Seoni

Mikka Windsong's page

147 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Classes/Levels

Human Mooncaller Druid 2 || HP 20/20 | AC:15 Tch:12 FF:13 | CMD:14 | Init:+2 (3) | Perc: +9 (10)

Gender

Female

Size

5'7 130lbs

Age

23

Alignment

Neutral Good

Deity

Freya

Languages

Common, Druidic,Sylvan

About Mikka Windsong

Mikka

Stat block:

Max HP: 20 Current HP:20 Non-lethal :
STR 10 (+0) DEX 14 (+2) CON 14 (+2) INT 12 (+1) WIS 18 (+4) CHA 12 (+1)

Defense
AC: 15
Touch: 12
Flat footed: 13
Saves:
Fort +2 Ref+2 Will+7
Armor:
Hide Armor,

Speed: 40

Offense
BAB:+1 CMB: +1 CMD 13

Combat
Melee: Scimitar +1 Damage 1d6 19-20
Melee :
Ranged: longbow +3 1d10 40 arrows

Initiative +2 (3)

[spoiler=Conditions :]

Special Abilities:

Nature Bond, Nature sense, Orisons, Wild empathy, Night sight (low light vision), Falcon (Eagle) Domain. Falcon Familiar(Hawkeye 7x/day)

Skills: (4+Int):

Climb + (1)
Craft +
Fly+
Handle Animal +5
Heal +6
Knowledge Nature +10
Knowledge Geography +7 (8)
Knowledge Religion+
Perception +9 (10)
Profession+
Sense motive +4
Ride +2
Spellcraft +7
Stealth +2 (3)
Swim +
Survival +11 (12)

Feats::

Self sufficient, Improved Familiar(Celestial Hawk)

Spells::

0-4, 1st -3+1, 2nd-2+1(DC 1)
Create water, Light, Purify food and drink, Detect poison
1st (DC 1/1)
One with Tombell, Produce flame x2, Aspect of the Falcon*,

Eagle Domain:

Your spirit soars with the mightiest and noblest of all winged creatures.

Granted Powers:
Familiar: You gain a hawk familiar. Your effective wizard level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar.

Hawkeye (Su): As a swift action, you may add a bonus equal to half your druid level (minimum +1) on one ranged attack or on onePerception check. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Aerial evasion (Ex): At 6th level, you gain the evasion ability (as arogue) when you are flying. At 12th level, you gain improved evasionwhile flying.

Domain Spells: 1st—aspect of the falcon, 2nd—eagle’s splendor, 3rd—fly, 4th—river of wind, 5th—overland flight, 6th—eagle aerie, 7th—animal shapes(birds only), 8th—sunburst, 9th—winds of vengeance.

One With The Tombell:

Casting Time 1 round
Components V, S, DF
Range personal
Target you
Duration 1 hour/level of the spell (D)
Saving Throw Will negates (harmless); Spell Resistance yes
(harmless)
One With The Tombell spells appear on a druid’s list the first time they
prepare spells within the Tombell Wood.
This spell may be prepared in any slot of 1st–9th level.
When cast within the Wood, this incantation feeds a constant trickle of magical energy into the forest life. For the duration of the spell, you can cast spells of the same level or lower without drawing the attention of local inhabitants and you relieve party magic from suffering any local siphoning effects. This spell gives away your position to nature entities. It makes sneaking almost impossible when attempting to avoid notice from the agents empowered by the location (-20 to stealth checks).
...

Equipment (lbs):

Hide Shirt 18lbs
Backpack
Bedroll 5lbs
Waterskin
Belt pouch

Capacity::

Light: lbs
Medium: lbs
Heavy: lbs

Background::

Deep within the forest outside of Fairhill, lies a hidden Druid enclave, devoted to Freya, this group comprised solely of women, serve as an independent body tasked with the well being of the land and it’s people.

