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About Sylvianna Max HP:68 Current HP:59
Defense
Offense
Combat
Melee : Cold Iron Punching Dagger +12/+7 1d4+2 19-20 x2
Initiative +4 Conditions :
Spoiler:
Special Abilities 1st favored enemy (drow), track, wild empathy, Combat style (TWF), Endurance, 1st Favored Terrain (Forest +4), Hunter’s bond, 2nd Favored Enemy (Aberrations), Combat style (Quickdraw), Woodland stride, Swift tracker, 2nd favored terrain (Underground +2) Skills: (6+1 Int/level) Climb + 7
Feats: Weapon focus (Short sword), Dodge, Weapon Finesse, Two Weapon Fighting*, Endurance*,Quickdraw*, Precise shot. Traits Resilient Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You've built up your constitution as a result.
Deft Dodger Growing up in a rough neighborhood or a dangerous environment has honed your senses.
Equipment/Gear: Ranger’s Kit: This includes a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin. 2 moonrods, 3 potions CLW
Spells:
CL check vs SR: +9 Concentration: Level 1: per day 2 (1+bonus) Lead Blades, Sun metal Level 2: per day 2 (0+bonus)
Background:
Racial:
• Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2Constitution. • Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size. • Type: Elves are Humanoids with the elf subtype. • Base Speed: Elves have a base speed of 30 feet. • Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages. Defense Racial Traits • Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Feat and Skill Racial Traits • Keen Senses: Elves receive a +2 racial bonus on Perception checks. Magical Racial Traits • Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonuson Spellcraft skill checks made to identify the properties of magic items. Offense Racial Traits • Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon. Senses Racial Traits • Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. Wealth
Spoiler:
pp gp sp cp gems Notes:
Endurance: Benefit: You gain a +4 bonus on the following checks and saves: Swimchecks made to resist nonlethal damage from exhaustion; Constitutionchecks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued. Favored Terrain: The ranger gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checkswhen he is in this terrain. A ranger traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses).
Hunter’s bond: This bond allows him to spend a move actionto grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger's Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher. Favored enemy: +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of the selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. He may make Knowledge skill checks untrained when attempting to identify these creatures. Knowledge (don't peek):
Here are some information bits that you can dole out to the party at your discretion. *The elves are very low on offensive casting. They have a number of healers here, and a few support mages for the other raiding groups. The drow and the demons have been quick to identify casters and counter them.
>For any request for cold iron equipment, you are able to scrounge up two quivers full of cold iron arrows and a handful of cold iron daggers. It’s all you can get at this short notice.
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