Female Human Fighter 1| HP 15/15 | AC 16 T 11 FF 15 | Fort +5 Ref +1 Will +1 | Initiative +1 | Perception +1, Sense Motive +1| Unbreakable Survivor (Heal Con mod+Lvl HP) 1/1| Combat Stamina 4/5
Size
6'0 211lbs Hair: Black Eyes: Steel Grey
Alignment
NG
Deity
Torag/Gorum
Languages
Common, Dwarven
About Valtyra Slate
Female Fighter 1
NG Medium humanoid (human)
Init +1 Senses. ; Perception +1
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Defense
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AC 16 touch 11, flat-footed 15 (10 +1 Dex, +3 Armor. +2 Shield) Armor: Studded leather -ACP (0 Climb/Acrobatics)
hp: 15 (1d10+3) Current:15
Fort +5, Ref +1, Will +1
Defensive Abilities
1/day regain Con mod +Level hp (5) as full round action
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Offense
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Speed 30 ft.
Combat Stamina: 5 pts Used: Melee: Longsword +5 1d8+4 S 19-20
Melee Warhammer +4 1d8+3 B
Melee Dagger +4 1d4+3 P/S 19-20
Ranged: Throwing axes +2 1d6+3 S x2
Special
Power attack: -1 penalty to att/+2 dam (+3 if 2 handed)
Traits.
Unbreakable Survivor
Benefit: Over a decade ago, bandits took everything you valued in life and left you barely alive. You managed to rebuild your life in the years since, and your tenacity has made you a local legend. Once per day as a full round action, you may shrug off some o your injuries and immediately heal a number o hit points equal to your Constitution modifier + 1 per Hit Die. Your reputation or tenacity inspires your neighbors, and you gain a +1 trait bonus whenever you attempt to influence residents of Phaendar with Diplomacy or Intimidate checks. At 6th level, your reputation spreads further across the nation, and you may apply your trait bonus on Diplomacy and Intimidate checks to influence all humanoids in Nirmathas
Fast Learner (Human)
You possess extra versatility.
Prerequisites: Int 13, human.
Benefit: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.
Racial Modifiers
• Ability Score Modifiers: Human characters gain a +2 racial bonus to one ability score (Con) of their choice at creation to represent their varied nature.
• Size: Humans are Medium creatures and thus receive no bonuses or penalties due to their size.
• Base Speed: Humans have a base speed of 30 feet.
• Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
FEAT AND SKILL RACIAL TRAITS
• Bonus Feat: Humans select one extra feat at 1st level.
• Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Gear/ Possessions
Explorer's outfit , Fighter’s kit: a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin., grooming kit, artisan’s tools
Studded leather armor, longsword, 3 throwing axes, dagger,
63g 13s
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Special Abilities
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Bonus feats
Combat Stamina feat as an additional bonus feat at 1st level.
Stamina pool
Combat Stamina (Combat)
You stop at nothing to drive your attack home.
Prerequisite(s): Base attack bonus +1.
Benefit(s): You gain a stamina pool. After you make an attack roll with a manufactured weapon, unarmed strike, or natural weapon attack with which you are proficient, but before the results are revealed, you can spend up to 5 stamina points. If you do, you gain a competence bonus on the attack roll equal to the number of stamina points you spent. If you miss with the attack, the stamina points you spent are still lost.
Special: Since you have a stamina pool, you can spend your stamina points to use any combat tricks associated with combat feats you possess.
Notably tall for a human woman, Valtyra's muscular frame speaks of countless hours spent working the forge or training with heavy weapons, with a physicality that would be intimidating were it not for a disarmingly pretty face, and the occasional open and disarming smile.
(Think somewhere between Vladislava Galagan and Rhea Ripley)
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personality:
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Background:
Born and raised in a small village on the Nesmain Plains, Valtyra’s life would change forever at the age of 14, the day her family’s homestead was attacked by bandits. Though her family fought fiercely to defend their home, they were no match for the merciless bandits, eager to raid those less capable and alone on the open plain. Severely wounded and by a crushing blow from a greatclub, Valtyra was left for dead, only to awaken more than a day later to find her home burned, her parents and sister slain and everything she knew gone.
Somehow she managed to bury her loved ones, scraping together whatever she could and stumbling across the plains collapsing within sight of another small village, where she was found by Aemon, the local blacksmith, a retired warrior of the Nirmanthan army.
He and his wife, Philomena nursed the girl back to health, taking her in and raising her the best they could. As she eventually recovered from her loss, Valtyra took to learning both the art of working a forge and the skills of battle that Aemon was happy to teach her, seeing the spark of iron deep within the girl, and a determination to never again be unable to protect those she loved from those that would do them and her harm. In fact there were more than a few times where her newly trains skills and knack for combat would offer her some measure of satisfaction, dealing with bandits that made the mistake of attacking her new home, proving to be a much more formidable, and far deadlier opponent than her younger self.
At the age of 20 she ventured out with her adoptive parents’ blessing, eager to see more of the area, and perhaps ply her trade as a smith in one of the (relatively) larger towns, eventually making her way to Phaendar and taking up work at the town’s smithy under Kining Blondbeard.
Combat stamina Feat modifications:
Quick Draw (Combat): As long as you have at least 1 stamina point in your stamina pool, you can sheathe a weapon as a swift action.
Weapon Focus (Combat): Once per round, you can spend 2 stamina points to gain your Weapon Focus bonus on attack rolls with a weapon with which you don’t have Weapon Focus. This bonus lasts until the start of your next turn.
Precise Shot (Combat): As a standard action, you can spend 2 stamina points and make a ranged attack against a foe engaged in melee with an ally. If the attack hits, it deals no damage, but your ally gains your choice of either a +2 bonus on her next attack roll against that opponent or a +2 bonus to AC against that opponent’s next attack. This bonus lasts until the start of your next turn.