Siwar Kurash

Samaya's page

22 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Full Name

Samaya Visha

Race

Vishkanya

Classes/Levels

Sorceress (Infernal) 3

Age

18

Strength 8
Dexterity 18
Constitution 14
Intelligence 14
Wisdom 8
Charisma 20

About Samaya

Max HP:8 Current HP:8
STR 8 (-1) DEX 18 (+4) CON 14 (+2) INT 14 (+2) WIS 8 (-1) CHA 20 (+5)

Defense

AC:14 Currently
Touch: 14
Flat footed: 10
CMD: 15
Fire resistance: 5
Fort: +3 (+8 vs poison) Reflex: +5 Will: +2

Offense
Speed: 30 Initiative +4
BAB:+1 CMB: +1

Combat:
Melee: Poisoned kiss (effect 1d2 Dex; cure 1 save. DC 13) / Sleep Venom (effect initial staggered , secondary unconscious DC 13)
Melee: Corrupting touch +5 Shaken/ radiate as evil.
Ranged: Spell +4

Special Abilities:

Cantrips
Spellcasting
Bloodline Powers:You can draw upon the power of Hell, although you must be wary of its corrupting influence. Such power does not come without a price.
Corrupting Touch (Sp): At 1st level, you can cause a creature to become shaken as a melee touch attack. This effect persists for a number of rounds equal to 1/2 your sorcerer level (minimum 1). Creatures shaken by this ability radiate an aura of evil, as if they were an evil outsider (see detect evil). Multiple touches do not stack, but they do add to the duration. You can use this ability a number of times per day equal to 3 + your Charisma modifier. (8/day)
Infernal Resistances (Ex): At 3rd level, you gain resist fire 5 and a +2 bonus on saving throws made against poison. At 9th level, your resistance to fire increases to 10 and your bonus on poison saving throws increases to +4.

Bonus Spells: protection from good (3rd), scorching ray (5th), suggestion (7th), charm monster (9th), dominate person (11th), planar binding (devils and creatures with the fiendish template only) (13th), greater teleport (15th), power word stun (17th), meteor swarm (19th).

Bonus Feats: Blind-Fight, Combat Expertise, Deceitful, Extend Spell, Improved Disarm, Iron Will, Skill Focus (Knowledge [planes]), Spell Penetration.

Bloodline Arcana: Whenever you cast a spell of the charm subschool, increase the spell's DC by +2.

Skills: 2+2 Int mod+1sorceror:

Bluff +6
Acrobatics +4
Climb -1
Craft+
Escape artist +6
*Fly + 4
*Intimidate +9
Jump -1
Handle Animal +
*Knowledge Arcana +6
Knowledge History+
Knowledge Nature+
Perception +
Sense motive -1
Ride +4
*Spellcraft+6
Stealth +6
Swim +
*UMD+9

Feats::

Eschew Materials(bonus), Weapon Finesse, Sleep Venom (DC 13)

Traits::

Domineering

When you were young, you attracted a group of devoted companions thanks to your impressive talent, and the experience inspired in you a powerful self-assurance and air of superiority. Your confidence is so strong that others feel naturally compelled to follow your commands.

Benefit(s): Choose one 1st-level enchantment spell you are capable of casting. The DC of that spell increases by 1. (Charm person)

Racial:

• +2 Dexterity, +2 Charisma, -2 Wisdom: Vishkanyas are graceful and elegant, but often irrational.
• Low-Light Vision: Vishkanyas can see twice as far as humans in conditions of dim light.
• Sensual: You are trained in drawing attention to yourself. You gain a +2 bonus on any one Perform skill. This racial trait replaces keen senses.
• Limber: Vishkanyas gain a +2 racial bonus on Escape Artist and Stealth checks.
• Poison Resistance: A vishkanya has a racial bonus on saves against poison equal to its Hit Dice.
• Poison Use (Ex): Vishkanyas are skilled with poison and never accidentally poison themselves when using or applying poison.
• Toxic (Ex): A number of times per day equal to its Constitution modifier (minimum 1/day), a vishkanya can envenom a weapon that it wields with its toxic saliva or blood (using blood requires the vishkanya to be injured when it uses this ability). Applying venom in this way is a swift action. Vishkanya Venom: Injury; save Fort DC 10 + 1/2 the vishkanya's Hit Dice + the vishkanya's Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. DC 13
• Weapon Familiarity: Vishkanyas are always proficient with blowguns, kukri, and shuriken.
• Languages: Vishkanyas begin play speaking Common and Vishkanya. Vishkanyas with high Intelligence scores can choose any of the following bonus languages: Aklo, Draconic, Elven, Goblin, Sylvan, and Undercommon.

Spells: (CL 3):

Concentration check +8
Caster level check +3

Cantrips:(5 known)
Detect Magic, Read magic, Prestidigitation, Mage Hand, Daze

1st ( 3 known+1/ 5 per day Cast:1 )
Mage Armor, Magic Missile (2d4+2), Charm person (DC 19), Protection from Good*

2nd ( Bonus can cast 1/day)
scorching ray*

Capacity::

Light: lbs
Medium: lbs
Heavy: lbs

Equipment:

Background:

The daughter of rich merchants, when Samaya was born with the tiny scales on her lower back forming a pattern of an eerily barbed red pentacle, the symbol of Asmodeus, her father cast her mother and the child out, earning the girl her mother’s eternal hatred. The next decade of her live was an exercise in emotional torment, with young Samaya, mistreated at every turn. Eventually tiring of having an extra mouth to feed, her mother sold her into prostitution at the age of 13.

The strangely alluring girl soon had a waiting list of clients, as a top earner she was well cared for, and liked by most, especially her closest friend, another prostitute of the same age named Myra. For the next few years life was, if not a joy, not especially unpleasant, but all of that would end on the night that an aggressive young noble with a penchant for sadism, came to the brother on her night off.

The crowd of the girls sobbing outside told her something was wrong, the sight of his Myra's body on the floor of the room was his first true lesson in loss, one that left her with a cold dark pit in her heart. The emptiness he felt was a cold darkness that threatened to swallow her, overwhelming her every emotion, her heart in that moment transforming into a thing of cunning.

She would find out the client’s name and draw him in with her allure, finding him in a local watering hole, convincing him to join her for a quick release in the alley behind it. The poison of her kiss, she allowed to slow his reactions, but he felt every second of the pain as she reached deep inside, drawing on the dark power within, incinerating the part of him she cherished most. Yet it was not enough. She soon developed a habit, luring self-entitled nobles and killing them, punishing them for their treatment of those they considered beneath them. Her mistake would come when her next victim happened to be the son of a Paladin of Mitra, launching a citywide hunt that landed her in Branderscar.

Appearance and Personality:

Wealth:

pp 2000gp sp cp