Isabella

Rhavenna's page

414 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Race

Centaur

Classes/Levels

Ranger (Skirmisher/Divine tracker) 4

Gender

Female

Size

6'8 1030lbs [Large]

Age

20

Alignment

Neutral Good

Deity

Nature

Occupation

Mercenary

About Rhavenna

Max HP:60 (4d10+20) Current HP: 60 Non Lethal:
STR 21 (+5) DEX 20 (+5) CON 20 (+5) INT 11 (+0) WIS 14 (+2) CHA 15 (+2)

Defense +2 to AC when using Centaurus Warlance
AC: 23 (25 vs Human) +7 MW studded leather+2 natural +5 Dex -1 Large
Touch: 15 (17)
Flat footed: 18 (20)

Armor
Glamered Celestial Armor of Shadow's (Fly 1x/day at night)
CMD: 25 (26 vs human) [incl +1( Large) +4 (4 legs)]
Saves:
Fort: + 9 (+10) Reflex: + 9 Will: +6

Offense
Speed: 50 (Running:200)
BAB:+ 4 CMB:+11 Initiative +5
Combat:
Melee: Masterwork Fireforged steel Longsword +11 1d8+5 19-20
Melee: Masterwork Cold Iron Shortsword +11 1d6+5 19-20
Melee: TWF +8/+8 1d8+5/ 1d6+4
Melee: 2 Hooves +4/+4 1d6+3
Melee: Longspear +9 1d8+8 X3 Brace, Reach
Melee: Masterwork Dragonbone Centaurus War Lance +12 1d8+8 +1 cold X3 (double damage on charge, grants +2 sheild bonus
Ranged: Masterwork Dragonbone Composite Longbow (+5) +7 1d8+5 x3
45 dragonbone arrows. +1 cold damage

Special Abilities
1st favored enemy (Human: +2 Att/Dam)
track
Favored weapon
Combat style feat (TWF -2,-2)
Endurance
1st favored terrain (Forest)
Air Blessing:
Zephyr's Gift (minor): At 1st level, you can touch any one ranged weapon and enhance it with the quality of air. For 1 minute, any attacks made with the weapon take no penalties due to range. In addition, making a ranged attack with this weapon doesn't provoke an attack of opportunity.
Plant Blessing:
Creeping Vines (minor): At 1st level, upon hitting with a melee attack, as a swift action you cause the creature you hit to sprout entangling vines that attempt to hold it in place, entangling it for 1 round (Reflex negates).

Languages: Common, Sylvan

Skills: (6+Int):6/Level
Acrobatics +7
Climb +5
Craft(Bowyer) +5
Heal +5
Knowledge Dungeoneering + 6
Knowledge Nature + 4 (+6 human)
Knowledge Geography +3
Perception + 10 (+13 human)
Profession+
Sense motive +12 (+15 human)
Stealth + 16
Swim + 6
Survival +7 (+11 tracking) (+9 human/ +13 tracking humans)

Feats:
Run*(Racial), Favored Defense (+1 to AC and CMD vs Human), Double slice

Scion (Story)

You carry the legacy of a legendary warrior race.

Prerequisite: You must have defeated a single challenging foe without any aid from another, or have the Chosen of a God, Avatar of the Fallen, or Last of your Line background.

Benefit: As a swift action, you can declare a single combat challenge to one foe within 50 feet and in line of sight. Upon doing so, you gain a +1 bonus on attack rolls and a +1 dodge bonus to AC against that foe as long as no one else threatens that opponent or until the single combat challenge ends. If another combatant attacks you or your foe, the challenge ends and you take a -2 penalty on attack rolls and to AC for 1 round. Though you can declare a single combat challenge at will, once you declare it on a foe you can't declare it on the same foe for another 24 hours.

Goal: Defeat an appropriate number of challenging foes in single combat. These combats must not be interrupted by other creatures, and the foes must not have already been substantially injured or impaired prior to combat with you.

Completion Benefit: Your bonuses for single combat increase to +2. In addition, any confirmed critical hits you make against such a foe deal an additional 1d6 points of damage.

