Ancestral Focus (Ex) 2/day +2 att/dam
Track
Wild Empathy
Combat style (Musket): Quick load
1st Favored terrain (underground)+1
Endurance
Hunter's Bond (allies)
Deep Walker (Ex):Deep Knowledge (Ex)
At 3rd level, a deep walker gains a +2 bonus on initiative checks and Knowledge (dungeoneering), Perception, Stealth, and Survival skill checks while underground (in caves and dungeons). Every 5 levels thereafter, the deep walker gains an additional +3 on each of those checks while underground (to a maximum of +11 at 18th level).
Ancestral Discourse (Su) 2x/day
Beginning at 4th level, an obsidian walker is able to attune herself to her ancestors while holding her memory crystal. By meditating for ten minutes, an obsidian walker may gain one of the
following benefits:
● +1 to attacks, damage and saving throws, lasting 1 hour
● A yes/no answer to a single question concerning events not in the future, otherwise as an
augury, with an 80 + character level percent chance to be right
● +2 ancestral bonus to a single skill, lasting 1 hour
● +2 ability increase to one ability, lasting 1 hour
● +2 dodge bonus to AC, lasting 1 hour
An obsidian walker may use ancestral discourse a number of times per day equal to 1/5 her class level +1. This means she may use it 1/day at 4th level and 2/day at 5th level. At 12th level, all numerical bonuses gained from ancestral discourse are doubled and the time an obsidian walker must spend in meditation is halved. At 20th level an obsidian walker may gain the benefits of ancestral discourse without meditation, as a swift action.