Vorrea Talminari

Yelenn's page

707 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Full Name

Yelenn, the Wakener

Race

Human

Classes/Levels

Magus (Witchblade: Bladebound/Hex Crafter) 2| HP: 18/18| AC: 14 (18 W Shield spell) (11 Touch, 13 Flatfooted) | CMD: 13 | Fort: +5, Reflex: +1, Will: +5 | Init: +2 | Perception: +2, Sense Motive: +1

Size

5'11 175lbs

Age

21

Alignment

Neutral

Deity

Akasha

About Yelenn

Female Human Magus (Witchblade: Bladebound/Hex Crafter)
N Medium humanoid (human)

Init +2; Senses .; Perception +2
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Defense
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AC 14 touch 11, flat-footed 13 (+1 Dex, +3 Armor) Armor Studded leather
hp 18 (2d8+2) Current 18
Fort +5, Ref +1, Will +5
Defensive Abilities
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Offense
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Speed 30 ft.
Initiative +2
Melee Black bladed Longsword +3 1d8+1
Melee Black bladed Longsword (Enhanced: +1 Magic) +4 1d8+2
Melee Dagger +3 1d4+1
Ranged: Spell + 2 Varies
Ranged: Light Crossbow +2 1d8
Special Attacks
Magus Spell-Like Abilities (CL 2; concentration +5)
. . At will—
Magus Spells Prepared (CL 2 ; concentration +5)
. . 1st (3/day)—Burning hands, Corrosive touch, Shield
. . 0 (at will)—5 Prestidigitation, Detect magic, Disrupt Undead, Dancing Lights, Mage hand
Magus Spells Known
. . 1st (6)— Chill touch, Burning hands, Shield, Magic missile, Ray of Enfeeblement, Vanish, Infernal Healing, Corrosive Touch
. . 0 (all)—Acid splash, Arcane Mark, Dancing lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
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Statistics
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Str 13, Dex 12 , Con 13, Int 16, Wis 12, Cha 14
Base Atk +1; CMB +2 ; CMD13
Feats Weapon Focus (Longsword), Extra Arcane pool
Traits Arcane Temper, Cursed Item (black bladed sword) +1 to any Curse effects you use, +2 to saves vs other Curse effects as your own curse wards them off, and if you ever lose said cursed item it reappears in your or a friend's possession 1d4 days later.

Primary Skills Acrobatics +2, Climb +1, Craft, Fly +1, Intimidate +6, Knowledge Arcana +8 , , Knowledge Nature +7 , Knowledge Planes +8 ,Knowledge Religion +8, Perception +2 , Sense motive +1, Stealth +2, Spellcraft +8, Swim +, Survival +1 , UMD +7 ;

Background Skills Knowledge History +8, Knowledge Engineering +8, Linguistics +8

Racial Modifiers
Languages Common, Draconic, Infernal, Abyssal

Gear/ Possessions:

Magus’ kit : This includes a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin, 50 ft rope, Spellbook

Magical Gear
Armor
Belt
Body
Chest
Eyes
Feet:
Hands:
Head:
Headband
Neck:
Rings
Shoulders:
Wrists:

Slotless

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Special Abilities
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Arcane pool 6/day 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.
Spell Combat full-round action, make all attacks at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If casting this spell defensively, she can decide to take an additional penalty on her attack rolls, up to her Intelligence bonus, and add the same amount as a circumstance bonus on her concentration check
Spellstrike (Su)At 2nd level, whenever a magus casts a spell with a range of “touch” from the magus spell list, he can deliver the spell through any weapon he is wielding as part of a melee attack. Instead of the free melee touch attack normally allowed to deliver the spell, a magus can make one free melee attack with his weapon (at his highest base attack bonus) as part of casting this spell. If successful, this melee attack deals its normal damage as well as the effects of the spell. If the magus makes this attack in concert with spell combat, this melee attack takes all the penalties accrued by spell combat melee attacks. This attack uses the weapon’s critical range (20, 19–20, or 18–20 and modified by the keen weapon property or similar effects), but the spell effect only deals ×2 damage on a successful critical hit, while the weapon damage uses its own critical modifier.

Appearance

Tall and somewhat imposing, possessed of a dark beauty that is at once enticing and intimidating, Yelenn is not one to go unnoticed. Most often dressed in dark leathers that offset her pale skin while complementing her long raven-black hair, the Witchblade's most piercing quality would be her almost crystalline grey eyes.

Yelenn carries herself with a wariness fueled by expectations of mistrust, justified by her exile.

Background:

Wealth: 17gp

Yelenn lets out a moan as Nalada’s tongue delves into her wet folds, a shudder of pleasure rippling through her. The magus’ head falls back as her thighs part further, her body pliant, eagerly yielding to the drow’s touch.