Seoni

Straya's page

No posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


About Straya

Headshot
Unleashed

Current Notes: Hp: 8


Female Human Age :23
Oracle 1 (Oracle of the Dark Tapestry)
Diety: Black Butterfly
NG Medium humanoid
5'7" 170 lbs
Initiative: +2; Senses: Perception +1

Abilities
STR 10(+0) DEX 14(+2) CON 10(+0) INT 13(+1) WIS 12(+1) CHA 18(+4)

DEFENSE
AC:12 (10+ Dex +2 )
Touch 12 Flat footed 1
CMD 12
Fortitude +0 ( Base+0 Fort +0 )
Reflex +2 ( Base +0 Dex+2 )
Will +3 ( Base+2 Wis+1 )

OFFENSE
BAB+ 0
Speed 30 ft
Combat:
Dagger Attack + Damage
Light Crossbow +

CMB+0 (0 BAB +0)

Traits:
Ritualistic
You awake with a sense of purpose and a tingle of magical power. Though it’s unsettling that you can’t recall your past, you have a hunch that if you and your companions do everything just right—follow the correct steps and order—the answers will reveal themselves and you will be free of your condition. You get the feeling that you’ve always fallen back on careful planning and time-tested evidence in the past, but a nagging sensation also tells you that you used these skills in less-than-kind ways all too recently. Choose one 0-level spell. You can cast this spell once per day as a spell-like ability with a caster level equal to your character level. The spell-like ability’s save DC is Charisma-based.In addition, you gain a +2 trait bonus on all skill checks when performing occult rituals.

Magical Lineage
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.
Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

.
Skills:
Acrobatics +2, Appraise + , Bluff +4 , *Diplomacy +4, Disguise +4 , Escape Artist +2 , *Heal +5, Intimidate +4
*Knowledge Arcana +5, *Knowledge Geography +,*Knowledge History +, *Knowledge Local +, *Knowledge Nobility +, *Knowledge Planes +5, *Knowledge Religion +5
*Linguistics +, Perception +1 , Profession , *Sense motive +2, *Spellcraft +1, *Stealth +2

Languages: Common, Akklo, Sylvan

Feats:
Extra Revelation*, Still spell

Class Abilities]
Mystery (Dark Tapestry)
Oracle’s curse (Tongues)
Whenever you are in combat, you can only speak and understand Aklo. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language.
Orisons,
Revelations :
Cloak of Darkness (Su): You conjure a cloak of shadowy darkness that grants you a +4 armor bonus and a +2 circumstance bonus on Stealth checks. At 7th level, and every four levels thereafter, these bonuses increase by +2. You can use this cloak for 1 hour per day per oracle level. The duration does not need to be consecutive, but it must be spent in 1-hour increments.
Pierce the Veil (Su): Your bond with the alien denizens of the Dark Tapestry allows you to see in even the deepest darkness. You gain darkvision 60 feet. At 11th level, you can see perfectly in darkness of any kind, even in absolute darkness or the darkness created by a deeper darkness spell.

Human Alternate class ability: Add 1 spell known per level

Class Skills: An oracle with the dark tapestry mystery adds Disguise, Intimidate, Knowledge (arcana), and Stealth to her list of class skills.
Bonus Spells: entropic shield (2nd), dust of twilight [APG] (4th), tongues (6th), black tentacles (8th), feeblemind (10th), planar binding (12th), insanity (14th), reverse gravity (16th), interplanetary teleport [UM] (18th).

Spells:]
Spell Like Ability: Spark - Ignites flammable objects. Once per day as a spell-like ability with a caster level equal to your character level
0-level (at will)
Mending, Read Magic, Stabilize, Create water

1st-level 4/day 2 known +1 (human alternate)+ Mystery
Infernal healing, Swallow your Fear, Ray of sickening

Gear: Oracle's kit (includes) a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin. (Dagger, light crossbow)
Small steel mirror, 5 sticks chalk, Perfume, Cloak , Robes, Potion belt
Magic items:
HEAD:
HEADBAND:
EYES:
NECK:
SHOULDERS:
CHEST:
BODY:
RING 1:.
RING 2:
WRIST:
HANDS:
BELT:
FEET:

Money:Coin 0p g s 0c
Gems
0

Background:

Description:

Unleashed
Relatively tall and well formed, Straya’s body gives the impression of having had some fair amount of physical activity at some point. Her raven black hair and violet eyes, would draw attention even were it not for her skin. Covered from head to toe in a network of intricate and quietly likely magically significant tattoos, every inch of her body is a fascinating work of otherworldly art, holding what secrets one can only venture to guess.
When she calls upon her supernatural abilities, sections of her tattoos have been known to glow or pulse with violet light, or seem to leak shadow stuff, much like smoke.

[spoiler=Personality]
The best word to describe Straya would be confused…or perhaps lost. With no memory of her past, or even how her entire body came to be tattooed, she yet carries herself with a sense of…something impotant and meaningful, and a knowledge of power tough from where it stems she couldn’t say.

Themesong: Paint it Black (Ciara cover)