50 ft.), medium tent[APG], riding saddle, saddlebags
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[b]Special Abilities
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Docile This animal's natural attacks are treated as secondary unless it is trained to fight.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
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Tavi CR –
Mongoose (Ultimate Wilderness 190)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +1
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Defense
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AC 16, touch 14, flat-footed 14 (+2 Dex, +2 natural, +2 size)
hp 6 (1d8)
Fort +2, Ref +4, Will +4; +4 vs. poison from snakes
Defensive Abilities improved evasion
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Offense
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Speed 20 ft., climb 20 ft.
Melee bite +5 (1d3-4)
Space 2 ft.; Reach 0 ft.
Special Attacks attach
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Statistics
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Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +10 (+6 to jump), Climb +10, Escape Artist +3, Heal +3, Spellcraft +0, Stealth +14, Use Magic Device -1; Racial Modifiers +8 Acrobatics, +4 Stealth
SQ empathic link
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[b]Special Abilities
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Attach (Ex) If you hit with the listed attack, you can latch on to your opponent.
Climb (20 feet) You have a Climb speed.
Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.