Undead Slayer

Lyra'an's page

71 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Female Fetchling Knifemaster 1 | HP 10/10 | AC 16 (14), T 14 (12), FF 12(10) | CMD 14 | Fort +1 Ref +4, Will +0 | Init +10 | Perc +4 | SA +1d8


5'7 130lbs





About Lyra'an

Max HP:10 (1d8+1 Con+1 FCB) Current HP: 10 Non Lethal:
STR 10 (+0) DEX 18 (+4) CON 12 (+1) INT 14 (+2) WIS 11 (+0) CHA 16 (+3)
AC:16 (10+2 Armor +4 Dex)
Touch: 14 : Flat footed: 12 CMD:14
Gladiator’s Leather Armour +2 max dex +6 ACP 0

Speed: 30
Fort: +1 Reflex: +4 Will: +0
cold resistance 5 and electricity resistance 5.
Shadow blending: 50% miss chance in low light
BAB:+0 CMB:+5 Initiative +10 Performance Combat: +6

Melee:2 Daggers +4 1d4 19-20/x2 s/p/performance
Ranged: Dagger +4 1d4 19-20/x2 s
Special attacks: Sneak attack: 1d8/1d4, attack during 1st round +5
Unnerving Gaze DC 13 Shaken 1 round 30ft cone

Special Abilities
Unnerving Gaze 3/day (Shaken 1 round, 30-foot cone) DC 13

Hidden Blade
A knife master adds 1/2 her level on Sleight of Hand checks made to conceal a light blade.

Sneak Stab (Ex)
A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attackswith other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attackswith all other weapons, she uses d4s instead of d6s.
This ability is identical in all other ways to sneak attack, and supplements that ability.

Finesse Training (Ex)
At 1st level, a rogue gains Deft Maneuvers as a bonus feat. In addition, starting at 3rd level, she can select any one weapon group listed under the fighter’s Weapon Training class feature. Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with a finesse weapon or an agile weapon from this group, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon group at 11th level and a third at 19th level.

Adventuring Skills: 8+2 Int mod = 10 per level
*Acrobatics +8
*Bluff +7
*Climb +
* Disable Device
* Disguise
* Escape Artist +8
*Intimidate +8
*Knowledge (Local) +
*Knowledge (Planes) +7
*Knowledge (Dungeoneering) +6
*Linguistics +
*Perception +4
* Perform (dance)+ 6
*Sense motive +4
*Sleight of Hand +8
*Stealth +10
*Swim +

Background Skills: 2
* +1
Handle Animal +
*Profession (Gladiator)+1

Deft Maneuvers (B), Improved Initiative

Always Ready: (Campaign)
Your gladiatorial training has ingrained in you a constant tension—you’re always on edge, waiting for the next fight to break out. When the fight starts, you make a point of striking first and striking decisively. You gain a +1 trait bonus to Initiative checks and a +1 trait bonus to attack rolls made within the first round of combat.

Peregrinus: Twin daggers. (Style)
You fight as ’a paragon of your race’, as seen through the eyes of the drow. Your armour is designed to reflect a stereotype of your people (such as being leaf patterned for a surface elf, painted with garish colours for a gnome, blood-coloured for a dhampir, etc.) and you fight with weapons familiar to your people. Choose one weapon mentioned in your race’s Weapon Familiarity racial trait: you fight with that weapon, and it is treated as if it has the Performance quality. You may choose to use a single weapon and shield, a two-handed weapon or to dual-wield two weapons.

Bloody-Minded (Combat)
You are always ready for bloodshed.
Benefit(s): You gain a +1 trait bonus on initiative and Intimidate checks.

Defense Racial Traits
• Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
• Shadowy Resistance: Fetchlings have cold resistance 5 and electricity resistance 5.
Feat and Skill Racial Traits
• Skilled: Fetchlings have a +2 racial bonus on Knowledge (planes) and Stealth checks.
Magical Racial Traits
• Unnerving Gaze: Some fetchlings gain an upsetting gaze attack that they can activate three times per day as a standard action, affecting all creatures within a 30-foot cone that can see. All creatures that meet the fetchling’s unnerving gaze are shaken for 1 round (DC = 10 + 1/2 the fetchling’s character level + her Charisma modifier; Will negates). When the fetchling reaches 9th level, her gaze instead causes creatures to be staggered. When the fetchling reaches 13th level, her gazeinstead causes creatures to be stunned. Unnerving gaze is a mind-affecting fear effect. This racial trait replaces the fetchling’s spell-like abilities.Source PPC:AoE
Senses Racial Traits
• Darkvision: Fetchlings can see perfectly in the dark up to 60 feet.
• Low-Light Vision: In addition to their ability to see perfectly in the dark up to 60 ft, fetchlings have low-light vision, allowing them to see twice as far as humans in conditions of dim light.

Languages: Common, Aklo, Undercommon
=========================================================================== =
Equipment/Gear (lbs)
Gladiator’s Leather Armour, Khukri, 2 daggers (performance)


Born and raised on the plane of shadow among a small enclave of kayal, Lyran’s life would take a drastic turn, when her parents, seeking to flee their ruthless umbral dragon master, encountered a planeshifting mishap, finding themselves in the darklands, in the midst of a battle between drow houses.

Her parents, already weakened, were killed in the ensuing chaos, but the young girl managed to escape. Clever and quick, she survived for years on the streets of Zirnakaynin, doing whatever she had to in order to survive, developing into quite the cunning little street rat…..until the day she tried to steal from Mistress Xandayah, 3rd daughter of a powerful house, the drow noble ran the most successful brothel in the city. An accomplished sorceress as well, the would be victim easily disabled the girl, finding an odd amusement in her attacker, and seeing potential in the girl’s savage beauty.

Taking her in and cleaning her up the drow had her trained, uncovering a talent for both dancing and the arts of pleasure. In truth Lyran was not all that opposed to her new lot in life. Most of Mistress Xandayah’s clients were nobles as well, third and fourth daughters of noble houses, frustrated with their lesser status and looking to blow off steam with the exotic bed slaves Mistress Xandayah had to offer. But the night her services were bought by a noble son, looking to vent his frustrations on a lower race female, was a problem.
That first time, Xandayah was able to pass off the reckless lad’s death as payment for damaging her property. Fair recompense, but the girl’s skill with a hidden blade, and fierce personality became a growing problem. After having to dispose of a few more bodies, Xandayah decided to make the most of her investment by selling the girl into the arena, netting herself quite the sum from House Volatexia for the exotic arena attraction.


pp gp sp cp

Intrigued by the archery trainer’s striking resemblance to Nathrae, Lyra'an keeps and eye on her, though she avoids interrupting her conversation.