Born in the enclave’s most sacred grove at midnight during a harvest moon, Mikka’s already auspicious birth was made more notable by the fact that the first light to touch the child was that of a monumentally rare hunter's moon. It is said that through the moonlight, Freya herself reached out to welcome the child, a belief supported by the silvery white of her hair.

Raised with a deep respect for the natural order of the world and a veneration of Freya’s power over fertility, sexuality and creative energy, Mikka embodied the ideal of the circle. Upon coming of age, she set out on a walkabout, a tradition upheld for centuries wherein women of the circle sought to impact the world in some meaningful way.

Personality:

Mikka bears herself with an inherent sensuality which is oddly complemented by her nurturing nature. Caring deeply for both environment and her companions, she finds herself well regarded wherever she goes, her sense of authority not abrasive, but rather inspiring.

Usually even tempered, her capacity to emotionally connect with those who are suffering can sometimes give rise to a fierce anger, quite memorable in it's intensity.

Motivations:

Mikka's most immediate motivation is to find and destroy the source of the blight. She seeks to heal the land where it has been tainted and protect further damage from being done.

Description:

Mikka 1.
Mikka 2

A beautiful young woman in excellent condition, Mikka carries a bearing of one with authority wherever she goes, her storm grey eyes sharp and alert, indicating one who smiles often, yet has seen enough sadness to learn wisdom.

Her flawless dark skin and white hair grant her a cool appearance, reminicent of a statue in moonlight.

Often dressed in hide armor cut for freedom and to display the birthmark across her stomach, and draped in a gossamer white mantle bearing druidic symbols, she presents an alluring almost fey profile. When hoping to draw less attention she clothes herself in a voluminous heavy white cloak edged in white fur.

Pale against her skin tone, is the birthmark that is one of her most memorable features, centered just below her navel, a silver outline of a falcon in mid dive, a clear indication of Freya’s blessing.

ANIMAL FORM DETAILS:

Basics
Action: Standard action; no AoO.
Duration: 1 hour per druid level.
Abilities:
Disguise +20 to pass as the animal.
Other abilities as granted by the spell up to the form's maximum ability.
Attacks: Natural attacks of the form modified by character's BAB, Str & Dex
Size change: Modifiers applied to AC, attack, CMB, and Stealth skill
Gear: Melds into body; constant bonus that don't need activation still count (excluding armor).

Large Creatures
+4 Str, -2 Dex, +4 natural armor
-1 AC & attack, +1 CMB, and -4 Stealth

Medium Creatures
+2 Str, +2 natural armor

Small Creatures
+2 Dex, +1 natural armor
+1 AC & attack, -1 CMB, and +4 Stealth

Tiny Creatures
+4 Dex, -2 Str, +1 natural armor
+2 AC & attack, -2 CMB, and +8 Stealth
Reach: 0 feet

Wealth:

pp gp sp cp
gems

Notes:

Resist Call of the Wild (Ex)
At 4th level, a mooncaller gains a +4 bonus on saving throws to avoid confusion, daze, feeblemind, and insanity effects. She also gains a +4 bonus against the exceptional (Editor's Note: We assume they meant to say "Extraordinary"), spell-like, and supernatural abilities of creatures with the shapechanger subtype.

Feat progression:

3rd Weapon Focus Scimitar
5th Adept Channel
7th Extra Channel

Zephyr:

N Tiny animal (Celestial Falcon)
Init +3; Senses low-light vision; Perception +14; darkvision 60 ft.
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +2
Resist Cold 5 Resist Electricity 5, Resist Acid 5
SR:6
OFFENSE
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks The creature may smite evil 1/day as a swift action (it adds its Cha bonus to attack rolls, and a damage bonus equal to its HD against evil foes; smite persists until the target is dead or the celestial creature rests).
STATISTICS
Str 6, Dex 17, Con 11, Int 2, Wis 14, Cha 7
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +14; Racial Modifier +8 Perception
SPECIAL ABILITIES
Familiar
The master of a hawk familiar gains a +3 bonus on sight-based and opposed Perception checks in bright light.