Alahazra

Xeni Blackthorn's page

118 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Classes/Levels

Female Human Druid 1 HP 10/10 | AC 15/Touch 12/ FF 13 | Fort +3 Ref +2 Will +5 Wooden Fist (Su) 6x/ day (used: 1) CMD 16

About Xeni Blackthorn

Xeni Blackthorn
Female Druid 1
N medium humanoid (human)
Init +1; Senses Perception +3
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DEFENSES
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AC 15 , touch 12, flat-footed 13
Wooden armor +3 AC Max Dex +3 Acp -1 (0 in water)
hp 10 (1d8) Current: 10
Fort +3; Ref +2 ; Will +5
Defensive Abilities
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OFFENSE
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Speed 30 ft.
Melee Quarterstaff +0 1d6 (1d6/1d6)
Melee Quarterstaff (Shillelagh) +1 2d6 (2d6/2d6)
Ranged Shortbow +3 (1d6, crit. 20/x3) 60ft

Special Attacks -
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STATISTICS
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Str 10, Dex 14, Con 13, Int 12, Wis 16, Cha 10
Base Atk +0, CMB +, CMD 1
Feats:
Attuned to the Wild (Forest) heal double normal rate when in a forest, *Skill focus (Survival)

Traits:
Regional Recluse
Benefit: You gain a +1 trait bonus on Survival checks and one of the following benefits.
1. Gain a +1 bonus to damage on all attacks against creatures of the giant type.

Devotee of the Green
Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts.
Benefits: You gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (your choice) is always a class skill for you.

Skills: 4+0 Int +1 class= 5 per level
Acrobatics +2
Climb +
Craft+
Heal +7
Handle Animal +3
Knowledge Geography + 5
Knowledge Local +2
Knowledge Nature + 7
Knowledge Planes +
Perception +4
Sense motive +3
Ride +2
Stealth +2
Swim +1
Survival +10
Spellcraft +

Languages Common, Druidic,

Spells

Spoiler:

0-level: 3
Create Water, Light, Know Direction
1st level :1+1+1
*Entangle, Shillelagh, Cusre light wounds

Domain Spells*: 1st—entangle, 2nd—barkskin, 3rd—plant growth, 4th—command plants, 5th—wall of thorns, 6th—repel wood, 7th—animate plants, 8th—control plants, 9th—shambler.

Combat Gear 50 arrows
Gear Druid’s Kit : animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and 2 waterskins.

Gold on hand:
Gold Stored:

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FEATS AND SPECIAL ABILITIES
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Nature bond Plant Domain
Wooden Fist (Su) 6x/ day (used: 1): As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your clericlevel (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive.
Nature sense + 2 bonus on Knowledge (nature) and Survival checks.
Orisons
Wild Empathy (1d20+1)

[ Background
[spoiler]

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