Classes/Levels |
Anduriel Silverthorn |
Gender |
Magus (Spell dancer) 2 | HP: 20/20| AC:18 (22 w Shield spell) , 14 touch , 14 flat-footed | CMD 14| Fort: +5, Reflex: +3, Will: +2(+4) | Init: +3 | Perception: -1, Sense Motive: -1 | Arcane pool 3/4 |
About Anduriel Silverthorn
Anduriel Silverthorn
Female Half-Elf Magus (Spell Dancer) 2
CG medium humanoid (elf/human)
Height: 5'4 Wt: 122lbs Hair:Black Eyes: Blue
Init +3; Senses: Low light vision Perception -1
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DEFENSES
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AC 18 (22 vs AoO) (22 w Shield spell) , touch 14, flat-footed 14 (+4 armor, +3 Dex, + Insight + Nat+1 Dodge)
hp 20 (2d8+4) Current: 20
Fort +5; Ref +3; Will +2 (+4 Enchantment)
Defensive Abilities: Immune to Sleep
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OFFENSE
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Speed 30 ft.
Melee: Alchemical Silver Elven Thornblade +4 (1d6-1, crit. 18-20/x2 S/P {+2 to confirm})
Melee: Masterwork Elven Leafblade +5 (1d4, crit. 18-20/x2)
Melee: Cold Iron Spiked chain +4 (2d4, crit. 20/x2, P Disarm/Trip)
Ranged Light Crossbow +4 (1d8, crit. 19-20/x2 Range 100ft)
Special Attacks - Touch spells +4
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STATISTICS
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Str 10, Dex 16, Con 14, Int 17, Wis 9, Cha 12
Base Atk +1, CMB +4, CMD 14 ( overrun/trip)
Feats:
Weapon finesse (EitR), Agile Maneuvers (EitR), Dodge
Traits:
Reckless
You have a tendency for rash behavior, often disregarding your own safety as you move across the battlefield.
Benefits: You gain a +1 bonus on Acrobatics checks, and Acrobatics is always a class skill for you.
Arcane Revitalization
Your martial prowess can feed your arcane power.
Benefit: Once per day, when you confirm a critical hit with a weapon attack, you regain 1 arcane pool point. You can’t exceed your maximum number of arcane pool points.
Racial:
Ability Score Racial Traits: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature. (Dex)
Type: Half-elves are Humanoid creatures with both the human and the elf subtypes.
Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size.
Base Speed: Half-elves have a base speed of 30 feet.
Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Arcane Training: Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
Weapon Familiarity: Half-elves raised among elves often feel pitied and mistrusted by their longer-lived kin, and yet they receive training in elf weapons. They gain the elf ‘s weapon familiarity trait. This racial trait replaces adaptability. Source PCS:ISR
2+Int (3)+Favored(1)= 6 skill points/ level
*Special: Concentration +5 (+6 during spell combat)
*Acrobatics +8 / + if jumping
Bluff +1
Climb +0
*Decipher Script +8
Diplomacy +1
Escape Artist +3
Fly +
*Knowledge Arcana +7
*Knowledge Local +
*Knowledge Planes +7
*Knowledge Nature +
*Knowledge Religion+
Perception -1
Ride +3
Sense Motive -1
Stealth +4
Sleight of Hand +3
*Spellcraft +9
Swim +1
*Use Magic Device +5
Background skills:
Appraise +7
*Linguistics +
*Knowledge Nobility +
*Knowledge Engineering +7
*Knowledge Geography +
*Knowledge History +
*Perform (Dance) +5
Profession (Mercenary) +7
Languages Common, Elven, Draconic, Dwarven, Sylvan
Magic: +1 CL for all spell completion/spell trigger items
Spells prepared:
0-level:Known all. Prepared: 5
Mage Hand, Prestidigitation, Daze, Acid splash, Light
1st level :Known:4 Prepared:3
Shield, Shocking grasp, Jump
Spells Known:
0 level - All
1st -Shocking Grasp, Shield, Jump, Feather fall, Snowball, Grease, Burning hands, Magic Missile
Combat: Chain Shirt, Elven Thornblade, Masterwork Elven Leafblade, Light, Crossbow, Cold Iron Spiked chain
Gear Magi's kit- includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a spellbook because a magus begins play with a spellbook.
5 tindertwigs, 2 sunrods, 20 doses night tea, 50ft silk rope,
Spellbook, Traveler’s outfit
Scrolls:
Gold on hand: 42 gp
Gold Stored:
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BONUS FEATS AND SPECIAL ABILITIES
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Spell Dance: Expend 1 point from his arcane pool as a swift action to gain a +10 enhancement bonus to his movement rate and a +2 dodge bonus to Armor Class against attacks of opportunity provoked by moving through threatened spaces for 1 minute. At 5th level, once per spell dance as a swift action, the spell dancer may use one of the following on himself as a swift action: blur, fly, or haste. These abilities last for 1 round. At 9th level, the spell dancer may instead take a swift action to use dimension door as a spell-like ability once during a spelldance.
Arcane Pool:4 Used:0
Cantrips
Spell Combat -2 to attack and cast in same round.
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BACKGROUND & APPEARANCE
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Born of an impulsive tryst between a Kyonin noble, tasked with a diplomatic mission to Andoran, and a human guard, her mother’s scandalous indiscretion was not discovered until well after she had returned to Kyonin, the pregnancy a source of outrage and embarrassment to her family. Keeping secretive, the child was delivered to an orphanage in Erages ( the half elven community of Kyonin), almost immediately after birth, where she was raised among other half-elven bastards and outcasts, whether the children of other such trysts, or true-born children who had lost both half-elven parents.
Growing up in the fishing town, Anduriel thrived, showing incredible potential in both physical and academic pursuits, eventually leading to her being accepted to Erages Academy, where she continued to excel, drawing the attention and favor of Headmaster Sarouna Lei., especially with her performance on Blackash Training Grounds.
Her inquisitive nature, skill with a blade, and innate grasp of magic, brought the acclaim of her teachers, just as her wild recklessness and impulsive actions often drove them to distraction. Seeing the way in which the girl’s potential would be stifled by the traditionalism of Kyonin life, and wanting to give her an opportunity to explore options that wouldn’t be open to her in the traditionalist elven society, Sarouna set Anduriel on a Soujourner’s Path, a course of study where an exceptional Academy student would leave their homeland to travel abroad, learning of the world beyond and ultimately choosing whether to return with the knowledge gained, or remain apart from Kyonin, a fate, not too far removed from the status of Half Elves there in the first place.
It was on this path that she encountered the halfling paladin Colewin Binderbook, deciding to join the Silver Shields to both earn her way with sword and spell, and learn as much as she could of the region she found herself in.