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Geriant Altidor's page

50 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


About Geriant Altidor

Max HP: 53 Current HP: 53
STR 18(+4) DEX 12(+1) CON 12(+2) INT 14(+2) WIS 10(+0 ) CHA 12(+1)

Defense

AC: 26
Touch: 12
Flat footed: 25

Armor

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+1 Full plate +10 +1 –6 35% 20 ft.2 15 ft.2 50 lbs.
+1 Heavy steel shield +3 — –2 15% — — 15 lbs.

Speed: 30

Offense
BAB: +7

Melee:+1 Keen Longsword +13/+8 1d8+5 17–20/×2 — 4 lbs.
Melee: +1 Bashing heavy steel shield +12/+7 or +10 as secondary attack 1d8+5 x2
Melee:+1 Morningstar +12/+7 1d8+5 ×2 — 6 lbs.
Ranged: +1 Crossbow, repeating heavy +8/+3 1d10+1 19–20/×2 120 ft. 12 lbs

Standard full attack: +13/+8(sword)/+10(shield)

CMB: +11 CMD:15 (17 vs bull rush)

Initiative +1

Fort: +8 Reflex: +5 Will: +4

Special Abilities

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Challenge 3/day +7 damage / +2 to attack if they attack other target
Companion
Order (Shield) (convert 2 pts damage to non-lethal)
Tactician (grant feat 30') 6 rounds
Knight's charge (modified to on foot) +4 to attack
Expert Trainer
Banner +2 saves/ +1 attack
Bonus feats

Languages:

Skills:

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Bluff +
Climb +2
Craft +
Diplomacy+10
Handle Animal + 13
Heal +8 (+11)
Intimidate +7
Profession (Pathfinder) +6
Perception +7
Sense motive +7
Knowledge Local + 6
Ride +12
Stealth -6
Swim -2
Survival +5

Feats:

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Duck and Cover (tactical), Weapon focus (longsword), Improved Shield Bash, Two weapon fighting, Shield slam, Animal Affinity, Shield focus

Bonus feat

Traits:
Indomitable (Andoran Faction): Your strong, selfdetermined
swagger has made you more resistant to
domination and control. You gain a +1 trait bonus on
saving throws versus enchantment spells and effects.
Armor expert: You have worn armor as long as you can remember, either as part of your training to become a knight’s squire or simply because you were seeking to emulate a hero. Your childhood armor wasn’t the real thing as far as protection, but it did encumber you as much as real armor would have, and you’ve grown used to moving in such suits with relative grace. When you wear armor of any sort, reduce that suit’s armor check penalty by 1, to a minimum check penalty of 0.

Equipment (lbs)

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5500g +2 full plate
4050g +1 Bashing heavy steel shield
1008g +1 morningstar
1050g +1 repeating heavy crossbow
50g 50 bolts
2000 +1 ring of protection
5000 type 2 bag of holding
4000 Cloak of resistance +2
1500 2 potions cure Serious wounds
50ft rope
Backpack
Bedroll
Waterskin

Ghost

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Wolf

N Large animal
Init +2; Senses low-light vision, scent; Perception +8

DEFENSE
AC 18, touch 14, flat-footed 16 (+2 Dex, +6 natural)
hp 60 (6d8+27)
Fort +8, Ref +8, Will +3

OFFENSE
Speed 50 ft.
Melee bite +9 (2d6+7 plus trip)

STATISTICS
Str 20, Dex 15, Con 19, Int 2, Wis 12, Cha 6
Base Atk +4; CMB +12; CMD 18 (22 vs. trip)
Feats Skill Focus (Perception) , Improved natural attack, Improved natural armor x2
Skills Perception +10, Stealth +8, Survival +4 (+8 scent tracking); Racial Modifiers +4 Survival when tracking by scent
SPECIAL ABILITIES
Evasion, link, devotion
Tricks: Guard, Heel, Track

Capacity:

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Light: lbs
Medium: lbs
Heavy: lbs

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Background

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Personality

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Description
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Tall and handsome, Geriant's hevily muscled frame gives the impression of a stone carving rather than flesh. With long flowing black hair and arresting grey eyes, this charming young knight is quite memorable. In battle he is prepared for all out war, heavily armed and armored against all possible forms of attack, he seems an impregnable walking fortress.

Wealth

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5pp 17gp 46sp 100cp
gems

Future progression

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