About Alorah Max HP:64 (8d6+16+10+8) Current HP:59 Non Lethal:
Defense
AC: 13 (17) (10+ Dex 2+ Ring 1 ) (+4 / Mage Armor)
Speed: 30 Saves:
Offense
Combat:
Special Abilities
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Darkvision 60ft corruption resistance 1/day Cantrips Hard to kill (Auto stabilize/ Death threshold -28) Mythic Power 5x/day Surge +1d6 Amazing Initiative Archmage Arcana: Wild Arcana (Cast any Arcane spell of appropriate level on Sorceror’s spell list at CL+2 as Swift action) Mythic Spellcasting : Cast Mythic spells. Mythic Path Ability- Deep Understanding. Immediately identify any spell cast within 60ft if on my list/level. Identify any non-artifact using Detect Magic, learn all properties/command words on round 1 without needing spellcraft. Languages: Common, Celestial, Draconic, Dwarven, Infernal, Abyssal, Sylvan, Elven, Necril Skills: 2+ Int = 4 per level
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*Appraise + *Bluff +6 *Craft (Calligraphy) +8 Diplomacy +9 *Fly + *Intimidate +15 Linguistics +7 *Knowledge Arcana +10 Knowledge Planes +10 *Perception +5 Sense motive +2 *Spellcraft +12 Stealth +3 Swim +1 *UMD +9 Feats:
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Selected: Toughness, Arcane strike, *Point blank shot, Precise shot, Bonus: Eschew Materials (class), Bullseye shot (spend move action to gain+4 to ranged attack), Extend Spell (Bloodline) Traits:
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Riftwarden Orphan: You bear a strange birthmark on your body—something you’ve learned is the Sign of the Seeker’s Spiral, a rune associated with the secret society known as the Riftwardens. You have researched this rune, and have learned that the mark sometimes appears on the children of Riftwardens who have been exposed to particularly strange planar energies. Unfortunately, you never knew your parents, for you were raised by a foster family in Kenabres. Your foster family has confirmed that both of your parents were Riftwardens, and has further confirmed that your parents went missing on a secret mission into the Worldwound less than a month after you were born. You’re not sure what happened to them, but you’re certain they’re dead—and your gut tells you that the one who murdered them yet lives! In any event, you’ve long felt magic in your blood, and casting spells comes easily to you. You gain a +2 trait bonus on all concentration checks. Associated Mythic Path: Archmage. Multiple Characters: You should be siblings with any other character that takes this trait, so that you share the same missing parents. Your parents could even be foster parents. Martyr's Blood (Aasimar)
Racial
Idyllkin often possess bestial qualities such as dragon scales, fish scales, fur, manes, or talons. Slit pupils, pronounced canines, and furry ears are all common indicators of an aasimar’s agathion background. Just as agathions take on different traits depending on their animal aspect, so too do idyllkin.
. Truespeaker There are some aasimars whose language transcends all boundaries. They gain a +2 bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics. This racial trait replaces skilled.
Spells & Bloodline
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O level: Known:8 Unlimited per day
Mythic spells:
Augmented (4th): If you expend two uses of mythic power, the spell creates double the normal number of missiles (affecting up to 10 creatures), its range increases to line of sight, and it bypasses the targets’ spell resistance and spell immunity. Your bloodline is blessed by a celestial power, either from a celestial ancestor or through divine intervention. Although this power drives you along the path of good, your fate (and alignment) is your own to determine. Class Skill: Heal.
Bloodline Powers: Your celestial heritage grants you a great many powers, but they come at a price. The lords of the higher planes are watching you and your actions closely. Heavenly Fire (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier. Celestial Resistances (Ex): At 3rd level, you gain resist acid 5 and resist cold 5. At 9th level, your resistances increase to 10. Wings of Heaven (Su): At 9th level, you can sprout feathery wings and fly for a number of minutes per day equal to your sorcerer level, with a speed of 60 feet and good maneuverability. This duration does not need to be consecutive, but it must be used in 1 minute increments.
Ascension (Su): At 20th level, you become infused with the power of the heavens. You gain:
Equipment (lbs)
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This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. Magic items:
Miscellaneous magic:
Medals:
Medal of Valor: As a swift action, the wearer of the Medal of Valor can gain a +2 sacred bonus to Strength for 1 minute (once a day).
Scrolls:
Capacity:
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Light: lbs Medium: lbs Heavy: lbs Appearance
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Alorah Alora’s’s appearance is one of a subtle yet overwhelming beauty. Her beautifully proportioned figure, reflects the near perfection of her celestial lineage, her flawless tanned skin possessing an unusual irridescent sheen when viewed in sunlight, displaying tiny draconic like scales at her shoulders, elbows, hips, and the backs of her hands. Sharp jewel-like eyes reflect a multitude of shifting colors, thier pupils slit vertically, peering from a face devoid of any signs of age, yet still weary. Her elegant fingers and toes end in nails the color of burnished copper, her hair as black as midnight and soft as silk.
Background
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Less than a month after her birth, Alorah was delivered to a family in Kenebres to be kept safe. Her parents, both highly respected Riftwardens, left no information, leaving for a secretive mission into the heart of the Worldwound. With her was the child of another couple, also Riftwardens, and friends of her parents. The child of such gifted parents could not go unnoticed, even in the most mundane of settings, and with her unique bloodline, coming to the attention of the crusaders was all but inevitable. From her father she carried the blood of angels, the spark of the divine passed down from a half-celestial great grandparent, while from her mother she gained a trace of a rare heritage, the lasting influence of a martyred ancestor devoted to the cause of defending the Worldwound. Yet for both of these powerful influences, it was the power of her parents that marked her as truly different. On her forehead, was an eerie birthmark, the Sign of the Seeker’s Spiral, a rune associated with the Riftwardens. Known to have appeared on children of Riftwardens exposed to unusual planar energies. Marked as she was and gifted with magic, she spent much of her time researching the markings on her as well as seeking out the Riftwardens. Though unable to discover what happened to her parents, she did manage to endear herself to those who knew them, ingratiating herself to the magical community amongst the crusaders. Though mostly self-taught, she has proven herself valuable to those in charge and seeks to one day be assigned to the World wound itself in the hopes of discovering how her parents might have met their end, and secretly, to seek vengeance on whatever took their lives. Deep down, she knows that whatever it was, still prowls the darkness, awaiting that day.
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Saturday 5:00 - 5:30 7:38 Tuesday 1:00 -2:30pm (Laptop support) 5:18-5:48 7:38 Wednesday Thursday Friday Wealth
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pp 293gp 66sp cp gems xp
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