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 About Sivannalendil Max HP:11    Current HP:11 
 Defense AC:14 =10+ dex (3)+ armor ( )+Dodge (1)  Current AC 14 
 Armor: None  Offense 
 Combat: 
 Ranged: (+4 1d4/ 1d8 20ft/15ft) Initiative +7 All saves +2 vs spells/SLA’s
 Special Abilities
 Spoiler:  Form Mind Blade Shape Mind Blade Throw Mind Blade Low-Light Vision Skills: 4+Int+0=per level
 Feats: Wild Talent, Dodge, Weapon finesse, Run Traits:
 Paragon of Speed: You are quicker than normal members of your race, and gain a +2 trait bonus on Initiative checks. Equipment (lbs)
 Spoiler:  Carried: Heatstone, Beltpouch Floor length white traveller’s cloak Jewelery Adventurer’s sash At home:
 Wealth
 Blade skills
 Power points per day: 2 Used: Racial Traits 
 Capacity: 
 Spoiler:  Light: lbs. or less Medium: lbs. Heavy: lbs. Background
 Spoiler:  Born in the Pelagasiri quarter of the city, Sivannalendil showed an aptitude for both combat and psionic potential, leading to the study to become one of the psiloi. The years of training taught her to hone her survival instincts, her needs, wants and desires into a lethal weapon of her id. In the current peace of the city, and the rise of adventure and danger from below, the young elven woman seeks to find adventure and pit her prowess in battle against the monsters that are whispered of by those who claim to have survived them. Personality
 Spoiler:  Description
 Spoiler:  Sivannalendil As is common for the Pelagasiri, Sivannalendil wears very little, most commonly adorned solely with a few select pieces of jewelry. As a trained warrior, she often wears a sash that contains her gear, and wraps on her arms and legs. In parts of the city other than the Pelagasiri quarter, she is usually draped in a full length heavy white traveler’s cloak, trimmed in gold, concealing her body unless in action. Her long dark hair and wild elven features carry an intense and dangerous beauty, at once appealing and frightening like a deadly predator. Details:  Mind Blade Finesse: The benefits of the Weapon Finesse feat apply to the mind blade even when it is in forms that cannot normally be the subject of Weapon Finesse (including two-handed forms). Autohypnosis
 Ignore Caltrop Wound
 Memorize
 Resist Dying
 Resist Fear
 Tolerate Poison
 Willpower
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