Eranex

Cioldryss's page

21 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Classes/Levels

Cioldryss (Callidora's familar) | 34/34 HP | AC 21 T 13 FF 20 | Fort +5 Ref +7 Will +6 | Initiative +5 | Perception +9|bite +6 (1d3), 2 claws +6 (1d3 plus attach)

About Cioldryss

Tidepool Dragon CR 3
XP 800
CN Tiny dragon (aquatic)
Init +5; Senses darkvision 60 ft., low-light vision; Perception +9
DEFENSE
AC 21, touch 13, flat-footed 20 (+1 Dex, +8 natural, +2 size)
hp 34 (4d12+4)
Fort +5, Ref +7, Will +6
Immune paralysis, sleep, SR 16
OFFENSE
Speed 10 ft., fly 30 ft. (average), swim 60 ft.
Melee bite +6 (1d3), 2 claws +6 (1d3 plus attach)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks breath weapon (5-ft. line, 2d6 fire damage, Reflex DC 13 for half, usable every 1d4 rounds)
Spell-Like Abilities (CL 4th; concentration+6)
3/day—freedom of movement (self only)
Spells Known (caster level 4th; concentration +6)
2nd (4/day)—slipstream
1st (7/day)—hydraulic push, obscuring mist
0th (at will)—acid splash, dancing lights, daze (DC 12), detect poison, mage hand, touch of fatigue (DC 12)
STATISTICS
Str 11, Dex 13, Con 13, Int 11, Wis 14, Cha14
Base Atk +4; CMB +3; CMD 13
Feats Improved Initiative, Lightning Reflexes
Skills Fly +12, Knowledge (nature) +6, Perception +9, Survival +9, Swim +15
Languages Common, Draconic
SQ amphibious
SPECIAL ABILITIES
Attach (Ex)
When a tidepool dragon hits with a claw attack, it automatically grapples its foe, dealing automatic damage with that claw each round.
Breath Weapon (Su)
When a tidepool dragon uses its breath weapon underwater, it creates a 10-foot cone of superheated water rather than a line of fire (as noted above). This effect deals the breath weapon’s damage to any creatures in the cone’s area, though victims can still save to take only half damage.
Alertness (Ex)
While a familiar is within arm’s reach, the master gains the Alertness feat.

Empathic Link (Su)
The master has an empathic link with her familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that her familiardoes.

Improved Evasion (Ex)
When subjected to an attack that normally allows a Reflexsaving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells
The witch may cast a spell with a target of “You” on her familiar(as a touch spell) instead of on herself. A witch may cast spells on her familiar even if the spells do not normally affect creatures of the familiar‘s type (magical beast).

Store Spells
Starting at 1st level, a witch’s familiar stores all of the spells that the witch knows. This does not allow the familiar to cast these spells or use spell-trigger or spell completion magic items. Starting at 2nd level, and every two levels thereafter, a witch’s familiar adds new bonus spells to the witch’s spell list based on her patron. These spells are automatically stored by the familiarand can be prepared as normal once they are gained.

Deliver Touch Spells (Su)
If a witch is 3rd level or higher, her familiar can deliver touchspells or hexes for her. If the witch and the familiar are in contact at the time the witch casts a touch spell, she can designate her familiar as the “toucher.” The familiar can then deliver the touch spell just as the witch would. As usual, if the witch casts another spell before the touch is delivered, the touchspell dissipates. If the witch activates a hex, her familiar can be used to make the touch. She does not have to be in contact with the familiar to use this ability.

Speak with Master (Ex)
If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Speak with Animals of Its Kind (Ex)
If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures.

Spell Resistance (Ex)
If the master is 11th level or higher, a familiar gains spell resistance equal to the master’s level + 5. To affect the familiar with a spell, another spellcaster must get a result on a caster level check (1d20 + caster level) that equals or exceeds the familiar‘s spell resistance.