Full Name |
Lasciel Silverflame |
Race |
Human |
Classes/Levels |
Rogue 5 |
Gender |
F |
Size |
5'5 123lbs |
Age |
26 |
Strength |
12 |
Dexterity |
16 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
8 |
Charisma |
14 |
About Lasciel Silverflame
"LASCIEL ""LASH"" SILVERFLAME[/bigger]
Female human Rogue 5
CG Medium humanoid
Init +9 ; Senses Perception +7
==DEFENSE==
AC 17, touch 14, flat-footed 17 (+3 armor, +3 dex, +1 deflection)
hp 35 (5d8+10) Current: 17
Fort +3, Ref +7, Will +0
Defensive Abilities Uncanny Dodge, Trap Sense, Rogue Evasion
==OFFENSE==
Spd 30 ft./x4
Melee +2 Short sword +9 1d6+3 19-20/x2
Melee Kukri +7 1d4+1 18-20/x2
Melee Rapier +7 1d6+1 18-20/x2
Melee Mace, heavy +5 1d8+1 20/x2
Melee Dagger, melee +7 1d4+1 19-20/x2
Melee Dagger, punching +7 1d4+1 20/x3
Ranged Crossbow, light +7 1d8 19-20/x2
Special Attacks Combat Reflexes, Sneak Attack
==STATISTICS==
Str 12, Dex 17, Con 14, Int 14, Wis 8, Cha 14
Base Atk +3, Cmb +4
Feats Armor Proficiency (Light) (PFB 82), Combat Reflexes (PFB 83), Improved Initiative (PFB 88), Skill Focus (PFB 94), Weapon Finesse (PFB 97)
Skills Acrobatics +10 (+15 boots), Appraise +6, Bluff +6, Climb +5, Craft (Trapmaking) +8, Diplomacy +6, Disable Device +10, Disguise +6, Escape Artist +10, Intimidate +7, Knowledge (arcana) +4, Knowledge (dungeoneering) +9, Knowledge (engineering) +3, Knowledge (geography) +3, Linguistics +7, Perception +7, Perform (dance) +7, Ride +5, Sense Motive +7, Sleight of Hand +11, Stealth +14 (+19 cloak), Survival +1, Swim +6, Use Magic Device +10, Use Magic Device +10
Languages Celestial, Common, Draconic, Elven, Giant, Orc
SQ Trapfinding, Surprise Attacks
Combat Gear Shortsword, Kukri, Rapier, Crossbow, light, Mace, heavy, Dagger, Masterwork Studded leather
Other Gear masterwork thieve's tools, backpack, Gold bracelet, waterskin, , belt pouch, Blue elven boots (Acrobatics), Light Horse, Saddle, Saddle bags, 1 lb soap, 10 days rations, bedroll, 50 ft silk rope, small steel mirror, noble's outfit, explorer's outfit, Grappling hook, 3 acid flasks, 1 flask alchemist fire,3 smokesticks, 10 tinder twigs, potion belt, 2 potions Cure Light Wounds, Whetstone, 6 sunrods, Mace Heavy, Crossbow Light, Armor & Shield, Weapons. Poisoned sword.
Money
Platinum 121, Gold 89, Silver 25, Copper 20, Gold notes 120
Class Abilities • UNCANNY DODGE - Retain your Dexterity bonus to AC (if any) even if caught flat-footed or struck by an invisible attacker. You still loses Dexterity bonus to AC if immobilized. (PFB 15).
• TRAP SENSE (+1) - +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. (PFB 15).
• ROGUE WEAPONS AND ARMOR - All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword. All light armor, but no shield. (PFB 38).
• SNEAK ATTACK - Deal +3d6 sneak attack damage in addition to weapon damage any time the enemy is denied a dexterity bonus to AC or is flanked by the rogue. Ranged attacks must be within 30 feet to do sneak attack damage. (PFB 38).
• TRAPFINDING - The rogue can use the Perception skill to find traps whose DC is over 20. (PFB 38).
• ROGUE EVASION - If the rogue makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor and is not helpless. (PFB 39).
• ROGUE TALENT - You have chosen the following rogue talents: Finesse Rogue, Surprise Attacks.
- Finesse Rogue - Gain the Weapon Finesse feat. (PFA3 39).
- Surprise Attacks - During the surprise round, opponents are always considered flat-footed to a rogue with this ability, even if they have acted. Opponents who cannot be caught flat-footed (such as through improved uncanny dodge) are immune. (PFA3 40). (PFB 39).
Traits • Reactionary (Combat) - +2 Initiative. (PFCT 4)
• Rich Parents (Social) - 900 gp starting cash. (PFCT 6)
"
Lash