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About Sādhanā Risbane Max HP:82 Current HP: 78 Raging:90/98 Death Threshold -28 Speed: 30 Fly: 30
Defense :
AC: 22 (24) [10+ 5 Armor+ Dex 2+ 2 Natural (+4)+ 2 Dodge(26 w shield spell)+1 Deflection] (30 vs AoO)
Armor: +2 Deathless studded leather Armor (absorbs the first 10 points of positive or negative energy damage per attack/25% chance to ignore negative levels from any attack. Does not block healing) Fort: + 8 +11/+12 Reflex: + 4 Will: + 6 +8+9 CMD:21 (26 vs Bullrush/Overrun/Reposition)
Offense :
BAB:+6 CMB +9 Initiative:+5 Combat:
Flash of Rage:
Flash of Rage/Enlarged: Oblivion: +2 Large Blackblade Longsword +16/+11 (+17/+12)
Special Abilities:
Arcane pool (10) Used(2) :+2 bonus for 2 mins Cantrips
Mythic AbilitiesMythic Event: Granted power of Reaper
Skills::
2+Int (6)+Human(1)+Favored(1)= 10 skill points/ level *Special: Concentration +16 Appraise rank+mod=+ Acrobatics 5 ranks+2mod=+10 Bluff ranks+mod=+ Climb rank+3mod=+3 Decipher Script 4ranks+6 mod=+10 Diplomacy ranks+mod=+ Escape Artist 1 rank+2 mod=+3 Fly 3 rank+2 mod+4misc=+12 Gather Information rank+mod=+ Knowledge Arcana 7rank+6 mod=+16 Knowledge Dungeoneering 1ranks+6 mod=+10 Knowledge Engineering 1ranks+6mod=+10 Knowledge Geography ranks+6mod=+2 Knowledge History 7ranks+6mod=+16 Knowledge Local 1rank+6mod=+10 Knowledge Planes rank2+6mod+3=+11 Knowledge Nature 1 ranks+6 mod=+10 Knowledge Nobility 1 ranks+6 mod=+10 Knowledge Religion 2ranks+6mod=+11 Linguistics 3ranks+6mod=+9 Perception 2 rank+0mod=+2 (+4)* Profession (Masseuse) 2rank+3mod=+8 Sense Motive ranks+1mod=+ Stealth 3rank+3mod=+6 Sleight of Hand rank+3mod=+ Spellcraft 8ranks+6mod=+19 Swim 1rank+3mod=+4 Use Magic Device 7ranks+3mod= +13 Feats::
Weapon focus (longsword), Dodge, Extra Arcane pool, (Alertness*) Mythic Dodge (swift action +10 AC 1 attack), Mobility, Medium Armor proficiency, Improved Natural Armor, Extra Mythic path abilty Traits::
Bladed Magic You have an innate talent for using magical weaponry and those weapons capable of becoming magical. Benefits: You gain a +1 trait bonus on Craft checks made to craft magic or masterwork weapons. In addition, when you use your arcane pool class ability to grant a weapon an enhancement bonus, that bonus lasts for 2 minutes instead of 1. Focused Mind Your childhood was either dominated by lessons of some sort (whether musical, academic, or other) or by a horrible home life that encouraged your ability to block out distractions and focus on the immediate task at hand.
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Racial::
Sigils along body provide +1 Natural Armor bonus Spells Prepared:
0-level Detect Magic, Disrupt Undead, Acid splash , Prestidigitation , Arcane Mark, Read magic, Light 1st -level (Per day 6 Cast: ) Shield, Swift Girding, Shocking Grasp, Grease , Corrosive Touch (5d4 acid), Vanish, Unseen Servant 2nd -level (Per day 5Cast: Armor Lock, Mirror Image (1d4+2), Ablative Barrier, Frigid touch 3rd-level (Per day 2) Cast: Haste, Air Geyser (2d6, blast up 5ft per caster level), Vampiric Touch (4d6) Spellbook:
1st (15) : Chill touch, , Grease, True strike, Shield, Magic missile, Corrosive Touch(5d4), Swift Girding, Shocking Grasp (5d6, +3 vs metal), Vanish, Burning Hands (5d4), Feather Fall, Lock Gaze, Mount, Silent Image, Unseen servant 2nd (9): Bladed Dash (+5 to attack), Mirror Image, Ablative Barrier, Frigid Touch(4d6 staggered), Blur, Bull's Strength, Scorching Ray(2rays 4d6), Tactical Acumen, Armor lock 3rd(2): Haste, Forcepunch (8d4), Vampiric Touch (4d6), Air Geyser (2d6, blast up 5ft per caster level) Equipment::
Campfire Backpack Waterskin Belt pouch Potion belt: Fox's cunning (Int +4 for 4 mins) Scrolls: cause fear, cure light wounds, command Explorer's outfit
Slotted items: Head: Headband of Vast Intellect +2
Capacity:
Spoiler:
Light: 43 lbs Medium: 86 lbs Heavy: 130 lbs Background::
