0-level: 3
Create Water, Light, Know Direction
1st level :1+1+1
*Entangle, Shillelagh, Cusre light wounds
Domain Spells*: 1st—entangle, 2nd—barkskin, 3rd—plant growth, 4th—command plants, 5th—wall of thorns, 6th—repel wood, 7th—animate plants, 8th—control plants, 9th—shambler.
Combat Gear 50 arrows
Gear Druid’s Kit : animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and 2 waterskins.
Gold on hand:
Gold Stored:
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FEATS AND SPECIAL ABILITIES
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Nature bond Plant Domain
Wooden Fist (Su) 6x/ day (used: 1): As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your clericlevel (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive.
Nature sense + 2 bonus on Knowledge (nature) and Survival checks.
Orisons
Wild Empathy (1d20+1)
[ Background
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