Almah Rovshki

Lyla Summerholt's page

112 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).

Full Name

Lady Lyla Summerholt




Bard (Archaeologist) 1/ Oracle of Lore 2 HP: 12/16, AC:17, Touch 14, FF 13, Fort: +0 Reflex:+6 Will:+5






Neutral Good


English, Norse, Aklo, Dwarven



About Lyla Summerholt

HP: 16 (1d8+2d6) Current: 12

STR 10(+0) DEX 14(+2) CON 10(+0) INT 14(+2) WIS 10(+0) CHA 18(+4)

Speed: 30

BAB:+1 CMB:+1 CMD: 14


AC:17 (10+(Cha 4)+(3) )
Touch 14
Flat footed 13
Armor: Masterwork parade armor +3AC max Dex +5 0 armor check
Fort: +0 Reflex:+6 Will:+5


Initiative +2

4 Daggers Attack +3 Damage 1d4
Masterwork Rapier Attack +4 Damage 1d6
Light Crossbow Attack +3 Damage 1d8 x3

Special Abilities:

Bardic Knowledge +1 (all knowledge untrained)
Archeologists Luck +1 8x/day used: 1
Mystery (Lore)
Oracle’s curse (Tongues) Aklo
Mystery spells (Identify)
Revelation (Lorekeeper, Sidestep secret)

Skills:6/4/4 +3 human bonus:

*Acrobatics +2
Bluff +4
*Diplomacy +4
Escape Artist +2
*Heal +4
Intimidate +4
*Knowledge Arcana +9
*Knowledge Dungeoneering +9
*Knowledge Engineering +9
*Knowledge Geography +9
*Knowledge History +9
*Knowledge Local +9
*Knowledge Nature +9
*Knowledge Nobility +9
*Knowledge Planes +9
*Knowledge Religion +9
Perception +4
*Perform (Sketch) +8
Ride +2
*Sense motive +5
*Spellcraft +4
*Stealth +6
*UMD +8


Extra Performance (Luck), Weapon Finesse, Extra Revelation


Outcast's Intuition
You are able to sense the motives of others and use that sense to bolster your magic against dispelling.
Benefits: You gain a +1 trait bonus on Sense Motive checks, and Sense Motiveis always a class skill for you. In addition, your caster level is treated as 1 level higher for the purposes of any attempts to dispel your magic.

Mystery Initiate
You were initiated into a mystery cult in your youth, and learned secrets that turned your understanding of your faith and the world on its head. This experience has given you a knack for lateral thinking.
Benefit(s): Once per day, you may reroll any Knowledge skill check. You must decide to use this ability after the first roll is made but before the results are revealed. You must take the second result, even if it is worse.


0-level (Bard: 4) / (Oracle: 5)
Know Direction, Light, Open/Close, Prestidigitation /Create Water, Detect Magic, Detect poison, Purify Food and Drink, Mending
1st-level (Bard) Known 2 2/day
Comprehend Languages, Sleep
1st level (Oracle) Known 2 +Mystery 4/day
Identify^, Endure Elements, Know the Enemy

Equipment (lbs):

50ft silk rope
Small steel mirror
5 sticks chalk
Journal, pen, ink and charcoal
Potion belt (Expeditious retreat, Vanish)
2 Springloaded wrist sheaths (2 potions CLW)
1 bag caltrops
Mapmaker’s kit
Pathfinder’s kit: a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone. For Small creatures, the weight of a Pathfinder's kit is 7-1/2 pounds. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small creatures.


Light: 43lbs
Medium: 86lbs
Heavy: 130lbs


The scion of the aristocratic Summerholt family, Lyla was raised on tales of adventure, attending Society gatherings and unveilings from an early age. As a legacy member, she joined the society in hopes of one day being on the wall of fame like many of her noted ancestors, including her parents.

It was the loss of both her parents on a R.A.S. expedition that led to her devoting her life to mastering the dangerous knowledge locked within the artifacts and places the Society explored, in honor of them dying doing the thing they loved most, seeking knowledge.

The lone heir to her family’s estates, Lyla became Lady Summerholt at the age of 17. Shunning conventional tradition of marrying well to provide stability to her estate, she continued to adventure, thrusting herself fully into her quest for knowledge and trusting the management of her estate to her father’s best friend and right hand that often spent more time with her as a child than her parents did.

On one fateful expedition, Lyla would make a find that would drastically change her life. Deep beneath the earth in a temple of almost immeasurable age, Lyla laid hands on a stone that pulsed with an indescribable power. Everyone who was in the chamber with her remembers nothing of the entire year in which the event occurred. Yet for Lyla, her mind was opened in an infinite manner, forever tied to the Akashic Record, a universal storage of all the knowledge held by every sentient form that had ever lived. As the knowledge burned itself across her mind she could hear her own voice, screaming in a language that was first spoken long before anything even vaguely humanoid huddled in caves fearing that which walked within the darkness.

Now both an enigma and an invaluable asset, Lyla is one of the most whispered about members of the Royal Archeological Society her gift at once confusing, terrifying and fascinating.



Dressed in her exploring gear, form-fitting leather breeches, a light cotton shirt under what at first glance appears to be a fashionable jacket, and a royal blue cloak, she gives the impression of a rakish dashing figure, more focused on a dramatic appearance than protection when compared to the heavily armored men that usually surround her.

Upon closer glance an observer would notice the boiled and molded leather accenting the jacket's form, the reinforcement along the spine, the heavy leather embellishments on her thigh high boots and elbow length gloves.

Fair of both face and figure, she cuts a stunning profile with a bit of dramatic flair, yet radiating a sense of practicality, evidenced in minor details such as the functional back sweep of her raven black hair and the absence of all but a single piece of jewelry

Intense deep blue eyes sparkle with life and vibrancy, yet hinting to an immeasurable depth of something far beyond her years..



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