Orisons,
Spirit (Mammoth)
Spirit Animal (Pygmy Mammoth :Reskinned goat familiar)
Spirit Magic
Hex (Thunder Foot (Ex) The shaman's body thickens and becomes more muscular. For the purpose of the overrun combat maneuver, she treats her shaman level as her base attack bonus when calculating her CMB and CMD. At 7th level, the shaman gains Improved Overrun as a bonus feat. At 11th level, the shaman gains Greater Overrun as a bonus feat. The shaman doesn't need to meet the prerequisites of these feats.)
Rugged Northerner *(human bonus)
You live a hard life in a cold climate and gain some benefit from it.
Prerequisite: Con 13, Survival 1 rank.
Benefit: You treat extreme cold conditions as severe cold, and severe cold as cold weather conditions.
You are not impacted at all by normal cold weather conditions. In addition, you do not become
fatigued by frostbite or hypothermia.
Traits::
Northern Ancestry
Source Reign of Winter Player's Guide pg. 6, People of the North pg. 31
Category Campaign
One of your parents came from the North, and the tales of the frozen lands at the top of the world
that you grew up listening to excited your imagination. Alternatively, maybe one of your ancestors
passed on the blood of some frost-rimed creature. You feel most alive during the chill of winter,
and as a child, you spent hours playing in the snow. You rarely feel the cold, and you’ve always
had a restless longing to travel north. You gain a +1 trait bonus on Fortitude saves, as well as cold
resistance 2; this resistance does not stack with cold resistance gained from any other source.
Frostborn
Long nights in the frigid winters of the north have inured you to cold.
Benefit: You gain a +4 trait bonus on any savings throws made to resist the effects of cold
environments, as well as a +1 trait bonus on all saving throws against cold effects.
Spells::
0-level Per Day: 3
Create Water, Detect Magic, Purify food and drink
1st-level Per day: 4
Cause fear, Produce flame X2, Bane.
Spirit magic: 1/day Enlarge Person
Spirit Magic Spells: Enlarge person (1st), bull's strength (2nd), rage (3rd), stoneskin (4th),
beast shape III (5th), tar pool (6th), summon nature's ally VII (7th), frightful aspect (8th), polar
midnight (9th).
The shaman's spirit animal appears more primal and prehistoric than an ordinary animal
of its kind. It gains a +2 inherent bonus to its Strength score.
The spirit animal loses this bonus when it manifests as a megafauna companion.
Equipment (lbs):
healer's Kit, 5 days rations, explorer's outfit, Winter blankets, showshoes, backpack, belt pouch, flint and steel
Capacity::
Light: 58lbs
Medium: 59-116lbs
Heavy: 117-175lbs
Background:
Hailing from the Realm of the Mammoth Lords in the heart of the Ice Stair Settlement In the far north, Aðvinr was born to his druid mother as a result of a tryst with a wandering half ice-giant ranger, considered supernatural from the moment of his conception.
Aðvinr's connection to the spirits grew as he did, his experiences in the harsh North forming him into a strong, resilient man with a unique connection to the natural and supernatural worlds. In a land where the true coming of winter meant extended periods of icy darkness where the predators reigned, Aðvinr found himself tasked by the ancient mammoth spirits with the role of protector and guardian, a Shaman who kept the balance, stewarding those lost in the cold, keeping the worst of the hunting beasts at bay, advised by his companion, a diminutive mammoth touched by the great spirits.
Recently he has felt a unusual pull to the south. Guided by the spirits and led by Ratatoskr, he set out on a trek that would eventually lead him to Haldren, a land while far warmer than his homeland, was in the grip of a cold foreign to the region. It was for this reason that he’d felt the pull. Something was wrong.
Aðvinr is a massive wall of shaggy solid muscle. Radiating an almost primal masculinity, his stoic presence carries an ancient weight. At 6’7, the man is wide enough to be considered stocky, literally packing hundreds of pounds of muscle onto his frame. His long dark hair spills wild along his shoulders, a short beard lining his solid jaw.
Beneath his furs and hide armor, his body is covered with tribal tattoos in the tradition of the Mammoth Lords, each bearing a significance, a story.
Personality:
Wealth:
Coin
0p g s 0c
Gems
0
Ratatoskr:Spirit animal:
Pygmy mammoth (use Goat stats)
CR 1/3
N Small animal
Init +1; Senses low-light vision; Perception+0
DEFENSE
AC13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+1) Current: 6
Fort +3, Ref +3, Will +0
OFFENSE
Speed 30 ft.
Melee gore +3 (1d4+2)
STATISTICS
Str 14, Dex 13, Con 12, Int 2, Wis11, Cha 5
Base Atk +0; CMB +1; CMD 11 (15 vs. trip)
Feats Nimble Moves
Skills Acrobatics +1 (+5 when jumping), Climb+5, Survival+0 (+4 to find food); Racial Modifiers +4 Acrobaticswhen jumping, +4 Survival to find food
SPECIAL ABILITIES
Familiar
The master of a pygmy mammoth familiar gains a +3 bonus on Survival checks.