Original (Aurelia) Daughter of an Icathian mid level noble in a region that would become affected by the war, on the outs with her family on account of being the black sheep, independednt minded, brash and fell in love with her bodyguard, another woman, ruining her father's aspirations of marrying her off for better political standing. Exiled for defying her father's wishes, she picks up study of both sword and blade becoming quite the warrior. When the war erupts and things head south, she returns home in time to find the place being overrun by the enemy. Fighting her way into the manor she finds the bodies of most of her family and is in time to see her fatehr fall in his study just as her releases a catch in his desk that reveals an elegant black bladed longsword. In a frenzy she barely remembers she takes the balde and manages to kill her way out in the chaos and escape, her blurry memeories mixed with snippets of thoughts or feelings that weren't hers. She's been fighting ever since, gaining more ability and skill. At times she can swear she feels an exhilaration comng from the sword itself, and also a strange pull. The mysterious island has been entering her dreams of late, yet in the dreams she is someone else. NPC's::
Jelks - Bard. Not very confident. self conscious about something physical Umina. Other Blade bearer. WIELDER OF HOPE. Lonely. hiding from Anizari. Rakali Kitsune blooded Anizari. Aunt of Clara. Wields black blade Gukinshi Sādhanā's appearance Sādhanā's build Sādhanā is the perfect specimen of an Anizari warrior, tall and powerfully built while maintaining a definite feminine physicality. At 6’1 she is somewhat taller than the average man and towers above most women, her sleek well-muscled frame accented by generous curves that soften her overall appearance. Her long, silvery-white hair compliments skin, pale as though from extended periods outside of sunlight, adorned with elegant iridescent blue tattoos of ancient sigils along her face, neck, arms, legs, and other visible expanses of her body. Sharp blue eyes emanate intelligence, constantly taking in all aspects of her surroundings, she wears an expression of attentiveness and focus, which can erupt in a surprisingly dazzling smile when the mood strikes her. Dressed in archaic black studded leather armor when in the field, she wields a deadly looking ebon-black longsword that seems to absorb the light that touches it, often morphing into a deadlier form when she enters combat. Spoiler:
Wealth
Spoiler:
g s gems Knowledge::
Anniversary: 14th of Forgefire, 251 AS Wife's Birthday: 28th of Frostfall Statues.
While the details are lost to Aurelea, she is certain that they are depictions of three ancient gods worshiped in the latter part of the First Age and the early part of the Age of Conquest. These gods, long forgotten, were predecessors of the current gods. While Aurelea can identify the nude woman as Inaea (in-ā-ya), a goddess of love before Shelyn, and the man with the shepherd's crook as Tajal, a god of agriculture and farming before Erastil; she cannot determine who the bird-headed god is or if it belongs to the same group of gods. 2 books taken from swamp fortress library. Anizari, Summoners & Midwives:
The Midwives were mediators between both groups and delivered new Anizari children into the world in accordance with their goddess, Aveta. The birth of an Anizari child is a harrowing ordeal. Aveta has been gone from this world for a long time and many think her dead. Others speculate that Pharasma took Aveta's power...but Konstantyná's ability disproves that rumor. It is also rumored that Aveta was Aroden's lover, which would explain why Midwives and the Anizari get along well. But that was ages past...I doubt Konstantyná would know of this."
Oblivion:
Spoiler:
Int: 13 Wis: 9 Cha: 9 Ego:10 Enhancement bonus +2 Languages: Common, Draconic Fort: + 8 Reflex: + 4 Will: + 6
Alertness (Ex): While a magus is wielding his black blade, he gains the Alertness feat. Black Blade Strike (Sp): As a free action, the magus can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls. Telepathy (Su): While a magus is wielding or carrying his black blade, he can communicate telepathically with the blade in a language that the magus and the black blade share.p Unbreakable (Ex): As long as it has at least 1 point in its arcane pool, a black blade is immune to the broken condition. If broken, the black blade is unconscious and powerless until repaired. If destroyed, the black blade can be reforged 1 week later through a special ritual that costs 200 gp per magus level. The ritual takes 24 hours to complete. Energy Attunement (Su): At 5th level, as a free action, a magus can spend a point of his black blade’s arcane pool to have it deal one of the following types of damage instead of weapon damage: cold, electricity, or fire. He can spend 2 points from the black blade’s arcane pool to deal sonic or force damage instead of weapon damage. This effect lasts until the start of the magus’s next turn. Resources per day:
Boots: 3 Used:1 Cloak: Enlarge person used: 1 Expeditious retreat used:0 |