About Arani ThorindalFemale Human Ranger (Urban Ranger) 6
+4 all attacks/damage vs Humans, +2 all attacks/damage vs Native Outsiders
Special Attacks
Rich Parents:
Deadeye Bowman
Racial:
8+Int (0)+Human(1)+Favored(1)=10 skill points/ level
Languages Common, Spells
Spoiler:
1st level : 2 (1 bonus) Gravity Bow, Marid's Mastery Combat Gear+1 shadow studded leather (Black/red hooded with veil), +1 Composite Longbow (+2), Shortword, shortstick(club/hanbo), Efficient Quiver :Ammunition:(carried) 30 regular arrows
Gear noble’s outfit, a signet ring, and a single additional non-magical item worth no more than 200 gp. (necklace)
Gold on hand: 1,142g 49s
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To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time. The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
At 8th level, and every five levels thereafter, an urban ranger may select an additional favored community. In addition, at each such interval, the skill bonus and initiative bonus in any one favored community (including the one just selected, if so desired) increases by +2. For the purposes of this ability, a community is any settlement consisting of 100 or more individuals. The community may be larger than this minimum. Outlying farms, fields, and houses are not considered part of a community. Trapfinding At 3rd level, an urban ranger can find and disable traps, as the rogue class feature of the same name. Hunter’s Bond At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger’s Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher. 2nd Favored Enemy (Native Outsider) : +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. Background
Spoiler:
Born the noble daughter of Lord Jacoby Thorindal, a minor lord whose modest holdings included a manor on The Greens, Arani’s independent spirit and strong will were evident from a very early age, as was her rather direct sense of justice. This aspect of her nature was cemented at the age of 12, when she saw a baker beating a street urchin who he caught trying to steal bread. Without a second’s hesitation she jumped out of the moving carriage, racing across the street and hurled the book she was reading at him, breaking the baker’s hand. Her parents had to pay the man for his loss of income due to being unable to bake. The fact that the noble life wouldn’t work out for her should have been obvious from that alone. Her tendency toward a somewhat….martial outlook, was reinforced the day she watched Rolento Adar, the Thorindal family Man at Arms, take a goose out of the air with an arrow to the eye. It was also the day she made him promise to teach her archery. The former soldier took a shine to the girl, teaching her the secrets of the bow, as well as how to handle herself with a blade, something her mother, Lady Rhiannon supported, making sure their training sessions were scheduled to coincide with her father’s absence. Through her tumultuous childhood, and blossoming into a bold and outspoken young woman, it was her mother’s constant support, despite it occasionally being in secret, that helped her to grow into the woman she has become, without self-doubt or hatred. The true rift from her father, and resulting status as a borderline outcast from her family, began on the day she snuck out of a stuffy ball where she and other noble girls were essentially being paraded for the noble sons of importance, and found herself entranced by the new stable girl, Caitlyn, despite the fact that she was up to her knees in filth at the time. The resulting secret relationship between the two, would lead to Arani’s deliberate sabotage of a marriage arrangement that would have notably elevated her family’s status. Enraged when he found out, her father had poor Caitlyn, beaten and sent off to somewhere in Menador, an act he believed would eventually ”bring his willful daughter to her senses”. He couldn’t have been more wrong. Though she and her father have not spoken since that day, she visits her mother when she knows he won’t be present. She understands that her daughter could not betray herself to marry a man, despite what it would mean for their family, and quietly supports her decision to be true to herself. However even her mother doesn’t know that she don’s armor and a black veil at night, and prowls the city, preying on the city’s many predators, and doing what she can to help the victimized in her beloved city. She seeks to become the thing that the city’s predators fear most, and decent citizens look to for hope. Hunt those that would prey on the weak, abuse unjust law and make the city’s citizens suffer. Arani now runs around the city in the guise of The Black Thorn, a veiled, hooded budding urban legend, out to help those in Kingtaro unable to help or protect themselves. Despite all of her complaining she genuinely loves the city, and it is this love in part that drives her nightly, and occasionally nightly patrols.
Description
Spoiler:
Darkly beautiful, Arani possesses a strong and slightly stern presence, her silky dark hair cut at medium length, usually worn loose, her almost flawless complexion marred only by a scar that extends from the inner corner of her right eye, running across her cheek to the edge of her jawline. Rather than detract from her beauty, it adds a rakish quality to her, especially when she smiles. Tall and athletic, she is clearly in considerable physical condition, while maintaining feminine curves. Rebellion Role: Sentinel: The officer grants a +1 bonus to the rebellion’s
Knowledge:
Here’s what Arani knows about the nobles who are part of the Silver Ravens: Jessibel and the Aulamaxa family: next to nothing. You recognize Jessibel as someone who occasionally hung out with Sabrina Sarini (see below).
Here’s some of what Arani knows about recent occurrences in Redroof: 1. There was recently some sort of incident involving the gang called the Red Jills. You haven’t been able to track down many details. 2. You’d heard that ghouls dwell in the city sewers of Argo island and southern Kintargo, and had even seen (and maybe eliminated) a couple of lone undead during your nightly patrols. Now you’ve heard rumors that several ghouls may have been behind the attack on the Red Jills. 3. On the night of the attack on the Red Jills, you spotted a winged humanoid in a red robe flying out of Redroof, heading northwest. 4. You’ve noticed a recent uptick in post-curfew traffic recently between the Temple of Asmodeus and an old building called Hocum’s Fantasmagorium. You’d previously noticed comings and goings between the temple and old museum shortly after the Night of the Ashes, but such excursions dried up until about a week ago, when they picked up again. You saw the tall ‘devil woman’ and Barzillai Thrune’s bodyguard, Nox, enter the Fantasmagorium three days ago; you’re not certain if she left again. There was no sign of her pet hell hound that allegedly killed several protesters during the Aria Park protest several weeks back. 5. Last night while making your nightly rounds, you spied a Chelish Citizens Group patrol headed your way. Per your standard operating procedure, you hid in a spot beyond the range of their torchlight, but somehow you were spotted this time and forced to flee. You encountered a couple more Queenmen patrols in the area and can’t help but wonder if they were specifically hunting for you. Some of the loyalists sported horns on their foreheads smaller than those of most of Kintargo’s hellspawn tieflings; they lacked the tails, cloven hooves, and other strange features common in tieflings, however, but can likely see in the dark. You were forced to slip through an open window in the Silver Stein Inn to avoid capture. You stayed there all night, oversleeping a bit due to being a bit worn out by the chases and the adrenaline rush of your close escape. You were about to slip away when a group of adventurers entered…. (I’ll be posting an encounter to the Gameplay Thread shortly; this is where Arani will meet up with and get a chance to join the Silver Ravens.) 1 mwk heavy mace
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