Almah Rovshki

Vivian Mulvaney's page

91 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Full Name

Vivian "Vi" Mulvaney

Race

Human

Classes/Levels

Rogue 1

Gender

Female

Size

5'6 135lbs

Age

22

Deity

Agnostic

Languages

Common, Lohnen, Elven, Draconic, Dwarven,

Occupation

Technician

About Vivian Mulvaney

Vivian Mulvaney
Max HP:10 Current HP:10 Non-lethal:
STR 10 (0) DEX 14 (+3) CON 14 (+2) INT 16(+3) WIS 10 (0) CHA 14(+2)

Defense

AC: 10+Dex(+3)+Natural(+)+Armor (+3)+Dodge (+)= 16
Touch: 13
Flat footed: 13

Armor:

Studded leather armor +3

Speed: 30

Offense

BAB:+0 CMB: +0 CMD: 13

Combat
Melee: Rapier 1d6 18-20
Melee: Dagger 1d4 x3
Ranged: Light Crossbow 1d8 19-20 20 bolts

Initiative +2

Fort: +2 Reflex: + 4 Will: +0

Special Abilities:

Sneak attack +1d6, trapfinding

Skills: 8+Int+1 (12 per level):

Acrobatics +6
*Appraise+7
*Bluff +2
Climb +
*Craft +
*Diplomacy+6
*Disable device +7
*Escape Artist +6
*Intimidate +2
*Jump +
Knowledge Engineering +7
*Knowledge Dungeoneering +
*Knowledge History +7
*Knowledge Local (Oldenburg) +7 {can always take 10}
*Knowledge Religion+
*Linguistics +7
*Perception +4
*Profession (Repair technician)+
*Ride +
*Sense motive +
*Sleight of hand +
*Stealth +6
*Swim +
Survival +4
* UMD+6

Feats::

Weapon Finesse, Defiant luck (reroll save/make enemy reroll crit)

Traits::

Avid Reader

As a youth, you voraciously consumed books and scrolls provided by a member of an adventurer's guild or a learned organization like the Pathfinder Society, and you have internalized these stories of bold adventurers.
Benefit(s): Choose one Knowledge (Knowledge Local : Oldenburg ) skill. You can always choose to take 10 on checks with the chosen Knowledge skill, even when distracted or threatened.

Fixer

You can improvise tools and materials in order to keep a damaged object working for just a little bit longer.
Benefit: Once per day, you can tinker with a broken object to allow anyone who uses it to ignore the penalties for its broken condition for 24 hours (this does not affect the object’s hit points). At the end of this time, it regains the broken condition (but you can use this trait on it over and over again).

Equipment (lbs):

Rogue's Kit:This kit includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (10), trail rations (5 days), and a waterskin.

Gear Maintainance Kit : This kit contains metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.
Smoked goggles

Background:

Life at the center wasn’t easy, but it was life. The only life she knew. Besides, the libraries allowed her to live beyond the rigid schedule and harsh controls. Through books she felt like she was already a citizen of Oldenburg. She almost felt as if she’d walked down it’s streets and seen its sights, lived it’s history. Deep down a part of her grasped that everything she read was carefully selected to paint the picture the center wanted portrayed, but her ravenous desire to understand things didn’t really care as long as she was learning something.

She excelled at her studies. Not that she was the perfect student. The trouble started around the time that her talents for understanding how devices worked kicked in. Discovering that she could take apart or disable any lock and circumvent the built in controls placed on many of the children, she facilitated quite a few violations of authorized area access, yet the punishment was less severe that it should have been partially due to her instructors being suitably impressed with her understanding of engineering. Her ability to grasp the world around her wasn't just limited to taking things apart. It seemed that her gift for looking at things as a sum of their parts aided her in understanding the basics of even the most complex systems. While she never displayed a quantifiable aptitude for magic, she could somehow garner enough of an idea to "make" magical devices work, even when that shouldn't have been possible.

As intellectual as she was, she still possessed a modicum of social skill and a decent amount of physical ability, learning diplomacy, the use of basic weaponry and even a skill for that most romantic of weapons, the rapier.

Yet she longed for the day when she would be put on a train, to find her place in the world. She wondered if those in charge truly understood the possible consequences of all the restraints enforced at the center being released all at once. It would be interesting to say the least.

Personality:

Description:

Wealth:

pp 27gp sp cp
gems