Traits:
Centaur Vengeance (Centaur)
Your nomadic tribe wanders in constant fear of a great white wyrm and feel helpless to stop the dragon's aggression. Your tribe is filled with wise sages and great warriors, and they resent being cowed by any foe. You vowed that one day you would not have to be afraid any longer.
Benefit: You gain a +2 bonus on saving throws against any dragon's frightful presence.

Hunter's Knack
When you watch and wait before attacking, your strike is true.
Benefit: You gain a +1 trait bonus on attack rolls against your favored enemies when you make such attacks as part of a readied action.

Racial
Type: Monstrous humanoid
Size: Large
Languages: Standard
Defense Racial Traits
Natural Armor: Centaurs have tough skin, granting them a +2 natural armor bonus.
Movement Racial Traits"
Fast (+10 feet)
Senses Racial Traits:
Darkvision: Centaurs have darkvision and so can see perfectly in the dark up to 60 feet.

.
Equipment
Sword belt
Quiver
Bowcase
Saddlebags
Healer's kit
Ranger's kit
50ft Spidersilk rope
Ioun torch
Cloak of Elvenkind
Centaurus War Lance

Shorter and thicker than most lances, this +1 Greenwood lance has a full-sized shield worked into the vamplate, though it is too heavy to count as a shield for shield bash and similar maneuvers, and does not automatically grant the wielder a shield bonus to AC. However, a war lance grants the wielder and her steed (Or herself if Centaur) a +2 shield bonus to AC when the wielder is mounted.

In Saddlebags:
Contained within the left saddlebag, is a completely intact young black dragon skull which has been fashioned into a workable helmet, a silvery chain shirt, a huge spiked gauntlet.

Which Mai had identified as...

Abjuration items
* A Magically enhanced Dragon skull, more for looks than a specific use.

* +1 Mithril Chain Shirt (medium character only)

* Huge +1 Spiked Gauntlet

Conjuration
This staff seems to reach out as you identify it, leaving you feeling warm and alive as it reveals its nature...

* Staff of Life - 7 Charges Remaining
* May exchange 1 Charge for a maximized Heal spell.
* May exchange 3 Charges for a maximized Mass Heal spell.
* May Exchange 5 Charges for a Raise Dead spell.
* The staff appears to have a final function but only

The right side saddlebag contained:

Six coffers containing coins:

In all-
* 2500 silver pieces
* 2100 gold pieces
* 120 platinum pieces

Of the remaining four three hold notes of credit written in an unknown tongue.

Capacity:
Light: 459 lbs. or les
Medium: 460–918 lbs.
Heavy: 919–1380 lbs.
Lift overhead: 2760lbs
Drag: 6900lbs

Appearance
Rhavenna

The perfect blend of sleekly powerful cervid and athletic yet curvaceous humanoid, Rhavenna is considered beautiful by most. The feminine yet solid frame combines the best element of both her features.

A rarity even among those familiar with centaurs, Rhavenna is exotic, the last of the Dvezda, known for their glorious Brindle coats, lean lithe forms and elegantly curving horns. Her eyes, golden in color, highlight a beautiful face accentuated by markings similar to the ones found lower on her body. Her long, raven black hair adding a sense of wild freedom to her.

Background

Rhavenna is to the best of her knowledge, the Last of the Dvezda Centaur line.

When the time of the great plague hit the marches, Rhavenna’s grandsire and both of her then grandmares were part of a small contingent that were in the Stolen Lands. Unknown to her at the time her maternal grandmere was pregnant. When their tribe fell, the survivors joined with the Nomen, banding together for survival.

Their children, Rhavenna’s parents, served as scouts for their adoptive tribe, often ranging far from others, belonging but not at the same time. As she grew up, Rhavenna was told tales of the Dvezda, of their great acclaim for their speed and skill in battle. Of their importance to the entire centaur civilization, for uniting many of the tribes to take control of the eastern parts of Iobaria.

She took to ranging herself, often communing with nature to the point of developing a unique, almost divine bond with the natural world, and perhaps it was this distance from others of her kind, as much as they were, that formed her open minded ideas of interacting with other races. Feeling somewhat lost among her people, she became a mercenary, her speed and skill a welcome asset despite the somewhat less than welcoming reception she often received from others.

Wealth:

xp:

To call on Aracedemorn: Delectare Veni